• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Azkor

Major
73 Badges
Dec 27, 2002
756
26.668
Visit site
  • Stellaris: Digital Anniversary Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron 4: Arms Against Tyranny
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
Ok first off let me say I love the mod and almost all of it works extremely well but...

Plague, well let’s see the MTTH seems to be way to low, the event either serves as a massive money drain or as a massive pop drain. Either way it’s just a PITA. I stopped my game in 580 AVC and looked around at all the non player nations and here are some of the results.

Macedonia, 5of 8 provinces either had plague or just got over plague.
Seleucid 26 of 34 provinces either had plague or just got over it.
Egypt 12 of 19
Carthage 14 of 23
Rome (me) 23 of 71 I blew tons of money on the quarantine option.

Babylon ooh boy why does this province have 85% of the population of the Seleucid Empire and generate 120+ gold per month in taxes and 500+ points of research? Talk about misplaced decimal points.

Is there any way to consolidate the ledge for province control? With all the little building icons scrolling off the ledger it’s a pita to go clicking province by province to build stuff. I realize there may be no way to fix the ledger though.


I cant wait to try out the Seleucid's though super Babylon to the rescue :D
 
Wanted to add a few other things.

Given the increase in unit costs the AI seems to have a hard time fielding sizeable armies. This becomes very evident by mid 500's AVC that a player controled country is going to have a much larger army than the enemy.

I found an exploit for the province civ increase from buildings. When a province gets captured by another nation it sets the Civ value to 0%. The events for provinces with civ value under 50% then kick in. I annexed Macedonia, as the Seleucids, in a game and proceeded to build improvements in their territory. 20 years or so later Rome DOW me and took Thessaly from me, I then got spammed by Province improvement events, when I took the province back it was at 100% civ value.
 
O
Babylon ooh boy why does this province have 85% of the population of the Seleucid Empire and generate 120+ gold per month in taxes and 500+ points of research? Talk about misplaced decimal points.

I cant wait to try out the Seleucid's though super Babylon to the rescue :D

Um, Babylon has a 51% population growth modifier which looks like an obvious bug.