Soviet AI going into Romania is ridiculous. They have created one incredibly juicy and tasty pocket, and those nearby German forces look like they might be willing to take a bite.
Soviet AI going into Romania is ridiculous. They have created one incredibly juicy and tasty pocket, and those nearby German forces look like they might be willing to take a bite.
yay, screwed over again!
Hehe, I also noticed that encirclement opportunity!
So, Soviets are actually trying to give Axis fighting change by... giving them possibility of huge encirclement.![]()
Which is wierd as well, in this place there were Soviet mountain (well, infantry in 1941 terms, since Soviets somehow limited mountain troops training) troops:
Southern Front (Odessa MD)
http://www.armchairgeneral.com/rkkaw...941S/SF_41.jpg
South Western Front (Kiev MD)
http://www.armchairgeneral.com/rkkaw...941S/SF_41.jpg
Anyway, with a bit of luck, German AI might encircle this force pushing forward at the coast with well placed flank assault. That will show them!![]()
I am a bit confused: The progress shown is being quoted as the progress of the ´1st week´. Yet the screens show: it´s August. Barborossa started, as i assume we all know, on June 22nd. Maybe Mosby confused June with July? And the progress shown is that of the first 5 weeks?
Also: Not only do the germans have an encirclemant opportuinity in the south, but the russian have also one in the north. Seeing how both sides push along at the coastlines, would make v.Manstein turn in his grave, probably. I assume, though, that is the result, because the fornt-ends at the coasts are the weakest parts of the overall front and the respective other side is trying to push through the weakest part of the line. That reminds a bit of the ´let-france-invade-you-and-then-cut-off-half-their-army-in-germany´ exploit in HoI2. The AI should definetely not ALWAYS try to go for the weakest spot - it makes it predictable and exploitable. Seeing this, i would leave my coast provinces almost undefended on purpose, waiting for the germans to push through and then cut them off.
While the Russians have the potential to perform a encirclement in the Baltic states, it's possible that they don't have the armor forces to break the flank. Since in the previous AAR the Soviet troops did not perform at a 1:1 level against their German counterparts, they would likely need a 3 fold advantage. While the romanian pocket shows a series of German divisions in perfect position to perform a drive into the flank. The only question is if they're mechanised or not. Also another important item is if Romania can hold the pocket flanks against a breakout attempt. If SU can sieze Constanta it won't matter, because they will be able to resupply the group by the sea thus threatening all of Romania and the South front.
yay, screwed over again!
So it looks like SU needs some significant nerfing from the point it is in the game version you have.
And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then, shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shalt be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thou foe, who being naughty in my sight, shall snuff it.
That wouldn't fit in other scenarios though as first thing the AI will do is reinforce the understrength divs as it's cheaper than build new.
Perhaps part of those divs should be put as reserves, so they are not reinforced unless mobilization starts?
And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then, shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shalt be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thou foe, who being naughty in my sight, shall snuff it.
Good point. Well, in Paradox we trust.
It will be interesting to see how the Soviet AI handels the demobilisation after the Finnish War, since they would then be "at Peace" with everyone. If it does not demobilize barbarossa will be a huge challange in 41 with little chance of being able to attain historical outcomes.
Good point, another reason why there should be a way to put regular divs into reserve mode - losing their strength, at least part of which, should return to manpower pool.
And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then, shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shalt be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thou foe, who being naughty in my sight, shall snuff it.
i dont know why everyone thinks that the germans would loose this one...for me it seems like they are in the better positions have more troops and are about to break trough in the north and the far south. and they dont seem to do so bad in the center either. now with the fins marching into leningrad and some soviet troops being pulled out of the northern front to leningrad there is no question that the germans will steamroll them and unite with the finnish troops.
IMO, Soviets shouldn't even mobilise for Winter War.
























Chapter Four: Leningrad, here I come!......eh.....am
All right, as you might have noticed the title of this chapter is a bit weird. Why, well because of two good reasons. First of all the AI behaved a bit weird. It shone by total absence. Or perhaps there was an AI on the Leningrad front but it had no troops to direct as every single division was now fighting ze Germanz.
Next to that I would have liked to shown you some nice pictures of my march on Leningrad but unfortunately I pressed ‘F10’ (record movie) instead of ‘F9’ take screenie and thus had nothing to show you until I restarted Fraps.
So, we can pretend I made some dashing moves on the border wiping out the few remaining divisions left there as an effect of my diplomatic ruse or we can just accept there was nothing exciting to mention and I marched on Leningrad unopposed and captured the important city bloodlessly, quite unRussian if you ask me.
Anyhow, here I am in possession of Peter’s magnificent city after some quick, smart movement;
![]()
As you will see in the next few pictures some Soviet troops reacted to my move and returned from the Riga front were they had been dealing a terrible blow to my German allies. If only I had DOW-ed and arrived a bit later in Leningrad I might as well have freed Rommel from his captors. Interesting in these screens are the ‘general selection-screen’ and the extreme quality of my infantry.
Historically, not game-wise, they didn't really demobilized, since they didn't mobilize for Winter War. After 1940, they were just adding extra service time for their soldiers (you can use HoI3 decision "3 year service" to represent that) and delaying sending old soldiers home to expand their military.
For game reasons I guess Soviets should be somehow penalized if in 1936 campaign they didn't demobilized after Winter War - having them fully ready and without any handcaps for 1941 would most likely spoil all the fun, especially for human player behind USSR.
I think I read somewhere, that Johan said that the AI would be "able" to be overconfident .. like the russians thinking that the finnish forces would not be a threat and thus not mobilize even if finnish forces were massing on the border.
Maybe that would be used for the winter war ... the russians thinking the finns a pushover and thus the finns being able to have some initial success.