I supposed that's what the AI fails at? Taking advantage of the least defended areas?
I hope they fixed that already..
Cheers;
nick
I hope they fixed that already..
Cheers;
nick
I supposed that's what the AI fails at? Taking advantage of the least defended areas?
I hope they fixed that already..
Cheers;
nick
Imagining the supply and logistical bottleneck that 'overstacking' would create, I'd hazard it might have something to do with that. All those troops in such a tight space, you're going to see traffic jams, and quite possibly confusion over keeping track of all those friendlies too.
Too bad the AI wasn't programmed to take some risk sometimes. Perhaps that's too much to ask.
Because one infantry brigade is not one unit wide, so the number of brigades fighting doesn't equal the frontage. I think in the case of infantry each brigade is 3 units wide. The Germans must have some non infantry brigades in the fight to allow them to have 10 Brigades fighting.
EDIT2: In general I think Paradox did a pretty good job of NOT screwing up the nominal OOBs (considering it's a grand strategy game on a global scale and divisions are dime a dozen), whether in HoI2 or here, assuming it will be worked on further. They even remembered those poor Japanese airborne brigades and whatnot in HoI2, despite them being nominally too small to include - they got in as understrength divisions.
@Mammut: No paratroopers for anyone in the OOB for 1941 right now, so it's impossible to tell. Maybe some other scenarios have more up-to-date OOBs? 1939 maybe?
The northern Fennoscandia looks really nice - I wonder what gameplay effects the capture of Murmansk railway will have on the final version with the new supply system in place.
AI's initial attack in the Odessa Area was not risky?
Of course if Arkhangelsk is a port, you can run convoys from there to Murmansk, presumably? Though that would depend on whether the new supply system allows this sort of thing.
Yep, we didn't hear much about what you can do with convoys, did we? There is a dev diary about it, but it doesn't tell the details.Of course if Arkhangelsk is a port, you can run convoys from there to Murmansk, presumably? Though that would depend on whether the new supply system allows this sort of thing.
@SM: 1. have you seen the enemy AI use mountain, para or marine units in their field of expertise? In all the games I have played in HOI as Germany I build paratroops and, especially in the Poland campaign, use them to capture airfields deep in enemy land.
2. Now with the increased importance of infrastructure, would it be useful to use strategic bombers to attack areas with high infrastructure to both slow down supplies but also redeployments? 3. Also thinking about areas with high infrastructure wouldn't it be quite useful to take infrastructure junction using paratroopers to both deny enemy supplies and to help your own advance?
Iirc Archangelsk is not ice-free all year round? Don't know if that is taken in account in the game though even if you could supply Murmansk in that way.
There's no effect on resource flows, unless you actually capture the city, but if there is a line of high-infra provinces (which I wouldn't bet on, btw), then cutting it would of course make it a bit more complicated to supply Murmansk.
Of course if Arkhangelsk is a port, you can run convoys from there to Murmansk, presumably? Though that would depend on whether the new supply system allows this sort of thing.
It would be cool if this could also affect the Lend-Lease deals, i.e. having to own Murmansk and also have a supply line from there to the mainline, asuming (I'm no WWII nerd) that Murmansk was where the supplies were shipped to? Hope there's event triggers to check if a province is in supply or not.