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Yes but in Doomsday ai file you programmed the ai what to do(produce),or am i wrong?;)

I'm not going to tell you you're wrong, but it is a moot point. He didn't start from 1936, he loaded up the 1941 scenario. At scenario start you've got what you start with (at risk of sounding pedantic). Even Mosby's minimally trained Militia haven't gotten together yet, no builds affect the current OOBs.

Edit: Double Emu'd. . .
 
Sorry for asking this again, but I find it really important what kind of "limitations" are made to prevent the "Überstack" promblem.
Could also be important for fleets.
There is supply limits, as infrastructure cannot handle billion units, then there is frontage that limits how many divisions can actually fight in battle and then there is stacking penalty of somekind.
And peace time maintenance costs and, I guess, the sheer number of provinces along the front line.

Edit: tripple Emu'd :eek:
 
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Ouch man, you better get reinforcements from somewhere, grab all the Mongolian troops and get in there
 
One ray of hope for the Russians on the central front is that all those German Armored Divisions seem to be headed towards the low-Infrastructure Pripyat area. This should limit their ability to exploit their success, and give you time to recover.

Let's hope they stay there 'til april 1986!
 
--> but now to something completely different... ;)

Singleton, can you tell us about your experience with air power?

Is it similar to HoI2, like dug in units are untouchable, retreating units can be bombed to oblivion, or has HoI3 a better damage model? What is your feeling, did your air units help you in your struggle, and could the AI impose some thread to your units with its own air units?

Thanks! :)
 
Singleton, can you report a bit on casualties? Seeing after-battle screens it seems like German ones are often same or sometimes even higher than Soviet ones. I don't see here any impact of better German organization, doctrines ect. With this rate of casualties Barbarossa won't last long...
 
So, in your opinion Mosby, do you think it's still possible to have a defensive line along a country's border that's able to stop enemy attacks. Or in other words, is it hard or easy to project an offensive force on enemy's weak spots? I mean, in HOI 2 the provinces were so big that almost all of them had 9 divisions, so exploiting enemy's weak spots wasn't really possible (as there weren't many weak spots). Now I'm seeing gaps in defenses here and there.
 
One thing I didnt had bility to understand from here:

How does AI formation uses its subunits from the perspective of their specialisation?

For instance AI formation has some inf. divisions, fiew tank divisions, and some mountain.
Now lets presume the area of operation is mixed in terrain.Will AI try to exploit the benefit of armour pushing trough plains, and mountaneers to concentrate on hills?

Seems someone(is it Blue-Emu?)noted here that Ai is holding its tanks in Pripiat swamps which is terrible terrain for them.I mean even traversing such terrain,not to say a combat there, for tanks is terrible waist of energy and time.
Is AI capable to make distictions ,and at least in "clear" situation send its tanks trough most efective corridors if such exists?
 
Seems someon(is it Blue-Emu?)noted here that Ai is holding its tanks in pripiat swamps which is terrible terrain for them.I mean even traversing such terrain,not to say a combat there, for tanks is terrible waist of energy and time.

Pripyat area isn't march in this beta build, so we don't know if AI will react to it.
 
Singleton, can you tell us about your experience with air power?

Is it similar to HoI2, like dug in units are untouchable, retreating units can be bombed to oblivion, or has HoI3 a better damage model? What is your feeling, did your air units help you in your struggle, and could the AI impose some thread to your units with its own air units?

I can only tell you how it feels. And that's not much different from HOI2. I have to admit I haven't paid much attention to it, a lot is going on out there on the front. Next to that I have never been too bussy with air power.

What I noticed, however, were troops seriously slowed down and combats losts which otherwise could have been won.

Singleton, can you report a bit on casualties? Seeing after-battle screens it seems like German ones are often same or sometimes even higher than Soviet ones. I don't see here any impact of better German organization, doctrines ect. With this rate of casualties Barbarossa won't last long...

I agree with your last statement. Because I am not attacking and the Germans lack the correct ammount of panzerdivisions they tend to just bash my forces. It is hard for them to get the superiority in man and material they need to break through at a low cost. Thus the casualties they suffer are rather high, mostly about 2/3's of mine but I have seen battles in which they lost more troops then I did, battles they won. From this I deduct as well, my tech is a bit too high and theirs too low.

So, in your opinion Mosby, do you think it's still possible to have a defensive line along a country's border that's able to stop enemy attacks. Or in other words, is it hard or easy to project an offensive force on enemy's weak spots? I mean, in HOI 2 the provinces were so big that almost all of them had 9 divisions, so exploiting enemy's weak spots wasn't really possible (as there weren't many weak spots). Now I'm seeing gaps in defenses here and there.

Now, I don't think this will be possible, not even if you outnumber your enemy. You will always need to create a 'defence in depth'. This because it has, due to the number of provinces and their size, become rather easy to mass superior numbers for an offensive. Which is a great thing IMHO. No longer a static front which you have to maintain but constant movement and seesaw battles.
For me this is one of the serious improvements of HOI3, perhaps even more as I tend to focus mainly on land combat instead of air and naval.
 
Yeah, the Russians had stupendous amounts of artillery.

Even the allies at El Alamein had something like 900 pieces of artillery for the opening barrage (operation Lightfoot), unless my memory is messing up on me.

Thats 18 brigades if you want to put 50 guns per brigade, hehe

Most of that stuff would have come from divisional artillery, though. In effect, they might have had as little as 1-3 brigades of artillery there, depending on representation.

In the Japan example, they had about 30 independent heavy artillery regiments or so in '41. These were more typically of 16-24 gun size (even smaller with 24cm howitzers etc.), so Paradox propably wanted to crop the number. The additional independent heavy artillery battallions (and companies) they had were consolidated with the regiments. And we get a figure of about 14 brigades. Which is reasonable IMO.

But this is, naturally, without counting the lighter independent artillery units, mortar units (Japan had most of it's non-light mortars at higher levels) and the divisional artillery units (heavy or not).

In any case, I'll stop participating in the Press Beta OOB Clusterfuck here. :eek:o


Regarding the current developments in the AAR: Go AI!
 
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As long as the Pripets are forests, the German advance cannot be properly stopped.

Well, if you had had more divisions with more strength, you could have liquidated their spearheads. :rolleyes:
 
Singleton, can you report a bit on casualties? Seeing after-battle screens it seems like German ones are often same or sometimes even higher than Soviet ones. I don't see here any impact of better German organization, doctrines ect. With this rate of casualties Barbarossa won't last long...
I agree with your last statement. Because I am not attacking and the Germans lack the correct ammount of panzerdivisions they tend to just bash my forces. It is hard for them to get the superiority in man and material they need to break through at a low cost. Thus the casualties they suffer are rather high, mostly about 2/3's of mine but I have seen battles in which they lost more troops then I did, battles they won. From this I deduct as well, my tech is a bit too high and theirs too low.

One reason for that might be that it's a human vs computer game? Or is there a real lack of balance in this build (yes I'm aware that it's an old build and that the release dito might be very different)?
So, in your opinion Mosby, do you think it's still possible to have a defensive line along a country's border that's able to stop enemy attacks. Or in other words, is it hard or easy to project an offensive force on enemy's weak spots? I mean, in HOI 2 the provinces were so big that almost all of them had 9 divisions, so exploiting enemy's weak spots wasn't really possible (as there weren't many weak spots). Now I'm seeing gaps in defenses here and there.
Now, I don't think this will be possible, not even if you outnumber your enemy. You will always need to create a 'defence in depth'. This because it has, due to the number of provinces and their size, become rather easy to mass superior numbers for an offensive. Which is a great thing IMHO. No longer a static front which you have to maintain but constant movement and seesaw battles.
For me this is one of the serious improvements of HOI3, perhaps even more as I tend to focus mainly on land combat instead of air and naval.
Agree!