Germany has far too few brigades!
Someone help them!
Germany has far too few brigades!
Someone help them!
The OKH Reserves of 28 divisions are listed in the spreadsheet. What is not included are foreign divisions. Finland etc...
However Dr. Niehorster (spreadsaheet source) is a far better expert than I ever expect to be. He is responsible for digging up more OOB information of WWII than anyone else I can think of. He has spent a lifetime and an entire Doctoral career in this area. The information comes from documents far better than the average joe like me will ever get to see or read.
However and regardless of the historical data, the game needs to be balanced a bit more. As this is a beta two months old I anxiously await the release.
I wonder if Finland had declared war in this AAR what would change? What Mosby should have done, becuase it is only proper, is on June 25th declare war on Finland. IMO it is still not to late as long as the German army is advancing so he should delcare war now!
That's nothing compared to Japan, who is supposed to invade various locales in SE Asia with 400.000 troops (mainly in 11 division, half a dozen brigade types, plus extras) within half a year. They currently have some 650.000.
At least they have the best heavy artillery arm in the known world. And the only heavy artillery arm in the world at that. Must be all those half a decade old Krupp siege guns.![]()
Did we ever tell you how much we love you Mosby?
Dead
Wasn't there a discussion of SP Art not being available in this build? And now we see that the Axis and Russia lack Art regiments in 1941?
Can you check to see if there are any Arty brigades anywhere in this build? In 1941, the US should have a few.
Could explain why the OOB seems incomplete, if this build didn't include artillery.
And on another note, given your lack of officers, wouldn't it make sense to avoid building new divisions? And devote all your IC to upgrading / reinforcing / supplying what you have?
As for the OOB, perhaps more divisions should be considered reserves at the scenario start?
A Californian with an avatar!
Here's my thoughts:
* I don't know if IC is limiting upgrades/reinforcements/supplies, he may have more than enough to cover these basic needs
* Soviets have massive manpower and IC, but likely don't have massive leadership pools (less educated workforce than let's say France/Germany), so, it makes sense to exploit your advantage and let your leadership serve other purposes (intell, research in particular).
* The officers will not likely contribute more than dozens more divisions to fill in the plugs unless your divisions are so low on quality officers that they're shattering
To me, it seems as though the Soviet leadership is too high to begin with and there should be significant difficulties in preventing shattering early in Barbarossa and then getting stabilized after.
Just my 2c
Those 14 brigades don't sound excessive for army level heavy artillery, assuming that one brigade = 50 guns or so. Majority would have been in Manchuria.
A version of beta where it is the only major that has gotten it's artillery formations in game will undoubtably be the only version where Japan can bask with it's supramacy in artillery. I wonder how many Soviets will have in the later scenarios in the release version? Hundreds, most likely.
Last edited by Väinö I; 16-07-2009 at 00:36.
The reason why i think they gave the ussr many divisions is that % wise most ppl will play germany and paradox thought maybe to beef up the soviets to give the human player a challenge. What for me atm the #1 question, if playing same scenario but as nazi germany how would the impression be after 2 months of gameplay. Tbh all this talk about 2/4 brigades etc. is a waste of time without more data.
Yeah, the Russians had stupendous amounts of artillery.
Even the allies at El Alamein had something like 900 pieces of artillery for the opening barrage (operation Lightfoot), unless my memory is messing up on me.
Thats 18 brigades if you want to put 50 guns per brigade, hehe
Thanks Mosby for this preview AAR, it has been very eye opening. I want this game even more now. It reminds of Operational Art of War game series, the counters in HOI3 are quite nice.
Have you tried a hands off game to see what the AI would do?
"Now go read my magazine. Although to get the full -effect, you should have someone you admire yell it at you." - Stephen Colbert
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.
"The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
Winner, Q2-2008 HOI-2 Comedy Award.
Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
Autocrat of Earth in the Forum Game "Ad Astra"
sounds like most battles the russians had with the germans.
Ive also heard many stories of the Germans only getting overrun once they ran out of supplies meaning ammo. The Germans were good at moving out and letting the russians take an area after they bled themselves out on it.