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Thread: Rising Nations - Bug Report

  1. #21
    Sergeant MataNiall's Avatar
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    not sure if this has been said about before but i just installed the mod and when i boot it up all the flags of nations and troops and such are all black looks like the troops are censored

  2. #22
    Mushroom Korps Field Marshal OrangeYoshi's Avatar
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    Quote Originally Posted by MataNiall View Post
    not sure if this has been said about before but i just installed the mod and when i boot it up all the flags of nations and troops and such are all black looks like the troops are censored
    What version of the game are you running? What version of the mod are you running?
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  3. #23
    Sergeant MataNiall's Avatar
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    3.2 and 1.1 i seemed to have solved it by reinstalling RN

  4. #24
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    Hi there, ive started a game as the Ottomans and ive found a slightly annoying bug, to use the decision "make constantinople capital" i need to control some provinces and the sea zone "The channel" that is between England and France... wich is kinda hard to do . Any ideas on how to solve that on my own? or should i just wait for anther version of RN?

    //Grimrog
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  5. #25
    European Confederal President Convictolitavis's Avatar
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    Quote Originally Posted by Grimrog View Post
    Hi there, ive started a game as the Ottomans and ive found a slightly annoying bug, to use the decision "make constantinople capital" i need to control some provinces and the sea zone "The channel" that is between England and France... wich is kinda hard to do . Any ideas on how to solve that on my own? or should i just wait for anther version of RN?

    //Grimrog
    Sorry to kept you waiting. Put the attached file into your decisions folder.
    Attached Files

  6. #26
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    Quote Originally Posted by Convictolitavis View Post
    Sorry to kept you waiting. Put the attached file into your decisions folder.
    just wat I needed! Many thx!

    Btw: I find playing as ottoman Empire much much more difficult then it is in regular IN... All European mid- and superpowers keep DOWing me...

  7. #27
    Quote Originally Posted by Grimrog View Post
    Hi there, ive started a game as the Ottomans and ive found a slightly annoying bug, to use the decision "make constantinople capital" i need to control some provinces and the sea zone "The channel" that is between England and France... wich is kinda hard to do . Any ideas on how to solve that on my own? or should i just wait for anther version of RN?

    //Grimrog
    I had a similar problem as Castille, where I needed to conquer the North African territories of Tangiers, Oujda and the Kattegat . Turns out the coordinates for Tlemcen (I think, its been awhile since I fixed it) were out of sync. Instead of fixing the mission text I fixed the coordinates.

    EDIT: Found it again - the mission Continue the Reconquista has a misnumbered province in the text. Here's a portion where I've changed the position tag of 1751 (which is actually the Kattegat) with the correct 1948 for Ceuta except for one instance. This is really an EU III bug and not a RN bug, but it should be easily fixed in your next version:
    continue_reconquista = {
    type = country

    allow = {
    OR = {
    tag = CAS
    tag = SPA
    }

    religion = catholic
    war = no

    #no muslims in spain.
    NOT = {
    iberian_peninsula = {
    owner = { religion_group = muslim }
    }
    }
    226 = { owned_by = THIS } #We must own Gibraltar.
    334 = { owner = { not = { religion_group = christian } } } #Tangiers
    335 = { owner = { not = { religion_group = christian } } } #Melilla
    1948 = { owner = { not = { religion_group = christian } } } #Ceuta
    }
    abort = {
    335 = { owner = { religion_group = christian } } #Melilla
    334 = { owner = { religion_group = christian } } #Tangiers
    1948 = { owner = { religion_group = christian } } #Ceuta
    or = {
    335 = { not = { owned_by = this } } #Melilla
    334 = { not = { owned_by = this } } #Tangiers
    1751 = { not = { owned_by = this } } #Ceuta
    }
    }
    success = {
    334 = { owned_by = THIS } #Tangiers
    335 = { owned_by = THIS } #Melilla
    1948 = { owned_by = THIS } #Ceuta
    Last edited by dux batavia; 25-11-2009 at 03:30.

  8. #28
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    found some more "bugs" while playing as Ottoman Empire.

    In the 1500s I keep getting the mission to "Rule the seas". It just keeps coming back over and over. Since I already rule the seas it pops up every day... After a time or 10 another mission popups. As soon as I complete it, the rule the seas pops up again... It's nice to have 100 prestige and 100 naval tradition, but a bit annoying...

    2nd: There is no decision to form a Turkish nation from the Ottoman Empire?

  9. #29
    European Confederal President Convictolitavis's Avatar
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    Quote Originally Posted by wesze View Post
    found some more "bugs" while playing as Ottoman Empire.

    In the 1500s I keep getting the mission to "Rule the seas". It just keeps coming back over and over. Since I already rule the seas it pops up every day... After a time or 10 another mission popups. As soon as I complete it, the rule the seas pops up again... It's nice to have 100 prestige and 100 naval tradition, but a bit annoying...

    2nd: There is no decision to form a Turkish nation from the Ottoman Empire?
    1. The rule_the_seas mission is part of the standard game ("construction.txt"), not of the mod. But it should be a bug. I'll see if I can fix it for the mod.

    2. Yes. Until now. But of course, there should be one.
    Last edited by Convictolitavis; 22-11-2009 at 16:33.

  10. #30
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    just found another "bug", more of a strange thing. At one point I (Ottoman Empire) was at war with a Catholic Croatia. I force converted them to Muslim in the peace deal. Catholic rebels started to spawn, surrounding provincies spawned Croatian nationalists and so on... after a few years there were 2 Croatia's different flags and different religions, one Muslim Croatia and one catholic Croatia... Very confusing for diplomacy

  11. #31
    In the German version the Kaiser of the German Empire are just Kings, not Kaiser or in English Emperors.


    So thats Bug Nr.1.

    Bug 2 is that Napoleon is Kaiserin (female) and not Kaiser (male).
    Another Bug or Bad is that after Hitlers die göbbels become führer and not Admiral Dönitz, in fact Göbbels was already dead 1 day after hitler and dönitz become führer/leader.

    The biggest Problem is that the Game Crashes with 1.2, please fix it.
    In 1920 you can build TF Tanks in Russia, but just there, not in other countrys, thats annoying.

  12. #32
    Quote Originally Posted by apolide View Post
    Hi, I have a problem with the Mod - Rising Nations 1.1. (Installed on In Nomine 3.1). Now I'm playing with Angola and I'm trying to conquer Africa, but on the November 30th 2086 the game crashes. Everytime!!! I don't know why, I re-installed all but nothing changed. A Windows pop-up tell me that the error is on eu3game.exe - Offset: 0067109e . What does it means???

    Please help me!!!

    Thank you very much!

    I'm having the same problem as Israel in 2088ish, started at 2008 or 09

  13. #33
    That means the end of the techtree has bean reached, I think.
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  14. #34
    technology = { id = 110 average_year = 3000 supply_limit = 5.20 land_morale = 6.0 infantry_fire = 4.5 cavalry_fire = 0.9 artillery_fire = 12.6 infantry_shock = 5 cavalry_shock = 7.4 artillery_shock = 1.66 }
    technology = { id = 111 average_year = 9999 supply_limit = 5.20 land_morale = 6.0 infantry_fire = 4.5 cavalry_fire = 0.9 artillery_fire = 12.6 infantry_shock = 5 cavalry_shock = 7.4 artillery_shock = 1.66 }



    there's stilll stuff like that though

  15. #35
    European Confederal President Convictolitavis's Avatar
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    The fortress siege animation is buggy. Will be fixed the next time.

  16. #36
    Captain cosmeIII's Avatar
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    there's a weird window mission box that shows up while im playing with Switzerland in 1933 it says:

    }title!
    }desc!

    and the next day it says:

    We have completed a mission
    }title!

    EDIT: i tried eliminating the box pop up but it makes the game slow

    EDIT2: the problem is solved
    sry for bad english
    Last edited by cosmeIII; 20-12-2009 at 15:15.

  17. #37
    all provinces has a base growth rate of 5000%, 1x province in later time is ottoman country and 1x province in morocco is spain.

    i use the latest patch 4.1b

  18. #38
    The starting date is 1 AD and it won't change. How do I fix this?

  19. #39
    wilgusr, update your game.

    Also a possible bug: East Roman Empire doesn't have a core on Edirne. Can't confirm right now but I'll see again later.
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  20. #40
    Captain cosmeIII's Avatar
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    cant recruit a general (playing with theocracy)

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