not sure if this has been said about before but i just installed the mod and when i boot it up all the flags of nations and troops and such are all black looks like the troops are censored
not sure if this has been said about before but i just installed the mod and when i boot it up all the flags of nations and troops and such are all black looks like the troops are censored








On Ubik: "HE GETS TO BE SMUG AFTER CARVING THE FACE OF PERFECTION USING THE SPOON OF INSPIRATION UPON THE BUTTOCKS OF AN ANGEL"
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3.2 and 1.1 i seemed to have solved it by reinstalling RN
Hi there, ive started a game as the Ottomans and ive found a slightly annoying bug, to use the decision "make constantinople capital" i need to control some provinces and the sea zone "The channel" that is between England and France... wich is kinda hard to do. Any ideas on how to solve that on my own? or should i just wait for anther version of RN?
//Grimrog
Grimrog, the blob thats known to keep a grudge...



I had a similar problem as Castille, where I needed to conquer the North African territories of Tangiers, Oujda and the Kattegat. Turns out the coordinates for Tlemcen (I think, its been awhile since I fixed it) were out of sync. Instead of fixing the mission text I fixed the coordinates.
EDIT: Found it again - the mission Continue the Reconquista has a misnumbered province in the text. Here's a portion where I've changed the position tag of 1751 (which is actually the Kattegat) with the correct 1948 for Ceuta except for one instance. This is really an EU III bug and not a RN bug, but it should be easily fixed in your next version:
continue_reconquista = {
type = country
allow = {
OR = {
tag = CAS
tag = SPA
}
religion = catholic
war = no
#no muslims in spain.
NOT = {
iberian_peninsula = {
owner = { religion_group = muslim }
}
}
226 = { owned_by = THIS } #We must own Gibraltar.
334 = { owner = { not = { religion_group = christian } } } #Tangiers
335 = { owner = { not = { religion_group = christian } } } #Melilla
1948 = { owner = { not = { religion_group = christian } } } #Ceuta
}
abort = {
335 = { owner = { religion_group = christian } } #Melilla
334 = { owner = { religion_group = christian } } #Tangiers
1948 = { owner = { religion_group = christian } } #Ceuta
or = {
335 = { not = { owned_by = this } } #Melilla
334 = { not = { owned_by = this } } #Tangiers
1751 = { not = { owned_by = this } } #Ceuta
}
}
success = {
334 = { owned_by = THIS } #Tangiers
335 = { owned_by = THIS } #Melilla
1948 = { owned_by = THIS } #Ceuta
Last edited by dux batavia; 25-11-2009 at 03:30.

found some more "bugs" while playing as Ottoman Empire.
In the 1500s I keep getting the mission to "Rule the seas". It just keeps coming back over and over. Since I already rule the seas it pops up every day... After a time or 10 another mission popups. As soon as I complete it, the rule the seas pops up again... It's nice to have 100 prestige and 100 naval tradition, but a bit annoying...
2nd: There is no decision to form a Turkish nation from the Ottoman Empire?

just found another "bug", more of a strange thing. At one point I (Ottoman Empire) was at war with a Catholic Croatia. I force converted them to Muslim in the peace deal. Catholic rebels started to spawn, surrounding provincies spawned Croatian nationalists and so on... after a few years there were 2 Croatia'sdifferent flags and different religions, one Muslim Croatia and one catholic Croatia... Very confusing for diplomacy
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In the German version the Kaiser of the German Empire are just Kings, not Kaiser or in English Emperors.
So thats Bug Nr.1.
Bug 2 is that Napoleon is Kaiserin (female) and not Kaiser (male).
Another Bug or Bad is that after Hitlers die göbbels become führer and not Admiral Dönitz, in fact Göbbels was already dead 1 day after hitler and dönitz become führer/leader.
The biggest Problem is that the Game Crashes with 1.2, please fix it.
In 1920 you can build TF Tanks in Russia, but just there, not in other countrys, thats annoying.
That means the end of the techtree has bean reached, I think.
Bringing Latin back - A new Rome mod for EU3 HTTT - Updated 5/1/2010 - working on an update with the speed of bureaucracy
technology = { id = 110 average_year = 3000 supply_limit = 5.20 land_morale = 6.0 infantry_fire = 4.5 cavalry_fire = 0.9 artillery_fire = 12.6 infantry_shock = 5 cavalry_shock = 7.4 artillery_shock = 1.66 }
technology = { id = 111 average_year = 9999 supply_limit = 5.20 land_morale = 6.0 infantry_fire = 4.5 cavalry_fire = 0.9 artillery_fire = 12.6 infantry_shock = 5 cavalry_shock = 7.4 artillery_shock = 1.66 }
there's stilll stuff like that though


The fortress siege animation is buggy. Will be fixed the next time.
there's a weird window mission box that shows up while im playing with Switzerland in 1933 it says:
}title!
}desc!
and the next day it says:
We have completed a mission
}title!
EDIT: i tried eliminating the box pop up but it makes the game slow
EDIT2: the problem is solved
sry for bad english
Last edited by cosmeIII; 20-12-2009 at 15:15.
all provinces has a base growth rate of 5000%, 1x province in later time is ottoman country and 1x province in morocco is spain.
i use the latest patch 4.1b



The starting date is 1 AD and it won't change. How do I fix this?
wilgusr, update your game.
Also a possible bug: East Roman Empire doesn't have a core on Edirne. Can't confirm right now but I'll see again later.
Bringing Latin back - A new Rome mod for EU3 HTTT - Updated 5/1/2010 - working on an update with the speed of bureaucracy