This thread gathers all the bug reports and help requests that were brought up in the old "Rising Nations" sub forum. A country's incomplete history is not a bug. I would like you to tell me things like displaced map positions, wrong core provinces, crashes by clicking at certain things and so on.
Help Section — The Rising Nations
I have problems to unpack the rar-file, in which the RN mod is compressed. I run Windows Vista.
A: Try to unpack the rar-file at your desktop and to move the unpacked files after it to the mod folder. Vista often makes trouble by unpacking in sub-folders like those of Paradox, because of stupid security reasons. Often it thinks that you are no administrator.
I don't like the new map graphics. And they slow my computer too much. I want the standard ones back.
A: Go to the folder "gfx" of the RN mod. Delete the "FX" folder in it. Then go to the "map" folder and delete the "terrain" folder in it. Go now to "RN - OPTIONAL STUFF" and its sub-folder "3 - OLD MAP GRAPHICS". Copy the new FX and terrain folder in it to their correct places.
I have updated my game to 4.1b. This mod is made for 4.0 . Is that a problem?
There should be major bugs if you play with 4.1b. It will not be possible.
My game is freezing when I load saved games. What can I do?
Read a possible solution here.
Q: In my current game, no AI country is colonising.
A: A side effect of instant annexation. Switch it off and they will colonise. I recommend to switch it on, when the world is colonised completely. This effect is unmeant but hard-coded. This and how to switch instant annexation on and off is written in the info file "INFO - How to..." in the folder "RN - OPTIONAL STUFF".
Q: For some provinces the game says they have a very high distance and so my colonists and units take very long time to get to them. Other provinces have technically that high distance, although they are next to my core provinces, that I can't colonise them.
A: For the last new mod version the provinces had been edited. Sometimes the game creates chaos at the distances of the game. The solution is to go to the RN mod folder -> map -> cache and then to delete all files in it. By the next start of the mod, the game creates them new automatically with correct distances. If the problem still exists, do it additionally to the cache folder of the original game.
Q: During the game I recognised that some countries have no colonial uprising event like Mexico. Why?
A: The modders had no time to create them. Please recognise that there are a lot of new countries and most of them need those uprising events. We try to add more in the future versions.
Does the mod correct and extend medieval history?
A: The main focus of the mod lies at the modern era (after NA). But there are still some innovations for the earlier ages if we look at the German provinces and countries for example. Future versions will also include new stuff and corrections for that era.
International Organisations and Alliances: the European Union
International Organisations and Alliances: the Warsaw Pact
Q: Why are there two mods - WWM and RN - that both extend the history after NA? Why didn't they join each other already?
A: RN had been developed by me since NA was released by Paradox. After IN I had to redo some things. So RN got releases after Paradox had presented its today's three game parts. At that time the RN mod and WWM were technically different. To bring them onto a common ground would have been very hard. But then the developers of both mods additionally recognised, that they also had different ideas for their mods. So both stayed independent. WWM for example decided not to go far than World War I, because the role of airoplanes and other modern technologies would be too big to make a historic balancing possible. A second problem is the including of organisations like the UN, NATO or EU. I decided with the RN mod to try a semi-historical approach to what is technically possible. The rest is just gaming fun, putting aside the fact that EUIII was never a real historic-plausible simulation. It stays just a game.
Q: When will the next mod version get released?
A: The next version gets released, when enough new stuff has been added. The more people are working on the mod, the earlier a new version gets released. Actually SplitSide and me are the only modders and we are both people whose real life takes much time. So there is no definite release date.
Q: How can I support the mod, without becoming a steady modder?
A: Just posting dynasties for countries that actually have none is very helpful. Also creating colonial uprising events for the numerous new countries would be great. Or just reporting bugs in the Bug Report thread or to utter a specific wish for the next mod versions in the Wish List helps us.
Q: Which languages does the mod support?
A: German and English. - The languages of my skill. Everyone is welcomed to add other languages to the localisation files.
Q: How can I share my mod experiences with others?
A: You could show others your incredible empires by posting and discussing it in the thread "Post your RN empire!". You could write an AAR (After Action Report) with for example one of the new countries, RN provides. Or you could play with others in a multiplayer game.