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Thread: Rising Nations - Bug Report

  1. #1
    European Confederal President Convictolitavis's Avatar
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    Post Rising Nations - Bug Report



    I needed a seperate thread for bug reports of RN players. Let me mention before that uncomplete history of a country is not a bug. I would like you to tell me things like displaced positions at the map, wrong core provinces, crashes by clicking at certain things and so on.

    Thanks to your reply! With your help the RN mod gets a higher stability.

    The link to the mod's main thread:
    http://forum.paradoxplaza.com/forum/...d.php?t=368890
    Last edited by Convictolitavis; 31-08-2009 at 10:11.

  2. #2
    I downloaded version 1.0 and tried it again, this time as Great Britain. I hadn't even passed the first day, and I crashed as I selected a province in Southern Africa owned by Portugal.

    And I'm using IN 3.2b for the record.

    /Teutonic

  3. #3
    already posted it in your main page but i'll post it here as well. im playing as france and the sea supply distance's and the colonization distance numbers are way off. when panama is 98 away from me and its neighboring province is over 1500 away from me and the azores which should be much much closer is 405 away from me.

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    I think at this file is a misstake.

    \decisions\imperialgermannation.txt

    country_decisions = {

    imperialgerman_nation = {
    potential = {
    NOT = { exists = GEE }
    NOT = { tag = AHU }
    NOT = { tag = EUU }
    NOT = { tag = EUR }

    ....

    change_tag = GER
    GER = { capital = 2019 }
    GER = {
    german_region = {
    add_core = GER
    base_tax = 1
    }
    change_tag would be the same that in file:

    \decisions\germannation.txt
    country_decisions = {

    german_nation = {
    potential = {
    NOT = { tag = EUU }
    NOT = { tag = EUR }
    NOT = { exists = GER }
    NOT = { tag = AHU }

    ...

    change_tag = GER
    GER = { capital = 2019 }
    GER = {
    german_region = {
    add_core = GER
    base_tax = 1
    }
    I think that must change at \decisions\imperialgermannation.txt
    change_tag = GEE
    GEE = { capital = 2019 }
    GEE = {
    german_region = {
    add_core = GEE
    base_tax = 1

  5. #5
    European Confederal President Convictolitavis's Avatar
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    Post

    Download of version 1.0 (hosted by File-Upload)(32,4 MB):
    http://www.file-upload.net/download-...S-1.0.rar.html

    ->Just press "Download" to dowload the file. You may have to close a popup.
    ->Unpack the downloaded rar-file with WinRAR, UltimateZip or similiar into your mod folder.
    ->Read, what I have written here under "Attention" (scroll down).
    A bugfix to form the Imperial Germany correctly:
    http://forum.paradoxplaza.com/forum/...4&d=1246894502
    You are right. But I had made a fix for it already. It had been recognised too late to become part of 1.0 .
    Last edited by Convictolitavis; 25-07-2009 at 20:45.

  6. #6
    Version 0.9

    I am Byzantium and having war with Revolutionary France. When the warscore is more than 40%-50% I get nochoice event like "Monarchy in France returns" with 6 stability and 200 prestige bonus for me. However, right after this event game craches if I click anything on the screen.
    Summa Aequitas

  7. #7
    Mushroom Korps Field Marshal OrangeYoshi's Avatar
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    Quote Originally Posted by Darken24 View Post
    already posted it in your main page but i'll post it here as well. im playing as france and the sea supply distance's and the colonization distance numbers are way off. when panama is 98 away from me and its neighboring province is over 1500 away from me and the azores which should be much much closer is 405 away from me.
    Clear out your map cache.
    On Ubik: "HE GETS TO BE SMUG AFTER CARVING THE FACE OF PERFECTION USING THE SPOON OF INSPIRATION UPON THE BUTTOCKS OF AN ANGEL"

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  8. #8
    Quote Originally Posted by OrangeYoshi View Post
    Clear out your map cache.
    just delete all the files in there?
    won't i need them?

  9. #9
    European Confederal President Convictolitavis's Avatar
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    Quote Originally Posted by Darken24 View Post
    just delete all the files in there?
    won't i need them?
    The game creates them new. The next start will need longer to create the paths again. After that those bugs should be deleted.

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    This mod looked great to me so I downloaded and tried it.

    I have IN 3.2 installed.

    Started a game as USA in late 1800s (when they were about fully formed) and not much later colonial patriots, australian patriats, canadian patriots started showing up in all the right places. But weirdly all the provincies they took defected to me...

    Also after playing for about 20 years and attacking Mexico the game started crashing every few months.

    And a final note (minor one) I converted USA to a monarchy and then got the mission to improve relations with France because they converted to a republic just like me...?

  11. #11
    European Confederal President Convictolitavis's Avatar
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    I know I have written before that it should work with 3.2 too. But some 3.2-players reported crashes where 3.1-players had none. So I guess, it is not fully compatible.

    Or is there a 3.2-player with RN1.0 who had no problems/crashes until now?

    (attached is the bugfix to form the German Empire)
    Last edited by Convictolitavis; 21-09-2009 at 16:19.

  12. #12
    ok tried clearing map cache. it didn't work. i also just noticed that the provinces its using to send the colonies out with aren't the closest province ie to colonize the azores its using the belareas (island that aragorn starts with in the med) instead of one of the protugese provinces

  13. #13
    Mushroom Korps Field Marshal OrangeYoshi's Avatar
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    Quote Originally Posted by Darken24 View Post
    ok tried clearing map cache. it didn't work. i also just noticed that the provinces its using to send the colonies out with aren't the closest province ie to colonize the azores its using the belareas (island that aragorn starts with in the med) instead of one of the protugese provinces
    Look in the mod folder to see if it has it own map cache. If it does, delete that one as well as the normal one, then restart the game again. The problem really sounds like a map cache problem.

    However, if that doesn't work, I've got no idea what is going on.
    On Ubik: "HE GETS TO BE SMUG AFTER CARVING THE FACE OF PERFECTION USING THE SPOON OF INSPIRATION UPON THE BUTTOCKS OF AN ANGEL"

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  14. #14
    thanks needed to delete the base games map cache as well as the mods'

  15. #15
    Mushroom Korps Field Marshal OrangeYoshi's Avatar
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    Quote Originally Posted by Darken24 View Post
    thanks needed to delete the base games map cache as well as the mods'


    Usually, you only need to delete the game base's map cache.
    On Ubik: "HE GETS TO BE SMUG AFTER CARVING THE FACE OF PERFECTION USING THE SPOON OF INSPIRATION UPON THE BUTTOCKS OF AN ANGEL"

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  16. #16
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    Change to Republik China don't work.

    -
    Game Version: IN 3.2b
    -
    I play with Ming China and Mandshu-China and the change to Republik China (CHN) don't work!
    File: \decisions\chinesenation2.txt

    I not find the misstake at the File, but I write it new and than works.

    The File for Communist China locks wrong too, but I don't test it.
    File: \decisions\chinesenation3.txt
    ---------

    To Crashes with IN 3.2
    -
    I have only a Crash at one point.
    I will move a Army for an Attack from Mecklenburg over Lübeck to Holstein, than the game froze and crash.
    After Annextion of Holstein (by moving from Lauenburg), I can move form Lübeck to Holstein without crash.

  17. #17
    Second Lieutenant an Alan's Avatar
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    -In the Anglo-Saxon culture group, the culture of Jamaica is "Jamicanian," not "Jamican."

    -The Hindu religion's adjective is "Hinduist," not just "Hindu."

    I think the "Cultural Assimilation" event fires to often. I had it fire 6 times with 2 years. This probably isn't the mod, though.
    Being more vital than vitality itself...

  18. #18
    European Confederal President Convictolitavis's Avatar
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    I have to mention that the decision for unifying the Holy Roman Empire as a nation is buggy in 1.0.

    In 1.1 it will be fixed.

    I fixed the chinese bugs and the Holstein bug too.
    Last edited by Convictolitavis; 31-08-2009 at 23:08.

  19. #19
    Starting at the "World Today" bookmark, within one to two years, at least three African nations died completely because they are colonies and are overwhelmed by natives. This needs to be fixed. In addition, The USA starts with some western provinces as colonies.

  20. #20
    When you start as Timurids in 1399-1405 (I guess) the Timurid Empire is at war with the Jalayrids. The thing is, the Jalayrids don't exist in RN, they've been removed, so you're completely blocked from reforming the government since you can't peace out and you're basically doomed to die a horrible death.
    Also the East Roman Empire's missions need to be adjusted to new provinces (conquer south Italy, Greece, Asia Minor etc.)

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