nice screenshots. and finally japan consists of more than a few provinces. it always felt wrong for a major country!
nice screenshots. and finally japan consists of more than a few provinces. it always felt wrong for a major country!
Excellent. Much appreciated Johan.
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I don't particularly see why any terrain type should have less or more frontage. Terrain effects are bonuses to efficiency, speed, etc. That's more than enough.
If anything, frontage should be affected by infrastructure rather than terrain.
I admit to smoking, but I never exhaled. - B. Durruti
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Lets go through this simple example, what will help more front-line divisions attack alongside each other at the same time through a province?
A.) A road through the only mountain pass they are forced to go through.
or
B.) There are no mountains in the way, they can march side by side in a 50km wide line if they want to on the plains.
See my point?
By the way, infrastructure already affects speed and combat efficiency, if anything it should be terrain! (see what I did there?).
"Experience is something you don't usually get until just after you need it"
i c wut u did thar
But seriously...no roads=slower movement, no clear terrain=less soldiers able to fit in a given area effectively.
You hardly have a point. I'll leave it to others to provide examples of where terrain is hilly or forested or whatever, yet troops were deployed on a wide frontage - there will be a billion. Infrastructure is a much more consistent limit - you can't move fast or far from the supply dumps.
Sadly I can't outargue you on empirical evidence because poor infrastructure and poor terrain, unsurprisingly, often coincide, so we'll have to call it a draw.
I admit to smoking, but I never exhaled. - B. Durruti
Jayavarman's Concise Summary of Me
Stonewall's Concise Summary of Me
Censored for telling it like it is by: Haru yo koi
You know for an american, my geography skills are top notch......it wasnt my schooling, they taught diddly. All my knowledge has come from world war/world domination video games haha.
Great screens! Though when I look at the sprites I can not see a number indicating how many division you know\think there are?
Terrain looks fantastic Johan. That first screenshot is so crisp I'm thinking of switching to counters. Then again, shiny helmets...
How come that the units fighting in screen No2 looks to be at full strength even thou the japs are loosing?
And why do the jap unit take up 3 width and 3 of the Aus units take up 8? is it training or leadership that modifies that?
Nice screenshots, however, now I am confused
I thought the battle screen shows divisions, right? But why has the japanese infantry division a width of 3, when in the first sreenshot the brigades have a width of 3? Shouldn't the division have a width of 9 then?
3,000 over the width symbol is the units strenght, which is 3000 per frontline brigade.
Everything we have seen on the division designer shows infantry & militia brigades have a width of 1.
Alexander Seil: I wasn't talking about forests or Hills, those can have the same frontage that plains do Imo, I was talking about very harsh terrain like mountains, rivers crossings and swamps/jungle.
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