+ Reply to Thread
Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 41 to 60 of 69

Thread: Some July Evening Screenshots.. (Of Asia)

  1. #41
    Banned FaK's Avatar
    EU3 Complete

    Join Date
    Jun 2009
    Location
    Frankfurt am Main - Germany
    Posts
    17
    nice screenshots. and finally japan consists of more than a few provinces. it always felt wrong for a major country!

  2. #42
    Excellent. Much appreciated Johan.
    "If Jean Luc Picard went back in time and then brought Genghis Khan to 1932 and the Enterprise exploded over the United States this is literally exactly what would happen.", FNLN

    "I am putting myself to the fullest possible use, which is all I think that any conscious entity can ever hope to do. ", HAL
    "If knowledge can create problems, it is not through ignorance that we can solve them.", Isaac Asimov

  3. #43
    Field Marshal Alex_brunius's Avatar
    Deus Vult!Hearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 CompleteRome Gold
    Hearts of Iron IIIMajesty 2Arsenal of DemocracyHeir to the ThroneAchtung Panzer
    200k ClubSemper FiVictoria 2MagickaCities in Motion
    Sword of the StarsCrusader Kings IIFor the MotherlandSword of the Stars IIVictoria II: A House Divided
    Crusader Kings II Holy KnightHOI3: Their Finest HourCities in Motion 2

    Join Date
    Mar 2006
    Location
    Sweden
    Posts
    9,813
    Quote Originally Posted by hendriks View Post
    Mountains def should radically lower width, but same applies to jungle and hills, as I see in the province, but maybe normal plains width is around 18?
    Development Diary 16 on land combat shows a plains with the combat width of 10 aswell, That's what makes me sad. I too think that mountains should be the most restrictive frontage IMHO.
    Hope we can mod it.

    The rest of it looks really nice however ^^
    "Experience is something you don't usually get until just after you need it"

  4. #44
    No Gods, No Bosses. Sovereign's Avatar
    EU3 OwnerNapoleonic MarshalHearts of Iron 2: ArmageddonVictoria: RevolutionsEuropa Universalis III: In Nomine
    Hearts of Iron IIISemper FiVictoria 2Divine WindFor the Motherland
    Victoria II: A House DividedHOI3: Their Finest HourVictoria 2: Heart of Darkness

    Join Date
    Mar 2004
    Location
    The Free State
    Posts
    1,564
    Quote Originally Posted by louis.s View Post
    as an answer to Johan about the specials in the second screenshot i'd say there is one inf unit with a rifle, the other one has a machine gun and they got different helmets, wich could mean that inf sprites can now also show in little differences how advanced they are?
    I must say i love the colours used in the terrain mode and how the trees seem to go over borders. the type-fonts in de province names are great too.

    stars show wich command level they are i believe
    Isn't it great, a HoI terrain finally as beautiful as Vicky.
    "We must teach them. We must take away their planes, their automatic weapons, their tanks, their artillery and teach them dignity".
    -For Whome the Bell Tolls.


    "Win first, and then fight."
    -Sun Tzu.


    so it is the great precept of nature to love ourselves only as we love our neighbour, or what comes to the same thing, as our neighbour is capable of loving us.

    Adam Smith, -Theory of Moral Sentiments.

  5. #45
    Sergeant ANTONIO33's Avatar
    Hearts of Iron IIIArsenal of DemocracyRise of PrussiaAchtung PanzerSemper Fi
    Victoria 2EU3: ChroniclesDarkest HourCrusader Kings IIPride of Nations
    For the MotherlandSengoku

    Join Date
    Jun 2009
    Location
    Rome,Italy
    Posts
    83
    Very very beautiful
    Thank you Johan

  6. #46
    Philosopher of the Future Alexander Seil's Avatar
    EU3 OwnerEuropa Universalis: RomeHearts of Iron 2: ArmageddonVictoria: RevolutionsRome: Vae Victis
    Hearts of Iron IIISemper FiCrusader Kings II

    Join Date
    Aug 2001
    Location
    Cambridge, MA
    Posts
    7,750
    I don't particularly see why any terrain type should have less or more frontage. Terrain effects are bonuses to efficiency, speed, etc. That's more than enough.

    If anything, frontage should be affected by infrastructure rather than terrain.

  7. #47
    Quote Originally Posted by Alexander Seil View Post
    I don't particularly see why any terrain type should have less or more frontage. Terrain effects are bonuses to efficiency, speed, etc. That's more than enough.

    If anything, frontage should be affected by infrastructure rather than terrain.
    Technology and Military Doctrine should also have some inpact on combat frontage. Also, urban areas should have a very high frontage.

  8. #48
    Field Marshal Alex_brunius's Avatar
    Deus Vult!Hearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 CompleteRome Gold
    Hearts of Iron IIIMajesty 2Arsenal of DemocracyHeir to the ThroneAchtung Panzer
    200k ClubSemper FiVictoria 2MagickaCities in Motion
    Sword of the StarsCrusader Kings IIFor the MotherlandSword of the Stars IIVictoria II: A House Divided
    Crusader Kings II Holy KnightHOI3: Their Finest HourCities in Motion 2

    Join Date
    Mar 2006
    Location
    Sweden
    Posts
    9,813
    Quote Originally Posted by Alexander Seil View Post
    I don't particularly see why any terrain type should have less or more frontage. Terrain effects are bonuses to efficiency, speed, etc. That's more than enough.

    If anything, frontage should be affected by infrastructure rather than terrain.
    Lets go through this simple example, what will help more front-line divisions attack alongside each other at the same time through a province?

    A.) A road through the only mountain pass they are forced to go through.

    or

    B.) There are no mountains in the way, they can march side by side in a 50km wide line if they want to on the plains.

    See my point?

    By the way, infrastructure already affects speed and combat efficiency, if anything it should be terrain! (see what I did there?).
    "Experience is something you don't usually get until just after you need it"

  9. #49
    i c wut u did thar

    But seriously...no roads=slower movement, no clear terrain=less soldiers able to fit in a given area effectively.

  10. #50
    Philosopher of the Future Alexander Seil's Avatar
    EU3 OwnerEuropa Universalis: RomeHearts of Iron 2: ArmageddonVictoria: RevolutionsRome: Vae Victis
    Hearts of Iron IIISemper FiCrusader Kings II

    Join Date
    Aug 2001
    Location
    Cambridge, MA
    Posts
    7,750
    Quote Originally Posted by Alex_brunius View Post
    Lets go through this simple example, what will help more front-line divisions attack alongside each other at the same time through a province?

    A.) A road through the only mountain pass they are forced to go through.

    or

    B.) There are no mountains in the way, they can march side by side in a 50km wide line if they want to on the plains.

    See my point?

    By the way, infrastructure already affects speed and combat efficiency, if anything it should be terrain! (see what I did there?).
    You hardly have a point. I'll leave it to others to provide examples of where terrain is hilly or forested or whatever, yet troops were deployed on a wide frontage - there will be a billion. Infrastructure is a much more consistent limit - you can't move fast or far from the supply dumps.

    Sadly I can't outargue you on empirical evidence because poor infrastructure and poor terrain, unsurprisingly, often coincide, so we'll have to call it a draw.

  11. #51
    You know for an american, my geography skills are top notch......it wasnt my schooling, they taught diddly. All my knowledge has come from world war/world domination video games haha.

  12. #52
    Vargius Elitus Kruz's Avatar
    EU3 Collectors Edition OwnerHoI AnthologyGalactic AssaulterNapoleonic MarshalDeus Vult!
    Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)Finder of the Lost EmpireHearts of Iron 2: ArmageddonVictoria: Revolutions
    Europa Universalis III: In NomineSupreme Ruler 2020Hearts of Iron IIIMajesty 2Supreme Ruler 2020 Gold
    Arsenal of DemocracyHeir to the ThroneSemper FiVictoria 2Iron Cross
    Cities in MotionCrusader Kings IIHearts of Iron III CollectionHOI3: Their Finest Hour

    Join Date
    Aug 2004
    Location
    Norway
    Posts
    443
    Great screens! Though when I look at the sprites I can not see a number indicating how many division you know\think there are?

  13. #53
    Quote Originally Posted by Vaski View Post
    I immidiately spot Toyota from Japan's coast
    Actually, that looks like an error in the map. The town of Toyota was named Koromo until 1959.

  14. #54

  15. #55
    Terrain looks fantastic Johan. That first screenshot is so crisp I'm thinking of switching to counters. Then again, shiny helmets...

  16. #56
    How come that the units fighting in screen No2 looks to be at full strength even thou the japs are loosing?

    And why do the jap unit take up 3 width and 3 of the Aus units take up 8? is it training or leadership that modifies that?

  17. #57
    Nice screenshots, however, now I am confused

    I thought the battle screen shows divisions, right? But why has the japanese infantry division a width of 3, when in the first sreenshot the brigades have a width of 3? Shouldn't the division have a width of 9 then?

  18. #58
    Quote Originally Posted by Ajcb View Post
    How come that the units fighting in screen No2 looks to be at full strength even thou the japs are loosing?

    And why do the jap unit take up 3 width and 3 of the Aus units take up 8? is it training or leadership that modifies that?
    It is the total width of all three units. I assume that the militia has only a width of 2.
    (i.e. inf + inf + mil; 3 + 3 + 2 = 8).

    I am more confused by the fact that each unit has only such a low width (see my post above).

  19. #59
    Field Marshal Alex_brunius's Avatar
    Deus Vult!Hearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 CompleteRome Gold
    Hearts of Iron IIIMajesty 2Arsenal of DemocracyHeir to the ThroneAchtung Panzer
    200k ClubSemper FiVictoria 2MagickaCities in Motion
    Sword of the StarsCrusader Kings IIFor the MotherlandSword of the Stars IIVictoria II: A House Divided
    Crusader Kings II Holy KnightHOI3: Their Finest HourCities in Motion 2

    Join Date
    Mar 2006
    Location
    Sweden
    Posts
    9,813
    Quote Originally Posted by Snowmelk View Post
    Nice screenshots, however, now I am confused

    I thought the battle screen shows divisions, right? But why has the japanese infantry division a width of 3, when in the first sreenshot the brigades have a width of 3? Shouldn't the division have a width of 9 then?
    3,000 over the width symbol is the units strenght, which is 3000 per frontline brigade.
    Everything we have seen on the division designer shows infantry & militia brigades have a width of 1.


    Alexander Seil: I wasn't talking about forests or Hills, those can have the same frontage that plains do Imo, I was talking about very harsh terrain like mountains, rivers crossings and swamps/jungle.
    "Experience is something you don't usually get until just after you need it"

  20. #60
    The Goldmattress Mattabesta's Avatar
    Hearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 CompleteRome: Vae VictisHearts of Iron III
    Majesty 2For The GloryArsenal of DemocracyHeir to the ThroneRise of Prussia
    Mount & Blade: WarbandVictoria 2Commander: Conquest of the AmericasDivine WindCrusader Kings II

    Join Date
    Jul 2008
    Location
    NARNIA
    Posts
    951
    I wants this gameeeeeeeeeeeeeeeeeee.

+ Reply to Thread
Page 3 of 4 FirstFirst 1 2 3 4 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts