nice screenshots. and finally japan consists of more than a few provinces. it always felt wrong for a major country!
Development Diary 16 on land combat shows a plains with the combat width of 10 aswell, That's what makes me sad. I too think that mountains should be the most restrictive frontage IMHO.Mountains def should radically lower width, but same applies to jungle and hills, as I see in the province, but maybe normal plains width is around 18?
as an answer to Johan about the specials in the second screenshot i'd say there is one inf unit with a rifle, the other one has a machine gun and they got different helmets, wich could mean that inf sprites can now also show in little differences how advanced they are?
I must say i love the colours used in the terrain mode and how the trees seem to go over borders. the type-fonts in de province names are great too.
stars show wich command level they are i believe
I don't particularly see why any terrain type should have less or more frontage. Terrain effects are bonuses to efficiency, speed, etc. That's more than enough.
If anything, frontage should be affected by infrastructure rather than terrain.
Lets go through this simple example, what will help more front-line divisions attack alongside each other at the same time through a province?I don't particularly see why any terrain type should have less or more frontage. Terrain effects are bonuses to efficiency, speed, etc. That's more than enough.
If anything, frontage should be affected by infrastructure rather than terrain.
Lets go through this simple example, what will help more front-line divisions attack alongside each other at the same time through a province?
A.) A road through the only mountain pass they are forced to go through.
or
B.) There are no mountains in the way, they can march side by side in a 50km wide line if they want to on the plains.
See my point?
By the way, infrastructure already affects speed and combat efficiency, if anything it should be terrain! (see what I did there?).
Actually, that looks like an error in the map. The town of Toyota was named Koromo until 1959.I immidiately spot Toyota from Japan's coast
How come that the units fighting in screen No2 looks to be at full strength even thou the japs are loosing?
And why do the jap unit take up 3 width and 3 of the Aus units take up 8? is it training or leadership that modifies that?
3,000 over the width symbol is the units strenght, which is 3000 per frontline brigade.Nice screenshots, however, now I am confused :wacko:
I thought the battle screen shows divisions, right? But why has the japanese infantry division a width of 3, when in the first sreenshot the brigades have a width of 3? Shouldn't the division have a width of 9 then?