looks sweet cant wait to fight the pacific war.![]()
looks sweet cant wait to fight the pacific war.![]()
Looks good, looks good, but here's a question:
What about strategic bombers?
On an operational scale, strategic bombardment does not advance a theatre AI towards it's objective. For instance, if as the Allies post-Overlord, you tell your Theatre commander to take Paris, that AI gains no immediate ground toward that goal by strategically bombing the German industrial regions. Will theatres be smart enough to work towards long-term, non-province-specific goals (like bombing the Fatherland to dust) with assigned strategic forces, while at the same time advancing toward a short-term, set-location goal with it's other air forces (TACs and CAS, etc?)
I just keep having visions of the AI using my extremely expensive B-29s for tactical bombing/interdiction purposes, getting them all shot up in the process and leaving the enemy industry untouched. In which case, I'd have to either manually control the startegic bombers or somehow put them under control of a seperate AI.
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Great DD... once again.
But this one surely takes a load of questions out of my mind.
Last months i still played some HoI2 for fun...
But when i started as a nation in the pacific (like Japan or the US) my mind started to hurt when i thaught how am i gonna do all this in HoI3 with so much more regions, islands and preperations...?
Thankfully this DD gives an answer to allot of that.
We allready knew about frontlines can be put under control of the AI but not if it could make "good" invasions from sea and the islandshopping that you need in the pacific.
Planning the pacific conquest in HoI2 as lets say... Japan surely needed some preperation if you wanted to do it with enough effect, so i started to consider that with the great increasement of regions in HoI3 this would become so much that it would no longer be fun, but with this option thats once again solved.
And the best is once again ofcourse that whenever you like you can still do it yourself.
Now my hope will lay if the enemy AI's will also be able to make such acts that can surprize you...
For example in HoI2 i never saw the USA conquer all pacific regions step by step, instead they often went straight for Iwo Jima as one of the first targets or even Japan itself... wich didnt really improved the whole gameplay feeling.
Hopefully those kind of strange acts will be mostly gone with this new AI system.
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Jayavarman's Concise Summary of Me
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Censored for telling it like it is by: Haru yo koi
I agree about future development.
I would like to see help in planning "future invasions or defenses"
ie
I am playing Germany and it is 1937. I tell the Chief of staff to draft plans for the invasion of Poland. the AI looks at the intelligence of what we know of Poland and gives me resource requirments and planned routes of the Theatres.
For Defense the example would be
Poland 1937 and I ask the AI to draft plans to defend Poland from attack from the west (Germany) and North (east Prussia).
This works even better if you add in Strategic, Economic or Political Invasions.
Strategic would be a war to gain the Sudentland from the Czech, Economic would be to capture all of the Ruhr from Germany and Political would be the complete conquering of the country. depending on the reason for the war would determine the objectives of the plans.
Just spit balling.




I admit to smoking, but I never exhaled. - B. Durruti
Jayavarman's Concise Summary of Me
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I admit to smoking, but I never exhaled. - B. Durruti
Jayavarman's Concise Summary of Me
Stonewall's Concise Summary of Me
Censored for telling it like it is by: Haru yo koi
You welcome, I think
I can't of course say anything surely but I have always imagined that we can create on Theatre for anything we want to.
As Germany
One for Poland
One for Fall Gelb
One for Seelöwe
One for Mediterranian
One for Africa
Three for Barbarossa and one more to Finland
Et cetera.
When Italy entered the war had 5 groups of armed
Border France (Umberto II)
Border Yugoslavia (Grossi)
Southern Italy and Islands (De Bono)
Northern Africa (Balbo)
Eastern Africa (Duca d'Aosta)
I can do this?
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IIIII Thanks to Google Translate for letting me speak.
I'm pretty certain you can't make new theatres
In that case, you could make many theatres, and have lots of bonuses applied to lots of unitsor, well... decreasing ranges for them, so logistics wouldn't be too much a problem..
However, reading the AI Control DD does make it looks like I might've been wrong...
And as for inteligence for the AI
Well the AI doesn’t cheat but it can do something you can’t. It can consider and evaluate more that its current plan. We don’t consider this a cheat because you will do the same, it just is able to talk directly to its theatre HQs to find out exactly what they need where as you guess these things and then find out when the plan is put into prepare.
As far as I know, theatres will be created by AI. It does some calculations based some parameters to do this (eg. I know threat level is a factor).




I think it is fairly obvious.
Look at how a theatre is defined:
http://en.wikipedia.org/wiki/Theater_%28warfare%29
Two theatres are two regions of war, which effect each other only indirectly and not directly. Whatever happens on Germany's Eastern front does not directly influence what happens on its Western front. The only dependency of one theatre to another is that whatever ressources you put into one theatre you do not have available for the other and vice versa. And of course winning or losing on any certain theatre influences what ressources you have available as a country at all.
For that reason it makes sense to separate responsibilities both in real life and also in the game AI. The high command (you as a player or the AI player entity) distributes the valuable ressources accross the theatres and the theatres make best use of it towards their goal without worrying what the other theatre does.
Notice that the same is not true for two army groups. If army groups centre and south do not coordinate, then there is a gap in the front.
So I conclude that the theatre AI works differently as any other AI. While working towards its objectives it will always look at the overall picture in its region and coordinate all forces in it.
If this is right, then if you want to pull of a Sealion, it is much better to assign this goal to a theatre and not to an army group of exactly the same strength. And a theatre which is supposed to pull of Barbarossa and a Sealion at the same time, would be endlessly confused, even if it had the ressources to do it.
I assume that every level of AI has such kind of specialization. For example a corps AI might be especially good to understand what to put into the frontline and what as reserves but it does not understand other things well.
Last edited by joeenochs; 01-07-2009 at 22:52.
Interesting.. It is so damn hard to wait for another month to get my hands to complete game... I can't take it anymore...
That still doesn't answer the question of which units it controls - just those attached to it, or those stationed in the region and not attached to any other regions.
The problem is that a Theater is both an area on the map and a formation like any other. It's unclear what the interaction there is.
I admit to smoking, but I never exhaled. - B. Durruti
Jayavarman's Concise Summary of Me
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The AI won't take control over anything... You'll have to give it control over things![]()
I admit to smoking, but I never exhaled. - B. Durruti
Jayavarman's Concise Summary of Me
Stonewall's Concise Summary of Me
Censored for telling it like it is by: Haru yo koi