I think Johan just persuaded me to buy HOI3. Err, like I wasn't go to do that anyway...
- Sword









I think Johan just persuaded me to buy HOI3. Err, like I wasn't go to do that anyway...
- Sword
Enter the Wastelands - Fallout's Doomsday Mod for Darkest Hour
Link: Paradox Forum Thread
Link: Fallout's Doomsday Forum
can't wait to play with AI handling all my armies, i would think this would be challenging.
what i will do in game? move a few anti-partisan units around while the fighting goes maybe.
AAR: A Revolutionary France! ----Complete
You'll take care of politics and issue death threats to your armycommanders if they fail you. And if it gets really boring you'll start using your brilliant strategigal and tactical military genious and start to move entire armies between theatres without consulting AI first. The you sack AI because it failed to capture it's objectives![]()
If you give every division its own objective, then you just go back to the principle of HoI 2. But it's true that giving objectives to Corps or Army Corps would allow tou to follow you own strategy, without dealing too much with every aspect of every single battle.
But I hope the AI is not as intelligent as it has been said previously, otherwise the war aspect of the game would be put aside. It would be tempting to leave warfare to the AI and to focus on production, diplomacy, etc.. , which are not the best part of the game (to me).
But I hope the AI is not as intelligent as it has been said previously, otherwise the war aspect of the game would be put aside. It would be tempting to leave warfare to the AI and to focus on production, diplomacy, etc.. , which are not the best part of the game (to me).[/QUOTE]
But that is the beauty of the system in HOI3 is it not? You dont HAVE to relinquish any control of warfare to the AI, just as you dont HAVE to focus on economics and politics if you find that part of the game a chore. In many ways this is a game that could be played almost as a turn based, constantly paused micro challenge (did someone mention WITP by Matrix!) .............
As it happens I will be allocating the AI non active fronts and playing slowly and real time but the choice is yours............. and it looks GREAT![]()
Yes of course it sounds great the way it is described. But if the AI is too smart and you realise that it is even smarter than you, the temptation would be great to leave warfare to it. HoI 3 wouldn't be a wargame anymore. On the other hand, if the AI is nuts, then you would have to handle everything like in HoI 2. Let's hope Paradox Interactive found the perfect equilibrium!
As for the other aspects of the game (diplomacy, economy,.. ), I enjoy managing them, but not as much as warfare.
What's the point then.
This is not an updated and adapted version of the Vicki economy with factories to build, resources to hord to build divisions and ships, populations to convert from workers, clerks, soldiers and world market to manipulate. Now if it was then yes it would be fun working on the economy while letting the AI handle the front line.![]()
Believe, Ob-hey give me back my Kinder Sorpresa! Fight!
I disagree with you sarcasm and would like to point out that this is a Grand Strategy that is to simulate the running of a country at war. I never said you couldn't plan and organize the invasion yourself, but every country even now has their military draft plans for possibilities to determine their readiness.
This idea had nothing to do with not wanting to do the work, but more along the lines of realism and the addition of utilizing some of the AIs ability to calculate information (like AI controlled countries do) by having it look at what you know and translate that into a suggestion. the intelligence may not be correct and building to that design could result in a devastating loss.
ok was a misunderstanding of your intented comments.
I disagree with my suggestion as mouse clicking vs strategic thinking.
the ability to ask an AI driven advisor to built an invasion plan is not working in the wrong direction. It is simply asking the computer to suggest the required military and logistical requirements to attack a given country. You would still need to make all of the economic and strategic decision as to how you would gather those resources and men. You would also have to decide when you should attack, less men and resources vs better weather or political advantages.
Look at as one more intelligence tool at your disposal. the computer would put together the information it would be up to you how you use that over all information. also if the plan came with organization of the units into theatres and disposition on the map for preperation of the attack, this would actually lessen the amount of mouse clicking (thus reducing carpal tunnel risk) and free up time for the player to spend more time on actually making strategic decisions.
This will make playing as Germany a lot harder.
Now you have to defend GB, France and possibly Norway and Spain.
Will there be any Atlantic islands Germany can build intel stations on to track US fleet movements?
Representation is to [game feature micromanaged via map] as porn is to sex...an inferior substitute. -gunnergoz
Iceland or Greenland? Wouldn't it be more effective to build them in Norway, easier to supply and safer because islands are long way from German mainland.
Well the earlier you spot the US comming the more time you have to get troops to where they're probably going to land, so you need less troops on the Western front.
Representation is to [game feature micromanaged via map] as porn is to sex...an inferior substitute. -gunnergoz
I believe they need to get to southern Britain before that. And your spies can tell then what is going on. On you could send your ships to the Atlantic to spy enemy movement same time they sink all ships moving.
Depends where and how you aim to fight I say. If your looking for a decisive Jutland style Brawl Norway would be Ideal to help you detect, direct bombers at and defeat the RN. This would be a good start for Seelöwe.
If your goal is starving UK out with convoy raiding then an encircling movement building up good bases in Iceland and Greenland and other atlantic islands should provice more useful.
"Experience is something you don't usually get until just after you need it"
I think these 2 things can do wonders in a wargame. I can't agree with those who say that the game would be more fun with less clicks. I still think the player has a huge role to play during wars and battles. Choosing a plan among the ones proposed by the AI would not be enough to enjoy playing. You can let the AI organize the supply routes, you can let it control air fleets and infantry divisions, but I think you can not let it control an entire theatre. There is no strategy in letting the computer fight for you. And no fun neither.
But someone on this server said that he would let his defensive theatres under the AI command, and I think that's a nice way of doing things. Anyway, PI does give us the choice between using the AI and not using it, which is great.
I believe Johan was more answering the other part of your question (about whether the AI will be able to perform a Sealion) and didn't mean to say you could create your own theatres. It's been stated previously in other DD threads that theatre creation (and removal) is handled solely by the AI.
I think this was mostly answered already, but - the theatre AI will only control the units assigned to it. The "region of interest" and the units assigned to the theatre are independent and orthogonal. The AI will attempt to move any units assigned to it which are NOT within its region of interest, into it.In this way it's very easy to order troops to move between fronts, you just reassign them from one theatre HQ to another and let the AI handle the actual movement (including any necessary sea transporting etc).
You can - don't put the Theatre HQ under AI control, but have all the subsidiary units AI-controlled.
But at least you can learn and improve, to the point where the AI is no longer "smarter than you", while I'm assuming the AI in HoI3 cannot (without game patches/modding).