So somewhere the superiority of the human intelligence has to come in (if you play on a difficulty level, which does not favor any side).
I think you can get some advantages by good strategic planning (trade, production, espionage, diplomacy, research), but I think not enough to turn such a scenario around if both sides fight equally well.
Last edited by joeenochs; 01-07-2009 at 20:10.
well, he's got 114 IC for real if I get it correct, and 182 IC effective or whatever... including boosts and possibly difficulty level
Great stuff as usual.
But King (or Johan, while you are here :-) ), here is a question for you:
Is only a theatre capable of doing combined arms operations well?
What if I gave the task of invading Malta to an army group of the same strength? Also, we learned, that creating theatres is not in direct control of the player. So is this theatre now neglecting everything else in its area of responsibility? If I gave the theatre AI two objectives, eg. invading Malta and defending Rome, would it understand the different nature of these objectives?
Last edited by joeenochs; 01-07-2009 at 20:21.
i probley missed the thread about this but i will ask it anyways......with this "theater" how are they set up or can i make a theater as big or as small as i want or put in the objectives
........GOD!!! august is soooo far away i cant wait to play....sounds like this AI will be a lot more fun to play, come up with new tactics to kick its ass...lol or get mine kicked.
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I like the new way of showing fleet composition, but why do it both numerically and graphically (with those bars)? Do they show strength/org or something?
EDIT: Oh, King answered on page 2. Sorry.
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IF we cannot form our own theatres then I would think as a workaround we could just peel off units from our nearest theatre and (for example) ship them to North Africa to help out Commando Supremo. Because one would think the theatre boundaries are probably not set in stone.
Somewhat related question: you ship a unit from one theatre to some geographically distant locale that is not "part" of an extant area of operations. Would a new theatre get created automatically then? It would seem like the game would need to have a mechanism like this.
We can create our own theatres.
I asked Johan about creating AI controllet "Heeresgruppe Seelöwe" in page 1. He said that it can happen. So I think that means we can create as many theatres we want to.
Here is the passage of that AI control DD:
"Now theatres are a very special animal they have wide area of operation that they will look to operate in. These are defined by the AI and as such you have no need to actually use the theatre control option. There is a map mode that shows you the current theatres the AI would use. If a player activates a theatre HQ inside a theatre zone of operation then this theatre will assume responsibility for the whole zone, you can supply it specific objectives to give to focus as well. It will request assets in the same way. You can of course have assets outside the theatre HQs control but it will ignore these when it comes to decide what it is doing. When the situation changes the theatre map will change and new theatre zones created or removed. At this point you have the option to simply split or merge the theatres according the situation or assume manual control and divide things up yourself."
As I read it now, the AI is proposing theatres, but you can overwrite. I take back my statement.
So I propose the first rule of how to use AI control effectively:
If you want the AI to fullfill a really important task for you, create a dedicated theatre for it.
Amazing, I am truely happy that you decided to build the AI from scratch and it's paying off.
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How about inter allied co-operation though, like UK/USA/CAN working together for a joint D-Day?
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Load as USA and pray the others will send you expeditionary forces.How about inter allied co-operation though, like UK/USA/CAN working together for a joint D-Day?