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Thread: Development Diary #34 - 24th of June 2009

  1. #121
    Lt.-Colonel of Guerillas Singleton Mosby's Avatar
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    Quote Originally Posted by Enewald
    Can theater AI really achieve that?
    It is still more fun when you can directly command all your divisions by yourself.
    Quote Originally Posted by King View Post
    Yes the Theatre AI can really acheive that and I have no idea about manual control. I have used AI control exclusively to provide feedback to our AI programmers so they can improve the AI.
    More fun depends on your taste and the size of the battle. Steamrolling Poland at divisional and occasional corps level was a lot of fun anyways!

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  2. #122
    If you before the war buildt brigades as a response to theater request. Can you walk us thrue how those units get to the requested front? Like will they go there automaticly and how will the hq use them. Are the HQ requesting div or brigade? If it is brigades will the HQ create Divs then?

  3. #123
    August is too late. What am i gonna do in July?

    another good one, thanks for the miniAAR, King

  4. #124
    Lt. General peo's Avatar
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    Italy had radar in 38?
    Must have been researching that heavily?
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  5. #125
    Philosopher of the Future Alexander Seil's Avatar
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    Quote Originally Posted by peo View Post
    Italy had radar in 38?
    Must have been researching that heavily?
    Radar in HoI3 = combined radar/listening post in real life

    He was building listening/sigint posts to monitor Allied naval movements, not to defend against air raids.

  6. #126
    Part Time Game Designer King's Avatar
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    Quote Originally Posted by peo View Post
    Italy had radar in 38?
    Must have been researching that heavily?
    Italy has crap Radar/Listen Posts in 1938, not been researching it heavily.
    Nostalgia is not as good as it used to be

  7. #127
    Philosopher of the Future Alexander Seil's Avatar
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    Quote Originally Posted by King View Post
    Italy has crap Radar/Listen Posts in 1938, not been researching it heavily.
    I assume that radar/listening posts capability is split into two different tech paths? I.e., radar and decryption.

    If so, can you build "radar" without actually having radar techs (only as a listening post)? Logically, you should be able to.

  8. #128
    First Lieutenant LaDoncella's Avatar

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    Quote Originally Posted by Scandal View Post
    Small flags are not squares anymore.

    [...]
    THEY ARE!

    note. they are rectangles but by very small margin of being squares, thats the problem

  9. #129
    Part Time Game Designer King's Avatar
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    Quote Originally Posted by Alexander Seil View Post
    I assume that radar/listening posts capability is split into two different tech paths? I.e., radar and decryption.

    If so, can you build "radar" without actually having radar techs (only as a listening post)? Logically, you should be able to.
    No, logically since they are one in the same building you don't.
    Nostalgia is not as good as it used to be

  10. #130
    Part Time Game Designer King's Avatar
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    Quote Originally Posted by LaDoncella View Post
    THEY ARE!

    note. they are rectangles but by very small margin of being squares, thats the problem
    Next person who goes about the bloody flags in this thread is getting a warning for spam. I am fed up with it.
    Nostalgia is not as good as it used to be

  11. #131
    Quote Originally Posted by wolf1455 View Post
    If you before the war buildt brigades as a response to theater request. Can you walk us thrue how those units get to the requested front? Like will they go there automaticly and how will the hq use them. Are the HQ requesting div or brigade? If it is brigades will the HQ create Divs then?
    Sorry unimportant question, then I can ask another.
    Will the demo arrive before or after the holiday?
    Good job dev, you really need the wakation now.
    Standing applaud for a very good effort. :O)

  12. #132
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    So you have your fleets assinged to the theatre HQ's also? how affective was the AI at handling them. Does it do a good job of clearing out enemy fleets?

    Also how does buidling units for the AI work. Do you jsut build them and when the are done the AI automagically makes the proper units structure and deploys them or do you have to do that part of it?

    Ahh i see he basically asked the same stuff a couple posts up sorry for the reuttering.

    Also great DD. Cant wait for the game.
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  13. #133
    Quote Originally Posted by GhengisKhan View Post
    So you have your fleets assinged to the theatre HQ's also? how affective was the AI at handling them. Does it do a good job of clearing out enemy fleets?

    Also how does buidling units for the AI work. Do you jsut build them and when the are done the AI automagically makes the proper units structure and deploys them or do you have to do that part of it?

    Ahh i see he basically asked the same stuff a couple posts up sorry for the reuttering.

    Also great DD. Cant wait for the game.
    Kind of ask it to but about ground units, but no replay.

  14. #134
    Quote Originally Posted by King View Post
    No, firstly you do not have to use AI control at all. You are also free to ignore what the AI asks for. These requirements are for the AI to perform at maximum effectiveness in all areas. So your AI theatres will ask for strategic bombers to wage a strategic bombing offensive against your enemies, but you don't have to give it to them.

    The airforce was out and about just not seen in any of the screenshots.
    1 Question comes out of this: if i begin with a major in 1936, put the hole military under ai command and follow theit requests, is a win likely or guaranteed? Or is the military ai only concerned about theit interests and doesnt look at, for example, the political situation and political followings of their demands? Like demanding strat bombers when the people cry for bread.

    On a sidenote: I just want to add that the map looks great. Googled some HoI2 screens today and its like day and night.

  15. #135
    Well, ok, I'll make a first serious nitpick (hey, I did the same when Rome demo went out and it turned out to be spot on)...

    I feel that combat resolution and land units movement is too fast. If 20 days is enough for Italian units, that are mainly infantry to break the Yugoslavian defense (even if YUG were not mobilized at all, ITA was only partially mobilized) and get almost half of YUG territory (mountain terrain, not that high infra), and occupy half of the country, then imagine what can do motorized/mechanized units with proper doctrines, commanders and in easier terrain/better infra.

    Of course, I might be wrong, but seems like some tweaking might be needed here and there. Nothing big considering game is not out yet, still, something to think about.

    Otherwise, awesome AAR.

  16. #136
    General Ichon's Avatar
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    Seeing how small Yugoslav subs could affect much larger Italian national unity by 3% in such short time are there techs or actions to counter act national unity falling so quickly? IE- propaganda tech controls where for example UK kept its own population ignorant of how bad the merchant losses were?

    Or alternatively it seems Italian navy was rather ineffective combating the Yugoslav subs at this early part of the game period, if UK national unity drops in 1939 when subs have more advantage that doesn't really matter likely because UK has small chance of being invaded at that time. In 1940-1941 when UK has more chance of being invaded if their ASW doctrines stronger and the UK navy fighting back against subs even if subs still scoring kills does the speed of national unity drop decrease? So if the navy is fighting hard vs subs it slows down national unity dropping?

    Also would be interesting for strategic bombing... most likely no air force unless completely dominate will be able to stop strategic bombing but if it fights back it drastically slows affect on the national unity?
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  17. #137

    wow

    i am very very impressed

    in HoI2, yugoslavia had a GoI from france i think that ended on 1 JAN 40. does yugoslavia have any GoI's from any western country here in 1938? that would be definitely important in this conflict

    excellent AAR btw and thanks much for another ITALY show ))) we italians are truly getting spoiled )))
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  18. #138
    Amazing update.

    Now where is that demo?

  19. #139
    Resident, Fawlty Towers Chaplain's Avatar
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    Quote Originally Posted by Alojzy View Post
    I feel that combat resolution and land units movement is too fast. If 20 days is enough for Italian units, that are mainly infantry to break the Yugoslavian defense (even if YUG were not mobilized at all, ITA was only partially mobilized) and get almost half of YUG territory (mountain terrain, not that high infra), and occupy half of the country, then imagine what can do motorized/mechanized units with proper doctrines, commanders and in easier terrain/better infra. Of course, I might be wrong, but seems like some tweaking might be needed here and there.
    My feelings exactly. The Italians weren't exactly a blitzkrieg juggernaut. And the terrain in Yugoslavia is tough. Hopefully "optimisation" will take care of some of this. But I can already see the need for modding.
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  20. #140
    Keep in mind the Yugoslav army wasn't even ready, which King has said over and over...not only that but he mentioned all other campaigns would have increased difficulty because they would have TIME to mobilise....remember this Yugoslav campaign happened 2 years before they historically had time to prepare and they had internal problems we are not seeing on the Italian side of things. Having a fully mobilized and supported army take 2 months to go 2-3rds of the way into Yugoslavia isn't too far fetched. Germany beat France much quicker and they were mobilized.

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