If you control them manually then they don't have any goals. In that case a theatre HQ will give a logistics bonus. No theatre area is bigger than that the radius of a theatre HQ, so whenever you need to a bigger region the AI will spawn off a new theatre for you.
Posted by mikey1871
if one is playing a major power and they are in an alliance, can they do a limited war on anyone they want to? If they could that would be awesome. I always had to have all my growing wars before i would join an alliance just so I could take the resources i wanted first.
No this is an special power you get from being a member of the Axis. Axis power are out to expand thier countries therefor see not sharing the loot as something one shoudl consider.
A little note on the Italian AAR.... shouldn't a contry react on your upbuild at the border to that contry. Yugoslavia should already mobilized when they see the italian troops at its border which should make it hard to attack.
Great AAR btw...
Captain Jack
especially useful in the cleanup or build up stages of a campaign. This new way you can let the AI run the economy of force operations while you concentrate on the important stuff.I like.
Theater assignments for the AI? Damn, that will make my wars a lot more manageable, and maybe even a little more realistic as I can hand more control to the commanders on the ground and not micromanage them, unless I need to pull a Fuehrer.
If you control them manually then they don't have any goals. In that case a theatre HQ will give a logistics bonus. No theatre area is bigger than that the radius of a theatre HQ, so whenever you need to a bigger region the AI will spawn off a new theatre for you.
Are there any plans to spruce up the counters a little? The simple black lines with the white background makes it a little difficult to tell the units apart. If one looks at the screen shots of the map, especially on the final screen shot, its hard to tell the difference between the infantry, mountain, and motorized divisions. Perhaps some rework to make them look more different from each other, or perhaps a little more color variation than just black and white? Seems a little out of place with all the other graphics enhancement, to still be using aliased, black and white symbols.
I thought that the theatres were hard programmed into the game (e.g. provinces A through Z are all part of an 'eastern front'). Are you saying that they're actually dynamically generated? Depending on the situation of the country (who it is at war with and the number of HQs?).
Any light you can shed would be awesomesauce.
Great, thanks.
So to check my understanding: if everything goes to my favor (as in the screenshot) I should see in the outliner every green number with a positive sign and every red number with a negative sign.
If everything runs against me, the green numbers in the outliner all have a negative sign and the red numbers all a positive sign.
So I guess what confused me here was the different use of colour on the map compared to the outliner. But it makes sense, because on the map you can visualize the direction of attack by the arrow, whereas on the outliner
you can't.
An alternative proposal would be to make consistent use of colour, so it always visualizes, if something goes to my favor and to have separate lists for attack and defense in the outliner.
How will the AI theatre solve the transport of soldiers to a new theatre? Say as Germany you invade SU and let the AI do the job. After a while, some time after taking Soviet Poland, the front will be so big that you need more than one theatre. The AI makes new theatres. But all troops you've assigned the old Polish theatre is still under the old HQ's control, right? Will the blitzkrieg halt or will the AI say "let's divide what we have in two, leaving only a few troops behind, and tell the player we need X new troops in each theatre to do this properly"?
What I like to know is how do your logistics work for East African Theatre.
In my HoI II games I personally leave Ethopia unoccupied because as soon I turn against the Allies they close Gibraltar and Suez Straits for me eventually starving my approx. 12 Divisions before I get the Suez Canal back open for my Supplies.
Is this going to happen in HoI III too or is there some way I can supply them so they can hold out fighting instead of retreating?
The new style DD is a lot of fun to read, good job!
It seems there is a lot of shattering of divisions going on, is it always like that? Or is that simply a side-effect of the suprise attack, so the Yougo divisions were at such a low reserve strength that they would shatter relatively fast?
I like.
Theater assignments for the AI? Damn, that will make my wars a lot more manageable, and maybe even a little more realistic as I can hand more control to the commanders on the ground and not micromanage them, unless I need to pull a Fuehrer.