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Thread: Development Diary #34 - 24th of June 2009

  1. #341
    Part Time Game Designer King's Avatar
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    Quote Originally Posted by asteris_ View Post
    Finally Greece

    So every visible province of other nations is due to Radars?
    In which province have you set the Radars so you can see nearly all norther Greece?
    Northern Greece is pure SIGNET, I can only pick up the provinces with units in them. So I know these provinces do have units in them, but I cannot say for certain if the others don't. They may just have too few units to generate an interecept.
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  2. #342
    Keeper of the seven keys Lord Martin's Avatar
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    Quote Originally Posted by King View Post
    Northern Greece is pure SIGNET, I can only pick up the provinces with units in them. So I know these provinces do have units in them, but I cannot say for certain if the others don't. They may just have too few units to generate an interecept.
    Are some type of units harder to spot then others?
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  3. #343
    Captain Claude Luster's Avatar
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    Love the "Limited War" option.
    Bonne chance!

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  4. #344
    Part Time Game Designer King's Avatar
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    Quote Originally Posted by Lord Martin View Post
    Are some type of units harder to spot then others?
    off the top of my head I know that HQs are easier to spot, but the more brigades in a province the more likely you are to gain an intercept.
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  5. #345
    Well, Johan has said that we will be able to create a fake HQ in southern UK to fool Germany into believing we're going to attack

  6. #346
    Lt. General wright1331's Avatar
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    Question about Limit War

    Heres a question about limited wars.

    Since you did a limited war against Yugo what would happen if one of there "friends" declared war on you for it. Would they
    (1 be up against just you since it was a limited war,
    (2 be up against your whole alliance,
    (3 or would your allies have a choice whether to join or not?
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  7. #347
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    Say your SIGINT people along the line pick up signals, wouldn't it be possible to also pick up information on what the enemy's plans are (i.e. objectives for the HQ in question)?

    So to for intelligence, is it possible thorough a "military intelligence" focus, to uncover what the enemy units have as objectives in "Planning"-mode etc.
    Cuz if you see a lot of units along the border, you know that they might be up to something, but are they planning a defence or are they planning an attack?
    (if it's an attack that's being planned, then Threat might get raised etc.)

    Just a thought. Then again if you read "Konsten att gissa rätt" and read about the Isreali intell assumptions when Egypt built up for war... you can always get Intell reports saying that "No, they're not up to anything more than training" ^^
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  8. #348
    Lt. General wright1331's Avatar
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    Quote Originally Posted by Hansag View Post
    Say your SIGINT people along the line pick up signals, wouldn't it be possible to also pick up information on what the enemy's plans are (i.e. objectives for the HQ in question)?

    So to for intelligence, is it possible thorough a "military intelligence" focus, to uncover what the enemy units have as objectives in "Planning"-mode etc.
    Cuz if you see a lot of units along the border, you know that they might be up to something, but are they planning a defence or are they planning an attack?
    (if it's an attack that's being planned, then Threat might get raised etc.)

    Just a thought. Then again if you read "Konsten att gissa rätt" and read about the Isreali intell assumptions when Egypt built up for war... you can always get Intell reports saying that "No, they're not up to anything more than training" ^^
    im sure you wont be able to pick up "Plans", since it would be totally one sided and unfair. You would only be able to pick up the AI and not the other way around, so the AI would still never have an idea what your going to do if you control your army.
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  9. #349
    Quote Originally Posted by King View Post
    I handed the theatre an objective (Belgrade) and a stance (Blizkrieg) and let the AI take it from there.
    This is VERY impressive.

  10. #350
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  11. #351
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    The screens look great
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  12. #352
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    Quote Originally Posted by rholme View Post
    Ohhh, maaaaan! This is going to be sooo sweet. I'll have to buy a new computer since my crappy laptop can not run pixel shader 2.0 but it'll be 100 % worth it.
    Same here ^^ (Good luck with the thesis!)

    Quote Originally Posted by wright1331 View Post
    im sure you wont be able to pick up "Plans", since it would be totally one sided and unfair. You would only be able to pick up the AI and not the other way around, so the AI would still never have an idea what your going to do if you control your army.
    Not true, as a player, you can set objectives. And it's this I'm curious about, can you get Intel on what objectives have been selected? That's something even the AI could benefit from in anticipating what the player is doing, and so to the player of what the strategy is for the AI.
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  13. #353
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    Quote Originally Posted by Hansag View Post
    Not true, as a player, you can set objectives. And it's this I'm curious about, can you get Intel on what objectives have been selected? That's something even the AI could benefit from in anticipating what the player is doing, and so to the player of what the strategy is for the AI.
    The problem is that it assumes the player is using AI controll for his army. Because if he isn't there is no objectives selected.

    This would be especially bad in multiplayer practically forcing players to not use AI control because that will give the enemy a chance to know his objective.
    "A good plan, violently executed now, is better than a perfect plan next week." - Patton

  14. #354
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    Quote Originally Posted by Alex_brunius View Post
    The problem is that it assumes the player is using AI controll for his army. Because if he isn't there is no objectives selected.

    This would be especially bad in multiplayer practically forcing players to not use AI control because that will give the enemy a chance to know his objective.
    This is exactally what i mean, glad you picked it up
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    Quote Originally Posted by Alex_brunius View Post
    The problem is that it assumes the player is using AI controll for his army. Because if he isn't there is no objectives selected.

    This would be especially bad in multiplayer practically forcing players to not use AI control because that will give the enemy a chance to know his objective.
    I'm assuming that players won't control all 600 individual divisions yes.

    However, I'm not saying that the opponent get the information automatically, nor that it has to be accurate: "Belgrage? They're not heading towards Belgrage" (Opponent is actually heading to Belgrage).

    All I'm saying that you might get small bits of informations now and then [or ability to disseminate misinformation] that gives you a better picture as to what is happening [or your enemy a worse picture].
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  17. #357
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    If it's 1938, then why does Germany own all of the Czech part of Czechoslovakia and why is there an Axis Slovakia?

    It's been said that events are now triggered primarily because of circumstances. So I'm taking it the End of Czechoslovakia event triggered a few months early, because the conditions to triggering it were met?

  18. #358
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    Quote Originally Posted by Fulmen View Post
    If it's 1938, then why does Germany own all of the Czech part of Czechoslovakia and why is there an Axis Slovakia?
    IIRC, King said that Germany chose to take the decision early.

  19. #359
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    Quote Originally Posted by wright1331 View Post
    Heres a question about limited wars.

    Since you did a limited war against Yugo what would happen if one of there "friends" declared war on you for it. Would they
    (1 be up against just you since it was a limited war,
    (2 be up against your whole alliance,
    (3 or would your allies have a choice whether to join or not?
    I would guess that in the case of a limited war where allies of the attackee intervened, then they could choose limited war, or not. Thus, you can still have a limited war quickly furball into a general one (think WW I). Thus limited war doesn't give the player a blank check to attack individual nations on a one on one basis.

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