
As I understand it only a direct DoW on Canada would create any threat at their place. And that threat would actually be an Axis threat towards USA, pushing USA closer to the allies and "gearing them up" for war so to speak.
If USA is in the allies or close to them I doubt they would be very harshly affected by large canadian troop buildups. A proof of this at work is that Italy and Germanys AIs places no divisions on their mutual border, because they perceive no threat.
"Experience is something you don't usually get until just after you need it"









I notice there is a lot of use of red and green. This might be covered elsewhere, but is there some provision made for the 7% of males who cannot distinguish those two colors?
great aar, but there are 2 major problems
1. zagreb(yugoslavia) should have an airfield-historicly it had one of the first airfields in the world(first one in europ-slavoljub penkalas), and it had an big military and civilian airfield in borongaj(part of zagreb)
2. river sava and dunav have to be conected thise rivers where bounderis betven NDH(croatia) and nedics serbia...not only that their are key defending positions both for NDH(croatia)from east attacks by soviets, and for yugoslavia from atacks from the west
You would think by now Paradox would just give up and post terrain tiles online while still in development for this sort of feedback the third time around.![]()
Believe, Ob-hey give me back my Kinder Sorpresa! Fight!
fascinating improvement over from HOI2, i must buy this game.!!!
also, i love the way decisions in diplomat screen can be made.
hope to see how players can demand territory in the sue for peace screen
Nice screenshoots, nice developpement... I agree that this game can be the best seller ever of ParadoxI just wish that the game could came faster on sale!!!
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Supporter of the historical flavour in HOI3
"History is written by the winners"
— Napoleon Bonaparte
"Patriotism is when love of your own people comes first; nationalism, when hate for people other than your own comes first."
~Charles de Gaulle
This looks utterly fantastic. I can NOT wait for this game to come out.
Not to mention the expansions... *drool*
I know some of you were asking about Radar and Intel. Well here is a little example from a different game, again as Italy.
Our Radar/SIGNET station on Sardinia has picked up British ships moving through the med, probably on route to Egypt. We know there is at least one Heavy Cruiser amoungst them.
Nostalgia is not as good as it used to be
Could that poor Heavy Cruiser start firing at the radar station in case it would be located amongst the shoreline provinces?
Or is that only possible for carriers and airforces?
That's one thing that drives me nuts, if I have an adjacent ocean province to my coast I want it lit up automatically not just if I have a ship in port.![]()
Believe, Ob-hey give me back my Kinder Sorpresa! Fight!
it seems there is too much work for cpus
is it well optimized? how were your experiences concerning cpu?
You must gather your party before venturing forth!
And they do now aswell. If you look at the screenshot you see that both land and sea provinces have their Fog of War lifted by Radar/SIGINT stations.
Edit: Thanks alot for the Screenshot King, The Japanese Video had me very worried there for a moment that it wouldn't be possible to scout or monitor naval zones passivly without micromanagement.
Last edited by Alex_brunius; 28-06-2009 at 19:56.
"Experience is something you don't usually get until just after you need it"
I love the colour scheme there.
The Shadow of Man 406 - 1095 - Rules
Contribute to 'Concert of Europe', an 1815 mod for Victoria 2
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