Awesome..... just.... awesome.
How will the AI theatre solve the transport of soldiers to a new theatre? Say as Germany you invade SU and let the AI do the job. After a while, some time after taking Soviet Poland, the front will be so big that you need more than one theatre. The AI makes new theatres. But all troops you've assigned the old Polish theatre is still under the old HQ's control, right? Will the blitzkrieg halt or will the AI say "let's divide what we have in two, leaving only a few troops behind, and tell the player we need X new troops in each theatre to do this properly"?
Fear not, for I am with you; Be not dismayed, for I am your God. -Isa 41:10
For God so loved the world, that He gave His only begotten Son, that whoever believes in Him shall not perish, but have eternal life. -John 3:16
-------------------------------
My machine specs: i7 2600 @ 3.4 GHz, 16 GB DDR3 RAM, Radeon HD6870 with 1 GB RAM, Windows 7 64-bit
What I like to know is how do your logistics work for East African Theatre.
In my HoI II games I personally leave Ethopia unoccupied because as soon I turn against the Allies they close Gibraltar and Suez Straits for me eventually starving my approx. 12 Divisions before I get the Suez Canal back open for my Supplies.
Is this going to happen in HoI III too or is there some way I can supply them so they can hold out fighting instead of retreating?
Ne Mutlum Türkum Diene!!
OK, so I assume that one can mod **ANY** faction to allow for "limited war", no? I tend to assume that this might be fairly easy, like one on/off switch in the code?Posted by mikey1871
if one is playing a major power and they are in an alliance, can they do a limited war on anyone they want to? If they could that would be awesome. I always had to have all my growing wars before i would join an alliance just so I could take the resources i wanted first.
Can the AI handle a modded Allies faction to allow for limited war, or is this needed to be tweaked by the modder to make it "correct"? I actually assume that the AI **COULD** handle it because being attacked has different parameters than diplomacy...can't wait to get this game!
Regards,
Jeff
The new style DD is a lot of fun to read, good job!
It seems there is a lot of shattering of divisions going on, is it always like that? Or is that simply a side-effect of the suprise attack, so the Yougo divisions were at such a low reserve strength that they would shatter relatively fast?
A little note on the Italian AAR.... shouldn't a contry react on your upbuild at the border to that contry. Yugoslavia should already mobilized when they see the italian troops at its border which should make it hard to attack.
Great AAR btw...
Captain Jack
Are there any plans to spruce up the counters a little? The simple black lines with the white background makes it a little difficult to tell the units apart. If one looks at the screen shots of the map, especially on the final screen shot, its hard to tell the difference between the infantry, mountain, and motorized divisions. Perhaps some rework to make them look more different from each other, or perhaps a little more color variation than just black and white? Seems a little out of place with all the other graphics enhancement, to still be using aliased, black and white symbols.
According to what King said later, Yugoslavia notived that Italy and Germany were threats and matched the forces he placed on the border as best as it could while also maintaining a defense on the border with Germany.
The Yugoslavian Army did not increase mobility because it was unable to, if King had increased his mobility instead of changing his draft policy, then Yugoslavia would have been able to respond with its own increase in mobility.
It's a game of international chess.![]()
Besides, after his attack the Swiss mobilized.
I like.
Theater assignments for the AI? Damn, that will make my wars a lot more manageable, and maybe even a little more realistic as I can hand more control to the commanders on the ground and not micromanage them, unless I need to pull a Fuehrer.
especially useful in the cleanup or build up stages of a campaign. This new way you can let the AI run the economy of force operations while you concentrate on the important stuff.
Just one game, I might just play like King did, and only give the theaters direction and stand back. I don't think that will be my normal style as I like directing things down a little lower, but it should be fun just to see what the AI can do.
TO KING
Mate those provinces in Yugoslavia you need to do some fixing beograd is 2 on the east near romanian border
and those rivers need to change to
where is Sava river going into belgrade and joining with Dunav????
i think its better fro the game but as i understand we will have map editor so hell i will change that
and change the name of province Zrenjanin if you have it on the map cauz its not correct :P
Petrovgrad is more correct![]()
Those are standard NATO counters. They're not going anywhere (the grognards would be rioting in the streets). I see they even have a light border around them to make INF and MOT more noticeably different. You can use sprites if you want, the counters are used here as they show information better when you can't mouse over the UI yourself.
Originally by blue emu
... although... to be brutally honest, Paradox games are not "released". They ESCAPE!
Check out the HOI3 FAQ Thread.
JSGME: a generic mod enabler for Paradox games.
I didn't code them so I can only go by my own observations from playing. The theatre is the basic AI combined arms formations. It has a fixed geographical area it will operate in (covering only land provinces you control) in then looks to operate into seas and land provinces controlled by your enemies. The theatres split and merge according to the situation. Let me give you an example here I am an Axis Italy and have done my conquest of Yugoslavia. I have managed to fighten Romania into the Allies. The Italian theatre splits off into two, one covering Italy proper versus France and one covering my Balkan Empire covering Romania. It knows these are potential enemies even though World War II is yet to break out because I am Axis and they are Allies. I concentrateb th majority of my armoured and motorised troops in the threatre against Romania and took them out first, once that happened the theatres merged again to focus thier attention onto France.
Nostalgia is not as good as it used to be
Units carry organic supply (about 30 days worth) and also have supplies sitting in their supply net. So once they are cut off from supply they can still keep fightign for a while. Plus units nolong simply die if out of supply. I still haven't played enough into the war to decide what to do with the A.O.I. myself.
Nostalgia is not as good as it used to be
You have a whole number of options here. We figured that espeically in say MP you the player would perhaps want to shunt an inactive front (say the German defence of France in 1942) over to AI control. Give them fighters and units, plus some subs and let them make a nuicance of themselves well defending France for you, allowing you to focus on the real war in the East. However you can do what I did, or you can simply not use the AI at all. These are choices that are up to you to make.
Nostalgia is not as good as it used to be