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Thread: Cosmopoli-Taint; A Blue Within Blue World - France AAR

  1. #1
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    Cosmopoli-Taint; A Blue Within Blue World - France AAR

    Cosmopoli-Taint; A Blue Within Blue World - France AAR

    ...yes, I know, I know. You're supposed to fight the Big Blue Blob, not play them. Where's the challenge in playing France? If you're really hoping to get noticed, a World Conquest must be done with Mantua, Iroquis or the Ryukyu Islands.

    With all due respect to the brilliantly mad buggers who've achieved such wonders - you're all way out of my league in skill, and since I'm also a big wuss, I'm taking the easy road for this, my first, pitiful attempt at an AAR.

    I've played EU3 since its release, and I've had a blast, especially once In Nomine was released. Yet, it was only the other day I actually played a game right up until 1821 - with France. I now hope to do so again, only much better.

    Mind you, I'll probably still speak of and point out things that are blatantly obvious to you veterans. More likely, you'll tell me when and where I go horribly wrong, and mayhap have a good snicker in the process.

    So, the name of the game is as follows:

    France
    1399 Grand Campaign start
    EU3 In Nomine v3.2b.
    Normal difficulty.
    Lucky Nations off.
    All other settings to default.

    The goal?

    Turning these modest beginnings:


    into this union:


    ...but preferably with far, far less BadBoy points than this:


    As for a religious stance, the plan is to fill the Big Blue Blob with the Blue religion - Protestantism, making the world follow Europe's example here:



    To summarize - as much land as possible to France, every province within France must be Protestant, and the the BB limit must never be crossed.

    Short of how the game unfolds, there is no story here. I cannot promise boredom, but prospects are good.

    By the way, I'm still learning the art of making decent screenshots - given that I play on a 1920x1080 screen resolution, details tend to get lost if I just resize the screenshots, rather than zoom in on the nifty bits. I'd already deleted the originals for the first AAR segments by the time it dawned on me the end product should be within an 800x600 frame to fit reasonably well within forum margins.

    Some of these early screenshots are thus rather bad. Please forgive me - I hope to get better at this, in time.



    Index

    1 - Opening Gambits
    2 - Seizing the north
    3 - On A Mission From God
    4 - The Fate of Burgundy
    5 - Castillle cut short
    6 - Preparations towards English agression
    7 - Provence
    8 - English Sunset, Connaught Surprise
    9 - Dodging the English fleet
    10 - Securing a corridor
    11 - Nevers said 'never', France heard 'charge!'
    12 - Word from Abroad
    13 - Embracing the heathens... with chains
    14 - The Portugal Gambit
    15 - Settling Scores
    16 - Overview, 15th of January 1448
    17 - In Soviet Russia...
    18 - Deeper into Africa
    19 - Securing the southern Mediterranean coast
    20 - Waiting and watching...
    21 - The fate of Portugal
    22 - Results Guaranteed
    23 - Italian Brawls
    24 - A Matter of Trade
    25 - The Crown of Charlemagne
    26 - Cleaning up the backyard
    27 - Overview, 100 Year Mark (Oct. 14th, 1499)
    28 - Mapping Mali, End of England, Founding of Finland
    29 - Saving Catholics
    30 - Denmark Downsized
    31 - The Rise of Greater Brabant
    32 - Naples' Descent, BadBoy Crescent
    33 - Blue Within Blue
    34 - Auvergne ends
    35 - One Day, Nineteen Stability Lost
    36 - Enforcing Protestantism
    37 - 150 years of play - Overview Oct. 14th, 1549
    38 - When in Rome...
    39 - Taking the 'Great' out of Britain
    40 - Great Lancaster
    41 - Anarchy in the UK
    42 - Securing the North African coastline
    43 - Syrian Suicide
    44 - The Great Disappearing Acts
    45 - Defending Pagans
    46 - Austrian Seamanship
    47 - Wanted: Aragonese Monarch
    48 - 200 years of play - Overview Oct. 14th, 1599
    49 - Government Shuffle
    50 - Pope on the move
    51 - Ottoman issues
    52 - Establishing new CoTs
    53 - Defending Austria
    54 - Bad Math
    55 - Blessed Leadership
    56 - Bavarian Bravery, Austrian Ambitions
    57 - Stadtholder de Rieu's Achievements
    58 - Bavarian influences
    59 - The Last Tale of the Pagans
    60 - Always fight a land war in Asia
    61 - 250 years of play - Overview Jan 1st, 1650
    62 - A Matter of Prestige
    63 - Spotless Reputation
    64 - Dealing with vassals
    65 - Raging French Bull, Ming Chinashop
    66 - One province, 250 regiments
    67 - Persian Interference
    68 - Asia meets Africa
    69 - Europe goes Silesia
    70 - Claiming the unknown
    71 - Carthage and the Alps, Persia and the Himalayas
    72 - 300 years of play - Overview Jan 1st, 1700
    73 - Persia vs. Japan, take two
    74 - Horde to the limit
    75 - Bohemian Rhapsody
    76 - Cruising at the limit
    77 - Long Live HRE Saxony!
    78 - Majapahit on the move
    79 - Poland returns, Tirol disappears
    80 - Gondwana rebuffed
    81 - Let My People Go
    82 - Indian breakdown, Persian trimmings
    83 - The value of Diplomacy 9
    84 - 350 years of play - Overview Jan 1st, 1750
    85 - More colonists are needed
    86 - Ending the Lancastrian-Scottish stalemate
    87 - Racing for China
    88 - Separating Turkey, Greece and China
    89 - Diplomatic successes
    90 - Foraging for France
    91 - The end of Castillian inflation
    92 - Dealing with Cretins
    93 - Africa, all French
    94 - Brandenburg's reprieve
    95 - Ryukyu's End
    96 - 400 years of play - Overview Jan 2nd, 1800
    97 - Untimely deaths
    98 - Warnings be damned
    99 - One more war, just one more war
    100 - Jan 2nd 1821 - End Game status and some 'Conclusions'
    -END AAR-
    Last edited by kebzero; 25-07-2009 at 15:29.

  2. #2
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    Part 01 - Opening Gambits


    Charlemagne would weep. His magnificent efforts reduced to this, and the HRE confederation. Charles the Mad, our current monarch, would lead us into even more dire straits. Alas, the odds of a young, profetic maiden coming to our rescue are slim, so we'd better strike our own fortune - starting with advisors.



    Fortune smiles upon France - a sheriff to boost tax income and two artists to regain +3 stability as soon as at all possible.



    Since stability is an undivided positive, we'll strive for it through the budget as well. Once +3 stability is achieved, Govt 4 is next, for that precious first National Idea.



    Some slider moves are fairly desirable - but given that there are events that might move the sliders for us, there is no rush in pushing some of them. In fact, the best move for this France might be a very early preparation for the colonization efforts over a hundred years down the line - a move towards Naval.



    Again, we luck out, gaining the positive outcome. Still, neither of the negative ones would have hurt much at this point; no army tradition to lose, and land investments would have been paid back by neighbor bonus by the time we plan to go for that.





    ...I suppose there is no question what nation is our first target.

    Why Castille? Well, they will attack Granada, so we won't suffer the -1 stability nor a BadBoy point hit for declaring war. Others might let them live to colonize; I want to do that part myself - and that calls for a blue Iberia, as soon as our BadBoy reserves will permit. Moreover, Castille has quite a few non-Castillian culture provinces, and I so adore the defection event.



    Four thousand cavalry will not be enough; we need to raise a few more cavalry regiments.



    Much as expected - on day one, Castille jumps Granada. They do so without building up forces, and without seeking allies first. While they send what they have south, we can invade freely from their entire western border.



    Of course... this part is also a necessity. Wouldn't want Granada to make peace for us, with no gains to the French crown.



    Far more insult than injury. No matter, they shall pay.

  3. #3
    Not a Sahib Milites's Avatar
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    France is great, don't worry about those players who have traumas from fighting the glorious blue blob

    And I can see that you are starting out with beating the Spanish and plan to convert to a reformed faith. That is something I definitely can relate to

    Good luck with your WC.

  4. #4
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    *subscribes*

    Good luck.
    I salute Martman who made Maldives into a superpower in his AAR



    English isnt my first language so please ignore my spelling mistakes.

  5. #5
    Only human Najs's Avatar
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    Well, you couldn't possibly fail this, right?
    You should go for England and their continental holdings soon too.

  6. #6
    Human Enewald's Avatar
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    Looks intriguing, something absurd!

  7. #7
    I have a feeling it won't take you the whole game to complete those goals =)
    Deo Vindice - A Confederate VIP AAR
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  8. #8
    Lt. General enkhuush's Avatar
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    Good luck. By the way how many years will be needed to achieve WC? What's your opinion?

    Werewolf Amateur and Diplomacy Beginner .

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  9. #9
    Second Lieutenant Zeval31's Avatar
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    WC is not the difficulty here, it's the no crossing the BB threshold rule.

  10. #10
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    Thanks, all - I honestly didn't think a France World Conquest on 'wuss' difficulty would result in this much interest.


    Quote Originally Posted by Milites View Post
    France is great, don't worry about those players who have traumas from fighting the glorious blue blob

    And I can see that you are starting out with beating the Spanish and plan to convert to a reformed faith. That is something I definitely can relate to

    Good luck with your WC.
    Plan to beat the Castillians, yes - but convert to the Protestant faith. Reformed is nice too, but my France is not going to be a peaceful trader nation.

    And thanks - though I'm not sure a WC can be done without accruing more BB than one digit and a couple of decimals, as is the goal.

    Quote Originally Posted by Demon1 View Post
    *subscribes*

    Good luck.
    Thanks.

    Quote Originally Posted by Najs View Post
    Well, you couldn't possibly fail this, right?
    You should go for England and their continental holdings soon too.
    Oh, I can fail, alright. This game does have a way of throwing you a curve ball when you least expect it - but in playing France, I feel fairly confident.

    England shall be dealt with soon enough.

    Quote Originally Posted by Enewald View Post
    Looks intriguing, something absurd!
    France blobbing, absurd?

    Quote Originally Posted by gamer15436 View Post
    I have a feeling it won't take you the whole game to complete those goals =)
    World Conquest with France is fairly easy, and complete conversion should be manageable with some planning - but doing it without crossing the BadBoy limit, as is my goal, is probably a tad harder.

    Quote Originally Posted by enkhuush View Post
    Good luck. By the way how many years will be needed to achieve WC? What's your opinion?
    If I were to steamroll the world immediately, within the 1600s is entirely reasonable. However, my goal is to have next to no BadBoy points, so I'm not sure I can actually complete a World Conquest.

    As I've shown, my previous attempt garnered over 900 points at game end - now I have to maintain an absolute max of thirty, but preferably never more than about ten.

    Quote Originally Posted by Zeval31 View Post
    WC is not the difficulty here, it's the no crossing the BB threshold rule.
    Precisely. I've no idea if it can even be done. I won't have the Curia to help me past the early 1500s, either, and Cabinet is far up the tech tree.

  11. #11
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    Part 02 - Seizing the north


    Our starting cavalry army heads in for reconnaisance, with the infantry somewhat behind.



    All we find, are some freshly built cavalry regiments, easily routed. Our first victory!



    The recon cavalry is sent to kill more fresh Castillian recruits, while the infantry army prepares for a spread-out siege. Our own new cavalry regiments assemble in Aragon.



    Ridiculously bad screenshot, I know. Our general has a fair Shock value of two, which at this point makes things far easier, especially against poor, leaderless Iberian recruits.

    Our infantry spreads out thin, while our recon cavalry keeps tabs on the Castillian army taking a short-cut through Portugal.



    ...and then goes for the intercept. The infantry spreads out in single regiments; there is no immediate threat to them now - better to cover much ground fast.



    Intercept successful.



    Our recon cavalry finds the main Castillian army. 15k mixed forces, a bit much for us at this point. Fortunately, they're busy with the remnants of the Granadan forces. We retreat to join our fresh cavalry army stationed in Madrid.



    ...unfortunately, our 'allies' are quickly disposed of, and Enrique III leads his forces northward. Noticed this a little too late to retreat safely to Madrid. Toledo will be the battlefield.



    Enrique III might move quickly, but his utter lack of Shock value should be his downfall, despite superior numbers.



    ...and so it is.



    Even with his high Maneuver value, those infantry regiments slows Enrique III down sufficiently for our 10k cavalry army to reach Madrid first, four days before the enemy. Getting across the river first should make the next battle much easier.



    ...like this; an immediate rout of Castillian forces.



    Again, the lack of zoom. A mere three regiments are all that is left, and they're all busy in Granada.



    Purely as a defensive measure, we ally our vassals. Vassals are the best possible allies; they cannot drag you into wars you don't want to fight, nor are they likely to refuse to come to your aid. Note, we do not bring Orleanais into this alliance, given France' usual initial mission; annexing Orleanais.



    Cursed nobles, always causing trouble.



    Precisely one year into the game - one of the more crucial dates in the game for somewhat wealthy nations. It is quite likely the only time you'll see this many high-ranked advisors for hire. Mind, remember to pause; the AI would soon steal them all if you let time flow.

    The occupation of Castillian lands is also progressing nicely.



    In the end, we settle for this court. We keep our Sheriff, add a Master of Mint - and the best Diplomat we can find. Now, we can funnel cash far more easily.



    We've deliberately kept out of southern Iberia, with the hopes that Castille would recover somewhat and finish off our 'ally'. They do try...



    To help things along, we attempt to 'persuade' Enrique III to proceed south.



    With their retreat to Cordoba, Castille might just gather their armies to get rid of the Granadan forces - though it still looks grim.



    With half their country occupied and their army routed - why would they ever think I'd agree to this?

  12. #12
    Haha always great to see a bully crushed, even if it is done by another bully, Go Go Giant Blue blob

  13. #13
    Haven't played EU3 for awhile. I totally forgot how easy it is to destroy whole armies.
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  14. #14
    Human Enewald's Avatar
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    Save Granada so that they might steal few provinces.

  15. #15
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    Quote Originally Posted by thechallenger View Post
    Haha always great to see a bully crushed, even if it is done by another bully, Go Go Giant Blue blob
    With World Conquest goals, the player is usually the bully - but I'm going to be a 'nice' bully and keep my BadBoy score low.

    Quote Originally Posted by gamer15436 View Post
    Haven't played EU3 for awhile. I totally forgot how easy it is to destroy whole armies.
    On normal difficulty and with lucky nations off, to level the playing field, it is fairly easy to deal with enemy armies - but I was baffled the overrun happened so quickly. Most battles with larger armies tend to end up in a long chase.

    Quote Originally Posted by Enewald View Post
    Save Granada so that they might steal few provinces.
    My idea at this point was to let Castille take the usual two Andalusian provinces from Granada, and then maybe get them back through the defection event. As will be shown eventually, I miscalculated on that.

    The game is a good couple of decades ahead of the AAR entries, so there's no saving Granada - but as it turned out, they didn't need any rescue.

  16. #16
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    Part 03 - On A Mission From God


    With Castille all but dealt with, time to observe things closer to home. Burgundy, normally stabbing France ferociously in the back by this point, is keeping busy with being defeated by Dutch minors just slightly aided by the Holy Roman Emperor. We gain a new One Province Minor neighbor, Nevers - this could mean more BadBoy points for us, if Burgundy doesn't recover...



    These distressing and distractive news leads to our first defeat; Enrique III's reassembled armies chase away our wearied infantry.



    With Enrique III turning north, our cavalry stack lays in a pursuit course.



    Fortune favors France yet again, with this nomination. We don't have a pressing need for it at the moment, but we'll get some BadBoy points soon enough.



    Again, our Shock advantage plays itself out. Note the Castillian siege in Gibraltar.



    As soon as Gibraltar fell, Granada chickened out. No matter, more land for us.



    After some chasing around, the last of Castille's forces are routed. Andalusia is ours for the taking. Time to prepare for our current mission - annexing Orleanais.



    While you are supposed to annex them diplomatically - and not suffer a move towards Decentralized for it - that very same bonus gives us an option; 1 BadBoy point for annexing them peacefully, or 6 BadBoy points for annexing a same-religion nation without a core - plus a free move towards Centralization.

    Of course, attacking right of the bat would be... ludicrous. -8 stability is a tad too painful.



    In Galicia, the natives grow restless. Since they are Galician culture, they might eventually defect to our cause. However, even with all the conditions fulfilled, the Mean Time To Happen for that event is twenty years - and before that much time can pass, the negative 'Occupied' modifier will rise above the sum of the positive modifiers, leading to less-than-full Garrisons, thus removing that prerequisite for the defection event.



    Time to tie some dynastic links with countries we don't plan to attack anytime soon. This includes pretty much all nations north and east of France. It is always best to seek out the senior monarchs in Europe first - they're more likely to die before your own ruler, which might just make it that more likely you'll end up inheriting, as the senior in a union, or in a succession war. Smaller nations might fear the latter, but we're France.

    Queen Jeanne has ruled for nearly five decades, and shouldn't live much longer. An ideal target!



    "Great success!"



    Wisening up, Castille makes an actual offer. We decline.



    The bold nation of Aragon steps in.



    Denied enemies on land, Aragon engages the Castillian fleet - and ultimately loses.



    Reports of rebels near Paris was first met with concern, but then we saw their allegiance. The mauled Burgundian forces will have trouble ousting these French Patriots.



    Our first spy! This must be taken advantage of.



    We have the money, and the odds are favorable.



    Great news for France, bad news for Orleanais. With our new Casus Belli, that's one -2 stab hit less to worry about.



    England starts the work with securing their backyard. Connacht does not resist for long, but rather than annex outright, England vassalizes them.



    Time for our first National Idea. Our Master of Mint won't last forever, and as long as we have a great Sheriff, it would be nice to exploit him to the fullest. National Bank seems a good first choice for larger nations that don't plan to trade excessively early on.



    Those French Patriot rebels in Burgundy are still unchallenged. This is good news - for France.



    Time to deal with Orleanais. Breaking a vassalage is remarkably tricky for France, as you need positive Prestige. France starts with so many uncontested claims that it's difficult to maintain a steady positive Prestige.



    Despite breaking the vassalage, relations with Orleanais are still at +145, which leads to more of a stab hit on a Declaration of War. An Insult should alleviate this issue.



    Barring an excommunication, this is as good as it'll get. A single drop in stability is manageable, as is the one point of war exhaustion we'll gain from this Declaration of War.



    Meanwhile, Lorraine shows remarkable fortitude. The single regiment guarding Bourgogne is not much of a deterrent.



    Even Brabant is moved into action.



    Orleanais' forces are summarily dealt with.



    As is the country itself. Glory to France! And better yet, the French Patriots have moved on to free Calais.



    Our reward for completing the mission. Certainly, doing this rather than a peaceful diplomatic annexation gives us more BadBoy points, but it also results in a free move towards Centralization. Since it might take a while for us to get BadBoy points from our Castillian conflict, this works out just fine.



    Our next mission. Provence is trickier, since they have two provinces. That would mean two wars and even more BadBoy points, unless we prove diplomatic this time.

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    What about a lot of spies to Anjou to have revolt there, seceding the province to you?

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    Only human Najs's Avatar
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    I would prefer diploannex in this case, as it would mean less trouble and no disadvantages really. You won't have to soak up 6 BB points, points you need to conserve for castille.

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    To all: I'm indecisive - would you prefer I play at the very edge of these AARs, so that your councel might be taken better into account, or continue as I do, in keeping a buffer between the AARs and the game itself to ensure a steady stream of updates? I've already played through some twenty years past this point (which constitutes up to Part 11 of this AAR). At the moment I'm favoring the latter, since I'm a little headstrong on decision-making anyway...


    Quote Originally Posted by Enewald View Post
    What about a lot of spies to Anjou to have revolt there, seceding the province to you?
    Short of not having a lot of spies to use for such endeavours at this point, that would certainly have been a way to go. However, as things turned out, no spies were necessary.

    Quote Originally Posted by Najs View Post
    I would prefer diploannex in this case, as it would mean less trouble and no disadvantages really. You won't have to soak up 6 BB points, points you need to conserve for castille.
    Yes, those were my sentiments too, despite losing the advantage of a free Centralization move - but events took an unexpected turn.

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    Part 04 - The Fate of Burgundy


    After suffering losses at sea, Aragon chickens out.



    Our Rebel friends are in trouble. Not only has Burgundy freed Cambray, but they're working on Picardie - and the English are repelling them from Calais.



    Flemish rebels proved too tough for Brabant. With their assault on Vlaandern rebuffed, Brabant hoists the white flag.



    Lorraine, however, pushes for victory.



    Our Master of Mint comes through for us - rather early, given the Mean Time To Happen for this event. France has the advantage of being fairly Innovative early on - but this also makes these trigger a little sooner than I'd want them. As France is at +3 stability, we go for Prestige this time.



    A few months later, and our Sheriff excels also. With a nice +10% tax increase from our sheriff, and the ability to mint thirty percent of our budget without causing inflation, the French treasury overflows.



    The French fleet, such as it is, engages the Castillian navy at very bad odds. As soon as possible, the fleet retreats to occupied Andalucia. This battle was deliberate - in my experience, even occupied provinces do not count as 'active warfare', and merely holding on to the lands without any battle could result in a most untimely White Peace. This skirmish should push the clock back three years.



    Burgundy has seen better days. French, Flemish and Wallonian Patriots have decimated their country. The brave French Patriots once again assault Calais.



    With the conquest of Orleanais, we have to work to shed BadBoy points. Milan steals the papacy, but not for long. A few ducats to Cardinal della Scalla in Siena sets things straight.



    The situation in Iberia deteriorates. Rebel forces are becoming a handful.



    Luckily, we can export some of them to Aragon.



    After more than seven years of war, Castille has their first of many bankruptcies, courtesy of their large and costly fleet and absolutely no provinces to earn them money. It will be more than two decades before Castille again has any land forces, and those will be former rebels. Perhaps there should be a clause for the AI that removes a portion of their fleet at any bankruptcy, to prevent an endless cascade of them. What good is a wooden wall when it collapses on top of you?



    Time to invest the treasury. We build temples wherever we do not already have them. We do plan to do quite a bit of fighting, and random events will undoubtedly push us down from +3 stability many times.



    The French Patriots in Burgundy has proven their worth, liberating Picardie for the French crown. They've also secured Calais, but for how long?



    England is on the move again. Despite their mission of reclaiming Normandy, they seem content in leaving us alone for now.



    ...unfortunately, Leinster has allies - such as Brittany... and Burgundy. Englishmen are becoming a frequent sight in continental Europe. This can not long be tolerated.



    The Basque people of Vizcaya defects, at last. Our protracted conflict with Castille pays off.



    The English have secured Antwerpen. This is an ill omen.



    As if that was not bad enough, they dare fight France in the Curia also. Cardinal Benbow of Cumbria resists French coin, but Cardinal Wolfe of Northumberland proves a more reasonable man.



    Burgundy suffers a devastating blow - and this is none too good news for France, neither.



    Shortly thereafter, Burgundy collapses entirely, leaving them with just their capitol. Hainaut gains Artois, whilst Cambray returns to France. With the English liberating Calais, the French Patriot rebels marches on... Paris?!



    Concern turns to relief as they march past, at last settling in Anjou. Provence without military access, you say? What a shame.



    While I do not expect to fight in North Africa for some time, better exploit this option versus my nearest heathen before Hungary steals the Curia and curses the Turk.



    Rebels in Iberia are slowly getting out of hand. The treacherous Basques see fit to challenge the French mastery also.



    In response, we increase our cavalry forces.



    Having secured Anjou, the French Patriots move to the Breton capitol. While initially successful, their numbers are dwindling fast. Moreover, Vendee is a capitol, and cannot defect so easily.



    As Jean IV returns, the Patriot forces are wiped out. For their services to the French crown, we thank them. They will be missed.



    Galicia opts to swap sides, for which we are grateful.



    ...and for even more good news, Galicia immediately engages Castille in a brawl over maps, claiming Leon rightly belongs to Galicia - and thus to France.

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