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Thread: Changing provincereligion by decision

  1. #1
    French Maid [B@W] Abominus's Avatar
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    Changing provincereligion by decision

    Greetings, I tried to let the andalusians move to northafrica, but my decision seems not not work right:

    Code:
    province_decisions = {
    	Andalusier_unter_5000 = {
    		potential = {
    			owner = {
    				OR = {
    					culture_group = iberian
    					primary_culture = basque
    					primary_culture = catalan
    				}
    				NOT = { has_global_flag = andalusier_1 }
    				NOT = { has_global_flag = andalusier_2 }
    				NOT = { has_global_flag = andalusier_3 }
    			}
    			culture = andalucian
    			NOT = { citysize = 5000 }
    		}
    		allow = {
    			owner = {
    				religion_group = christian
    				innovative_narrowminded = 2
    				treasury = 500
    			}
    			NOT = { religion_group = christian }
    		}
    		effect = {
    			culture = THIS
    			religion = THIS
    			multiply_citysize = 0.6
    			set_global_flag = andalusier_1
    			owner = {
    				treasury = -500
    				badboy = 5
    				innovative_narrowminded = 1
    			}
    		}
    		ai_will_do = {
    			factor = 1
    		}
    	}
    }
    All effect occur, but not the change of the religion . Why does it change to castille, when I'm castillia, but my catholic religion doesn't change the muslims...
    Last edited by [B@W] Abominus; 06-06-2009 at 14:59.

  2. #2
    Second Lieutenant Rinmaru's Avatar
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    You need to specify a religion. "THIS" does not work.
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  3. #3
    General orwell's Avatar
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  4. #4
    Field Marshal jdrou's Avatar
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    To get around the non-working 'religion = this' command you can create a separate decision for each possible owner religion and check the owner's religion in the 'potential' triggers so he won't see the decisions that don't apply. If you do this then the 'owner = { religion_group = christian ' trigger in the 'allow' section becomes unnecessary.
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  5. #5
    Dei Gratia author dharper's Avatar
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    Quote Originally Posted by jdrou View Post
    To get around the non-working 'religion = this' command you can create a separate decision for each possible owner religion and check the owner's religion in the 'potential' triggers so he won't see the decisions that don't apply. If you do this then the 'owner = { religion_group = christian ' trigger in the 'allow' section becomes unnecessary.
    No need to go that far; it's easier to add in a couple of conditionals like this:

    Code:
    random_owned = { 
    	limit = { owner = { religion = catholic } }
    	THIS = { religion = catholic }
    	}
    random_owned = { 
    	limit = { owner = { religion = protestant } }
    	THIS = { religion = protestant }
    	}
    random_owned = { 
    	limit = { owner = { religion = reformed } }
    	THIS = { religion = reformed }
    	}
    random_owned = { 
    	limit = { owner = { religion = orthodox } }
    	THIS = { religion = orthodox }
    	}
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
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  6. #6
    Field Marshal jdrou's Avatar
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    Very nice use of scope changes. That certainly looks like it should do the job.
    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken

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  7. #7
    Dei Gratia author dharper's Avatar
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    ...Just make sure to put it in an owner scope; I forgot to mention that above.
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
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  8. #8
    French Maid [B@W] Abominus's Avatar
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    I tried it, but it does not work:

    Code:
    province_decisions = {
    	Andalusier_unter_5000 = {
    		potential = {
    			owner = {
    				OR = {
    					culture_group = iberian
    					primary_culture = basque
    					primary_culture = catalan
    				}
    				NOT = { has_global_flag = andalusier_1 }
    				NOT = { has_global_flag = andalusier_2 }
    				NOT = { has_global_flag = andalusier_3 }
    			}
    			culture = andalucian
    			NOT = { citysize = 5000 }
    			region = iberian_peninsula
    		}
    		allow = {
    			owner = {
    				religion = catholic
    				innovative_narrowminded = 2
    				treasury = 500
    				missionaries = 2
    			}
    			NOT = { religion_group = christian }
    		}
    		effect = {
    			random_owned = { 
    				limit = { owner = { religion = catholic } }
    				THIS = { religion = catholic }
    			}
    			random_owned = { 
    				limit = { owner = { religion = protestant } }
    				THIS = { religion = protestant }
    			}
    			random_owned = { 
    				limit = { owner = { religion = reformed } }
    				THIS = { religion = reformed }
    			}
    			random_owned = { 
    				limit = { owner = { religion = orthodox } }
    				THIS = { religion = orthodox }
    			}
    			culture = THIS
    			multiply_citysize = 0.6
    			set_global_flag = andalusier_1
    			owner = {
    				treasury = -500
    				badboy = 5
    				innovative_narrowminded = 1
    				missionaries = -2
    			}
    		}
    		ai_will_do = {
    			factor = 1
    		}
    	}
    }

  9. #9
    Dei Gratia author dharper's Avatar
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    Quote Originally Posted by [B@W] Abominus View Post
    I tried it, but it does not work
    That's why I mentioned the owner scope afterwards. Try this:

    Code:
    		effect = {
    			owner = { 
    				random_owned = { 
    					limit = { owner = { religion = catholic } }
    					THIS = { religion = catholic }
    				}
    				random_owned = { 
    					limit = { owner = { religion = protestant } }
    					THIS = { religion = protestant }
    				}
    				random_owned = { 
    					limit = { owner = { religion = reformed } }
    					THIS = { religion = reformed }
    				}
    				random_owned = { 
    					limit = { owner = { religion = orthodox } }
    					THIS = { religion = orthodox }
    				}
    			}
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
    Wiki
    Version 1.7.10 Standalone (October 17, 2014) or Steam Workshop

    Path of Adventure: A mod like no other
    A procedurally-generated adventure quest for EUIV
    Version 1.7.02 Standalone (September 21, 2014) or Steam Workshop

  10. #10
    French Maid [B@W] Abominus's Avatar
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    Code:
    province_decisions = {
    	Andalusier_unter_5000 = {
    		potential = {
    			owner = {
    				OR = {
    					culture_group = iberian
    					primary_culture = basque
    					primary_culture = catalan
    				}
    				NOT = { has_global_flag = andalusier_1 }
    				NOT = { has_global_flag = andalusier_2 }
    				NOT = { has_global_flag = andalusier_3 }
    			}
    			culture = andalucian
    			NOT = { citysize = 5000 }
    			region = iberian_peninsula
    		}
    		allow = {
    			owner = {
    				religion = catholic
    				innovative_narrowminded = 2
    				treasury = 500
    				missionaries = 2
    			}
    			NOT = { religion_group = christian }
    		}
    		effect = {
    			culture = THIS
    			owner = { 
    				random_owned = { 
    					limit = { owner = { religion = catholic } }
    					THIS = { religion = catholic }
    				}
    				random_owned = { 
    					limit = { owner = { religion = protestant } }
    					THIS = { religion = protestant }
    				}
    				random_owned = { 
    					limit = { owner = { religion = reformed } }
    					THIS = { religion = reformed }
    				}
    				random_owned = { 
    					limit = { owner = { religion = orthodox } }
    					THIS = { religion = orthodox }
    				}
    			}
    			multiply_citysize = 0.6
    			set_global_flag = andalusier_1
    			owner = {
    				treasury = -500
    				badboy = 5
    				innovative_narrowminded = 1
    				missionaries = -2
    			}
    		}
    		ai_will_do = {
    			factor = 1
    		}
    	}
    }
    Hm...
    If I make any fault, I do not find it...
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  11. #11
    Dei Gratia author dharper's Avatar
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    What religion are you?
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
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    Version 1.7.10 Standalone (October 17, 2014) or Steam Workshop

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  12. #12
    French Maid [B@W] Abominus's Avatar
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    Catholic

  13. #13
    Dei Gratia author dharper's Avatar
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    In that case I don't know why the code isn't working. Sorry! You may have to try the other solution written above: a separate decision for each religion.
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
    Wiki
    Version 1.7.10 Standalone (October 17, 2014) or Steam Workshop

    Path of Adventure: A mod like no other
    A procedurally-generated adventure quest for EUIV
    Version 1.7.02 Standalone (September 21, 2014) or Steam Workshop

  14. #14
    French Maid [B@W] Abominus's Avatar
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    Quote Originally Posted by dharper View Post
    In that case I don't know why the code isn't working. Sorry! You may have to try the other solution written above: a separate decision for each religion.
    Sounds good to me .

  15. #15
    Field Marshal jdrou's Avatar
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    dharper's code is working for me in a more generic province conversion decision (basically a cheat as it is right now).
    Code:
    province_decisions = {
    	convert_religion = {
    		potential = {
    			owner = { ai = no }
    			OR = {
    				AND = { religion = catholic owner = { NOT = { religion = catholic } } }
    				AND = { religion = protestant owner = { NOT = { religion = protestant } } }
    				AND = { religion = reformed owner = { NOT = { religion = reformed } } }
    				AND = { religion = orthodox owner = { NOT = { religion = orthodox } } }
    				AND = { religion = sunni owner = { NOT = { religion = sunni } } }
    				AND = { religion = shiite owner = { NOT = { religion = shiite } } }
    				AND = { religion = buddhism owner = { NOT = { religion = buddhism } } }
    				AND = { religion = hinduism owner = { NOT = { religion = hinduism } } }
    				AND = { religion = confucianism owner = { NOT = { religion = confucianism } } }
    				AND = { religion = shinto owner = { NOT = { religion = shinto } } }
    				AND = { religion = animism owner = { NOT = { religion = animism } } }
    				AND = { religion = shamanism owner = { NOT = { religion = shamanism } } }
    			}
    		}
    		allow = { }
    		effect = {
    			owner = {
    				random_owned = { 
    					limit = { owner = { religion = catholic } }
    					THIS = { religion = catholic }
    				}
    				random_owned = { 
    					limit = { owner = { religion = protestant } }
    					THIS = { religion = protestant }
    				}
    				random_owned = { 
    					limit = { owner = { religion = reformed } }
    					THIS = { religion = reformed }
    				}
    				random_owned = { 
    					limit = { owner = { religion = orthodox } }
    					THIS = { religion = orthodox }
    				}
    				random_owned = { 
    					limit = { owner = { religion = sunni } }
    					THIS = { religion = sunni }
    				}
    				random_owned = { 
    					limit = { owner = { religion = shiite } }
    					THIS = { religion = shiite }
    				}
    				random_owned = { 
    					limit = { owner = { religion = buddhism } }
    					THIS = { religion = buddhism }
    				}
    				random_owned = { 
    					limit = { owner = { religion = hinduism } }
    					THIS = { religion = hinduism }
    				}
    				random_owned = { 
    					limit = { owner = { religion = confucianism } }
    					THIS = { religion = confucianism }
    				}
    				random_owned = { 
    					limit = { owner = { religion = shinto } }
    					THIS = { religion = shinto }
    				}
    				random_owned = { 
    					limit = { owner = { religion = animism } }
    					THIS = { religion = animism }
    				}
    				random_owned = { 
    					limit = { owner = { religion = shamanism } }
    					THIS = { religion = shamanism }
    				}
    			}
    		}
    	}
    }
    If you are only allowing the decision if the owner is Catholic rather than your original 'religion_group = christian' you don't really need this complicated code; just say 'religion = catholic'.
    Last edited by jdrou; 09-06-2009 at 01:49.
    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken

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  16. #16
    Dei Gratia author dharper's Avatar
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    Quote Originally Posted by jdrou View Post
    dharper's code is working for me in a more generic province conversion decision (basically a cheat as it is right now).
    Just as a side note, there's a new trigger called "has_owner_religion = no" that would cut down on the length of your trigger considerably.
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
    Wiki
    Version 1.7.10 Standalone (October 17, 2014) or Steam Workshop

    Path of Adventure: A mod like no other
    A procedurally-generated adventure quest for EUIV
    Version 1.7.02 Standalone (September 21, 2014) or Steam Workshop

  17. #17
    Field Marshal jdrou's Avatar
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    Quote Originally Posted by dharper View Post
    Just as a side note, there's a new trigger called "has_owner_religion = no" that would cut down on the length of your trigger considerably.
    Doh!
    It's even in the triggers file in the sticky thread (added in IN 3.0).
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    Quote Originally Posted by jdrou View Post
    dharper's code is working for me in a more generic province conversion decision (basically a cheat as it is right now).
    Code:
    province_decisions = {
    	convert_religion = {
    		potential = {
    			owner = { ai = no }
    			OR = {
    				AND = { religion = catholic owner = { NOT = { religion = catholic } } }
    				AND = { religion = protestant owner = { NOT = { religion = protestant } } }
    				AND = { religion = reformed owner = { NOT = { religion = reformed } } }
    				AND = { religion = orthodox owner = { NOT = { religion = orthodox } } }
    				AND = { religion = sunni owner = { NOT = { religion = sunni } } }
    				AND = { religion = shiite owner = { NOT = { religion = shiite } } }
    				AND = { religion = buddhism owner = { NOT = { religion = buddhism } } }
    				AND = { religion = hinduism owner = { NOT = { religion = hinduism } } }
    				AND = { religion = confucianism owner = { NOT = { religion = confucianism } } }
    				AND = { religion = shinto owner = { NOT = { religion = shinto } } }
    				AND = { religion = animism owner = { NOT = { religion = animism } } }
    				AND = { religion = shamanism owner = { NOT = { religion = shamanism } } }
    			}
    		}
    		allow = { }
    		effect = {
    			owner = {
    				random_owned = { 
    					limit = { owner = { religion = catholic } }
    					THIS = { religion = catholic }
    				}
    				random_owned = { 
    					limit = { owner = { religion = protestant } }
    					THIS = { religion = protestant }
    				}
    				random_owned = { 
    					limit = { owner = { religion = reformed } }
    					THIS = { religion = reformed }
    				}
    				random_owned = { 
    					limit = { owner = { religion = orthodox } }
    					THIS = { religion = orthodox }
    				}
    				random_owned = { 
    					limit = { owner = { religion = sunni } }
    					THIS = { religion = sunni }
    				}
    				random_owned = { 
    					limit = { owner = { religion = shiite } }
    					THIS = { religion = shiite }
    				}
    				random_owned = { 
    					limit = { owner = { religion = buddhism } }
    					THIS = { religion = buddhism }
    				}
    				random_owned = { 
    					limit = { owner = { religion = hinduism } }
    					THIS = { religion = hinduism }
    				}
    				random_owned = { 
    					limit = { owner = { religion = confucianism } }
    					THIS = { religion = confucianism }
    				}
    				random_owned = { 
    					limit = { owner = { religion = shinto } }
    					THIS = { religion = shinto }
    				}
    				random_owned = { 
    					limit = { owner = { religion = animism } }
    					THIS = { religion = animism }
    				}
    				random_owned = { 
    					limit = { owner = { religion = shamanism } }
    					THIS = { religion = shamanism }
    				}
    			}
    		}
    	}
    }
    If you are only allowing the decision if the owner is Catholic rather than your original 'religion_group = christian' you don't really need this complicated code; just say 'religion = catholic'.
    I just had the catholic in the trigger, because I only wanted to test it .
    The final decision will have religion_group as trigger...

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