+ Reply to Thread
Page 9 of 10 FirstFirst ... 7 8 9 10 LastLast
Results 161 to 180 of 182

Thread: Development Diary #30 - 27th of May 2009

  1. #161
    Stupid Question, but to clarify: If you attach CAS to a corps (or w.e) then the AI will use a combination of land and air in offensives? Also, will the 'attached' go to airbases near by the HQ automatically?
    1 Clerk
    Nationality: European/British
    Religion: Atheist
    Ideology: Liberalism/European Federalist
    Issues: Free Trade/Atheism
    Militancy: 7 (-0.01)
    Consciousness: 10 (+0.12)


  2. #162
    Philosopher of the Future Alexander Seil's Avatar
    Hearts of Iron 2: ArmageddonCrusader Kings IIEuropa Universalis 3Hearts of Iron IIIVictoria: Revolutions
    Europa Universalis: RomeSemper FiRome: Vae Victis

    Join Date
    Aug 2001
    Location
    Cambridge, MA
    Posts
    7,908
    Quote Originally Posted by KommanderKhaki View Post
    Stupid Question, but to clarify: If you attach CAS to a corps (or w.e) then the AI will use a combination of land and air in offensives? Also, will the 'attached' go to airbases near by the HQ automatically?
    I think that this was the original intention for this feature, judging from Johan's words.

    I actually wonder how this works on a higher level. If I assign a bunch of NAVs to OB West, will it know to use it to attack landing fleets as soon as they are spotted? Or, if, say, I give OKW (presumably the Theater HQ that controls everything in central Europe - i.e., the midwar backwater where nothing happens on land, a prime suspect for Theater-level AI control) a bunch of STRATs, will it know to bomb England?

    I think this feature calls out for an enhancement - let us specify an "air operations profile" for land HQs, in very general terms (only 3 options are needed - support, strategic operations, air defense). Same goes for naval units under land HQs.

  3. #163
    Part Time Game Designer King's Avatar
    200k clubCrusader Kings IIDeus VultDivine WindVictoria: Revolutions
    Europa Universalis: RomeSengokuVictoria 2

    Join Date
    Dec 2001
    Location
    In Exile
    Posts
    12,478
    Quote Originally Posted by KommanderKhaki View Post
    Stupid Question, but to clarify: If you attach CAS to a corps (or w.e) then the AI will use a combination of land and air in offensives? Also, will the 'attached' go to airbases near by the HQ automatically?
    If the corps is under AI control it will.
    Nostalgia is not as good as it used to be

  4. #164
    Captain Claude Luster's Avatar
    Crusader Kings IIEuropa Universalis 3For the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Victoria: RevolutionsSemper FiSengokuVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessHoi 2 Beta500k club

    Join Date
    Dec 2003
    Location
    New York, NY
    Posts
    347
    Oooooh...looking great!
    Bonne chance!

    “Given the same amount of intelligence, timidity will do a thousand times more damage than audacity”
    - Carl von Clausewitz

  5. #165

    Borders

    Why borders are so wrong.Hoi3 is great chnace to have normal bourders.Please change european bourders and i think that Berlin is way to far on north

  6. #166
    Star Swirl the Bearded Baneslave's Avatar
    HoI AnthologyArsenal of DemocracyCrusader Kings IICommander: Conquest of the AmericasDarkest Hour
    Deus VultEuropa Universalis 3EU3 CompleteDivine WindFor The Glory
    For the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the ThroneLeviathan: Warships
    The Kings CrusadeMagickaMajesty 2March of the EaglesEU3 Napoleon's Ambition
    Victoria: RevolutionsEuropa Universalis: RomeRome GoldSemper FiSengoku
    Supreme Ruler 2020 GoldVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae Victis
    Mount & Blade: WarbandRise of PrussiaCK2: Holy Knight500k clubEuropa Universalis IV: Pre-order

    Join Date
    Apr 2004
    Location
    Mikkeli, Finland
    Posts
    6,447
    There has been about 30 billion messages about wrong borders already and your message doesn't bring up any particular problem, so there is zero change that Paradox is going to change map because of your message. If you don't have any spesific errors to point out about the map, please stop complaining!

  7. #167
    Victoria's Plastic Surgeon OHgamer's Avatar
    EU3 CompleteHearts of Iron IIIVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    V2 BetaHoi 2 BetaEU3 Collectors EditionEuropa Universalis IV

    Join Date
    Jan 2003
    Location
    In Columbus OH, but dreaming of the White Isle.....
    Posts
    17,645
    Quote Originally Posted by Baneslave View Post
    There has been about 30 billion messages about wrong borders already and your message doesn't bring up any particular problem, so there is zero change that Paradox is going to change map because of your message. If you don't have any spesific errors to point out about the map, please stop complaining!
    Or better yet wait for a few months after release for the map modders to do their voodoo and create alternative map layouts for players to use.
    Slowly working my schedule to make more time for Paradox. Have missed you all and hope to be more active here in 2013.

  8. #168
    Major Rich Oliver's Avatar
    EU3 CompleteHeir to the ThroneRome GoldVictoria 2

    Join Date
    Nov 2004
    Location
    Brighton England
    Posts
    753
    I hope targeting is including in doctrines. Targeting got smarter as the war went on, the Germans didn't target radar stations in the battle of Britain and if I remember correctly the allies never thought to take out the electricity grid.

  9. #169
    Philosopher of the Future Alexander Seil's Avatar
    Hearts of Iron 2: ArmageddonCrusader Kings IIEuropa Universalis 3Hearts of Iron IIIVictoria: Revolutions
    Europa Universalis: RomeSemper FiRome: Vae Victis

    Join Date
    Aug 2001
    Location
    Cambridge, MA
    Posts
    7,908
    Taking out the electricity grid in a country the size of Germany, relying probably on thousands of heavily defended coal power plants, many outside of the range of Allied aviation for much of the war? Not really sure about that one.

  10. #170
    Corporal
    Europa Universalis 3Hearts of Iron IIIEuropa Universalis: Rome

    Join Date
    Jan 2008
    Location
    United States
    Posts
    41

    E3

    Hi, Does anyone know whether we will get any new information out of e3 about HOI3 or any possible future paradox titles?

  11. #171
    Part Time Game Designer King's Avatar
    200k clubCrusader Kings IIDeus VultDivine WindVictoria: Revolutions
    Europa Universalis: RomeSengokuVictoria 2

    Join Date
    Dec 2001
    Location
    In Exile
    Posts
    12,478
    Quote Originally Posted by nomad19 View Post
    Hi, Does anyone know whether we will get any new information out of e3 about HOI3 or any possible future paradox titles?
    I know the answer to this one. Johan is currently living it up in LA while the rest of the team works on.
    Nostalgia is not as good as it used to be

  12. #172
    Quote Originally Posted by King View Post
    I know the answer to this one. Johan is currently living it up in LA while the rest of the team works on.
    LOL - So then its good to be the King.

    Rook

  13. #173
    General Will Lucky's Avatar
    200k clubA Game of DwarvesArsenal of DemocracyHearts of Iron 2: ArmageddonCities in Motion
    Crusader Kings IIDarkest HourDeus VultEuropa Universalis 3Europa Universalis: Chronicles
    Divine WindFor The GloryFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneEuropa Universalis III: In NomineKing Arthur IILead and GoldMagicka
    Majesty 2Majesty II CollectionMarch of the EaglesEU3 Napoleon's AmbitionVictoria: Revolutions
    Europa Universalis: RomeRome GoldSemper FiSengokuSupreme Ruler: Cold War
    Victoria 2Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae VictisMount & Blade: Warband
    Warlock: Master of the ArcaneMount & Blade: With Fire and SwordWar of the RosesCK2: Holy KnightEU Rome Collectors Edition
    500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of NationsEUIV: Conquest of ParadiseEUIV: Res Publica

    Join Date
    Jan 2007
    Location
    Great Britain, Manchester
    Posts
    2,424
    Quote Originally Posted by King View Post
    I know the answer to this one. Johan is currently living it up in LA while the rest of the team works on.
    You know what King if you get that Blue Warpaint washed off (You wouldn't get weird looks on the train for one), stock up on Coffee and make sure the rest of the team doesn't barricade the Server room. You could all work together to give us a Dev Diary of awesomeness, I'm thinking multiplayer myself.

  14. #174
    Philosopher of the Future Alexander Seil's Avatar
    Hearts of Iron 2: ArmageddonCrusader Kings IIEuropa Universalis 3Hearts of Iron IIIVictoria: Revolutions
    Europa Universalis: RomeSemper FiRome: Vae Victis

    Join Date
    Aug 2001
    Location
    Cambridge, MA
    Posts
    7,908
    I assume that E3 will bring a deluge of HoI3 information that would make a dev. diary unneeded this week. But perhaps they made one in advance?

  15. #175
    Quote Originally Posted by Alex_brunius View Post
    I hope so too, we know very little on this subject.

    Ideally there would be 3 hull types (Single engine, Twin engine & Four engine) with full freedom to balance the other parameters like defensive machineguns, fuel and bomb or cargo loads. And ofc save them as templates.
    It might actually be the way we like, look closely at this screen at IGN

    http://pc.ign.com/dor/objects/142754...page=mediaFull

  16. #176
    Philosopher of the Future Alexander Seil's Avatar
    Hearts of Iron 2: ArmageddonCrusader Kings IIEuropa Universalis 3Hearts of Iron IIIVictoria: Revolutions
    Europa Universalis: RomeSemper FiRome: Vae Victis

    Join Date
    Aug 2001
    Location
    Cambridge, MA
    Posts
    7,908
    Dude, did you just unearth a previously unseen HoI3 screenshot?! I track all info religiously, and I haven't seen that one. Good job! Now, quick, run as fast as you can to the screenshot megathread to gloat about your triumph.

    On the subject of the actual content, though, this doesn't really indicate anything about twin-engine fighters...

  17. #177
    Quote Originally Posted by Alexander Seil View Post
    Dude, did you just unearth a previously unseen HoI3 screenshot?! I track all info religiously, and I haven't seen that one. Good job! Now, quick, run as fast as you can to the screenshot megathread to gloat about your triumph.

    On the subject of the actual content, though, this doesn't really indicate anything about twin-engine fighters...
    No only did I find a treasure trove of new screen shots (look at the others ), but look closely at the screen shot.....

    Note the aircraft components look strikingly similar to the way the ships are.....

    Note the two different templates for interceptor and multi role fighters.....

    Is that a single engine airframe listing I see there? Perhapes theres other airframes to play with....

    Granted this isent concrete but this strongly implies modular aircraft design, which is what everyone wants.

  18. #178
    I probably missed it in a previous Development diary, so if anyone could point me to it, that would be cool. But will strategic bombers be able to inflict permanent damage? Or at least damage that isn't repaired so quickly?

    In Hoi2 I didn't really feel the strategic bombardment was a viable tactic against Major nations since the rebuilt factories and the such so quickly.

  19. #179
    Major Bladski's Avatar
    Hearts of Iron III

    Join Date
    Jan 2009
    Location
    Rotterdam, The Netherlands
    Posts
    588
    Well, it will still be the same I think, especially since it IS realistic. Hardly no factories were completely turned into rubble form strat bombimg, most often it was just power outages, damaged support functions or damaged equipment that caused the factory to stop production, often more quickly repaired then building a complete new factory. What is cool now is that strat bombing does what it was REALLY suppossed to do; it destabilizes the target country, making it easier to make it surrender.

  20. #180
    Philosopher of the Future Alexander Seil's Avatar
    Hearts of Iron 2: ArmageddonCrusader Kings IIEuropa Universalis 3Hearts of Iron IIIVictoria: Revolutions
    Europa Universalis: RomeSemper FiRome: Vae Victis

    Join Date
    Aug 2001
    Location
    Cambridge, MA
    Posts
    7,908
    Quote Originally Posted by Blast2hell View Post
    I probably missed it in a previous Development diary, so if anyone could point me to it, that would be cool. But will strategic bombers be able to inflict permanent damage? Or at least damage that isn't repaired so quickly?

    In Hoi2 I didn't really feel the strategic bombardment was a viable tactic against Major nations since the rebuilt factories and the such so quickly.
    The Allies bombed Germany for 2 years, yet somehow they reached peak output in 1944.

    Besides, blue emu amply demonstrated that it's possible to bomb Germany into the stone age even as the USSR. Doing so as Britain is trivial. If strategic bombing caused permanent damage, no game in HoI2 would last past 1942.

+ Reply to Thread
Page 9 of 10 FirstFirst ... 7 8 9 10 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts