Stupid Question, but to clarify: If you attach CAS to a corps (or w.e) then the AI will use a combination of land and air in offensives? Also, will the 'attached' go to airbases near by the HQ automatically?
Stupid Question, but to clarify: If you attach CAS to a corps (or w.e) then the AI will use a combination of land and air in offensives? Also, will the 'attached' go to airbases near by the HQ automatically?
1 Clerk
Nationality: European/British
Religion: Atheist
Ideology: Liberalism/European Federalist
Issues: Free Trade/Atheism
Militancy: 7 (-0.01)
Consciousness: 10 (+0.12)
I think that this was the original intention for this feature, judging from Johan's words.
I actually wonder how this works on a higher level. If I assign a bunch of NAVs to OB West, will it know to use it to attack landing fleets as soon as they are spotted? Or, if, say, I give OKW (presumably the Theater HQ that controls everything in central Europe - i.e., the midwar backwater where nothing happens on land, a prime suspect for Theater-level AI control) a bunch of STRATs, will it know to bomb England?
I think this feature calls out for an enhancement - let us specify an "air operations profile" for land HQs, in very general terms (only 3 options are needed - support, strategic operations, air defense). Same goes for naval units under land HQs.
I admit to smoking, but I never exhaled. - B. Durruti
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Oooooh...looking great!
Bonne chance!
“Given the same amount of intelligence, timidity will do a thousand times more damage than audacity”
- Carl von Clausewitz
Why borders are so wrong.Hoi3 is great chnace to have normal bourders.Please change european bourders and i think that Berlin is way to far on north
There has been about 30 billion messages about wrong borders already and your message doesn't bring up any particular problem, so there is zero change that Paradox is going to change map because of your message. If you don't have any spesific errors to point out about the map, please stop complaining!
I hope targeting is including in doctrines. Targeting got smarter as the war went on, the Germans didn't target radar stations in the battle of Britain and if I remember correctly the allies never thought to take out the electricity grid.
Taking out the electricity grid in a country the size of Germany, relying probably on thousands of heavily defended coal power plants, many outside of the range of Allied aviation for much of the war? Not really sure about that one.
I admit to smoking, but I never exhaled. - B. Durruti
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Hi, Does anyone know whether we will get any new information out of e3 about HOI3 or any possible future paradox titles?
You know what King if you get that Blue Warpaint washed off (You wouldn't get weird looks on the train for one), stock up on Coffee and make sure the rest of the team doesn't barricade the Server room. You could all work together to give us a Dev Diary of awesomeness, I'm thinking multiplayer myself
.
I assume that E3 will bring a deluge of HoI3 information that would make a dev. diary unneeded this week. But perhaps they made one in advance?
I admit to smoking, but I never exhaled. - B. Durruti
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It might actually be the way we like, look closely at this screen at IGN
http://pc.ign.com/dor/objects/142754...page=mediaFull
Dude, did you just unearth a previously unseen HoI3 screenshot?! I track all info religiously, and I haven't seen that one. Good job! Now, quick, run as fast as you can to the screenshot megathread to gloat about your triumph.
On the subject of the actual content, though, this doesn't really indicate anything about twin-engine fighters...
I admit to smoking, but I never exhaled. - B. Durruti
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No only did I find a treasure trove of new screen shots (look at the others), but look closely at the screen shot.....
Note the aircraft components look strikingly similar to the way the ships are.....
Note the two different templates for interceptor and multi role fighters.....
Is that a single engine airframe listing I see there? Perhapes theres other airframes to play with....
Granted this isent concrete but this strongly implies modular aircraft design, which is what everyone wants.
I probably missed it in a previous Development diary, so if anyone could point me to it, that would be cool. But will strategic bombers be able to inflict permanent damage? Or at least damage that isn't repaired so quickly?
In Hoi2 I didn't really feel the strategic bombardment was a viable tactic against Major nations since the rebuilt factories and the such so quickly.
Well, it will still be the same I think, especially since it IS realistic. Hardly no factories were completely turned into rubble form strat bombimg, most often it was just power outages, damaged support functions or damaged equipment that caused the factory to stop production, often more quickly repaired then building a complete new factory. What is cool now is that strat bombing does what it was REALLY suppossed to do; it destabilizes the target country, making it easier to make it surrender.
The Allies bombed Germany for 2 years, yet somehow they reached peak output in 1944.
Besides, blue emu amply demonstrated that it's possible to bomb Germany into the stone age even as the USSR. Doing so as Britain is trivial. If strategic bombing caused permanent damage, no game in HoI2 would last past 1942.
I admit to smoking, but I never exhaled. - B. Durruti
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