The game looks fantastic guys.....when will you advise on how multi-player will work over the 'net? I'm eager to get going on this with my dad & bro-in-law online.



Hehe, that's basically the direction I would prefer. I find numbers very numbing on the eye, and most really good games I own have easily accessible interfaces that make you understand what's going on intuitively.
I'm thinking, Paradox is probably going to streamline it all and make it more intuitive, but then again, they made EU3 a game of way too many numbers in my opinion (I hate the way unit sprites carry no information about the size of the unit) so I think they have to be reminded that not everyone has the temper of a Swedish bookkeeper and his love for numbers.
Agreed. Many numbers quickly become confusing and don't provide a clear view right away. For example: Do I win at 100 in all combat or only when attacking?
Why not just have a simple combat arrow showing the Direction of attack, and have it switch color or gradually fill with Green/Red (similair to the progress meter) according to how well the attack is going. Actually I even find Green/Red to colorful, black/white or at least shaded colors should work much better with the Greyish toned maps I think.
"Experience is something you don't usually get until just after you need it"
Splendid!
In the councils of government, we must guard against the acquisition of unwarranted influence, whether sought or unsought, by the militaryindustrial complex. The potential for the disastrous rise of misplaced power exists and will persist.
We must never let the weight of this combination endanger our liberties or democratic processes. We should take nothing for granted. Only an alert and knowledgeable citizenry can compel the proper meshing of the huge industrial and military machinery of defense with our peaceful methods and goals, so that security and liberty may prosper together.
Military-Industrial Complex Speech, Dwight D. Eisenhower, 1961
I really like this idea, the information is conveyed much more intuitively, and with the arrows/shields it is easier to see which provinces have units attacking or defending-I can imagine that with the square percentage thing it could get quite confusing with attacks coming from multiple angles.
Just a question, will there be an option to prioritize and pause productions?
Say I am building 10 divisions and 1 nuclear test site and the infantry costs me 75 IC and the nuclear test site costs me 50 IC. The need would then be 125 IC if I chose to click on that slider lock. But say if I only want to build the infantry and put the nucelar test site on hold for a while. That would mean that I would have to manually adjust my sliders all the time as I keep on conquering IC.
A little button like those "don't upgrade this unit" but in the production queue would mean I could pause the production of a certain unit without having to adjust sliders all the time.
Get what I am saying or is this just a silly detail?
"Smoke is the insence burning on the altars of industry. It is beautiful to me. It shows that men are changing the merely potential forces of nature into articles of comfort for humanity." W.P Rend, Chicago 1892
EU 2 Multiplayer: Monkii
It seems that there isn't a pause button in production screen.![]()