I have other things to do than trying to make sense of what you are infering that I am saying. Until you make sense, I have nothing to say.Pretty much says it right there.
I have other things to do than trying to make sense of what you are infering that I am saying. Until you make sense, I have nothing to say.Pretty much says it right there.
gixian you have full support from me too
Alright, I brought out my paint skills to visualize what I would like to see. Arrows means attack, that other shield-thing means defence. The color shows how I am doing (green for good, red for bad, yellow for uncertain).
You clearly don't understand. I was not talking about information being lost, I was talking about that battle progression and movement obviously are not displayed at the same time, which I would like them to be.
The color issue was about the fact that in one map mode red represents attack, in another it represents defence.
Agreed. Many numbers quickly become confusing and don't provide a clear view right away. For example: Do I win at 100 in all combat or only when attacking?Hehe, that's basically the direction I would prefer. I find numbers very numbing on the eye, and most really good games I own have easily accessible interfaces that make you understand what's going on intuitively.
Alright, I brought out my paint skills to visualize what I would like to see. Arrows means attack, that other shield-thing means defence. The color shows how I am doing (green for good, red for bad, yellow for uncertain).
You clearly don't understand. I was not talking about information being lost, I was talking about that battle progression and movement obviously are not displayed at the same time, which I would like them to be.
The color issue was about the fact that in one map mode red represents attack, in another it represents defence.