I find it strange none of the devs commented on the proposed alternate lay out.
They are probably working on it or something better
I find it strange none of the devs commented on the proposed alternate lay out.
They are probably working on it or something better
But i will say: Johan and the others respond extremely much more and quickly then other developers as creative assembly for example.
Can't these two be incorporated into the same? Showing the numbers adjacent to the arrows? Is there any point in not having them at the same time? I foresee frustration having to switch constantly between "Show all movements"-mode and "Show combat progression"-mode.Second on our list, is the indication and details on counters where they may be heading. Small red arrows indicate attacks, while green arrows indicate normal movement.
Sometimes as a developer you do not see the forest for all the trees. One great suggestion by the beta tester Luka, was to show combat progress on the map, where the battles are actually fought. So I went ‘DOH’, why did not I think of that, and told podcat to code it. Here’s how it looks, with red blocks indicating where you are defending, and green blocks indicating where you are attacking. The numbers indicate your progress of either losing or winning the battle.
Can't these two be incorporated into the same? Showing the numbers adjacent to the arrows? Is there any point in not having them at the same time? I foresee frustration having to switch constantly between "Show all movements"-mode and "Show combat progression"-mode.
At least do something about the colors, please. Red for attack and green for movement in one map mode, green for attack and red for defence in second mode, can be confusing.
Can't these two be incorporated into the same? Showing the numbers adjacent to the arrows? Is there any point in not having them at the same time? I foresee frustration having to switch constantly between "Show all movements"-mode and "Show combat progression"-mode.
At least do something about the colors, please. Red for attack and green for movement in one map mode, green for attack and red for defence in second mode, can be confusing.
I don't understand the problem. If you have green blocks represent attacks, red blocks represent defense, and green arrows for movement, you're not losing any information :wacko:
I don't want numbers on the map... I think it would look a lot less like some Excel spreadsheet if it would get an easier accessible display, like a row of red or green dots that let you see at a glance (from color hue) how your battle progress is going.
I mean the idea is good, but I hope they implement a nicer looking version of this until the game ships.
Attack starts = yellow, attack goes well = color turns to green, attack goes badly and starts to lose = color turns to red.
Attacks having a triangle symbol and defences having a shield symbol.
How about that?
You clearly don't understand. I was not talking about information being lost, I was talking about that battle progression and movement obviously are not displayed at the same time, which I would like them to be.I don't understand the problem. If you have green blocks represent attacks, red blocks represent defense, and green arrows for movement, you're not losing any information :wacko:
You clearly don't understand. I was not talking about information being lost, I was talking about that battle progression and movement obviously are not displayed at the same time, which I would like them to be.
The color issue was about the fact that in one map mode red represents attack, in another it represents defence.
Damn - thats uggly...
Yes.. Just trying to convey an idea.Damn - thats uggly...
No, I am not talking about that, and I have already said it once.You are talking about information being lost, and my point is that it's not...
No, I am not talking about that, and I have already said it once.
You clearly don't understand. I was not talking about information being lost, I was talking about that battle progression and movement obviously are not displayed at the same time, which I would like them to be.