But i will say: Johan and the others respond extremely much more and quickly then other developers as creative assembly for example.
(Hoi3 does not have realtime battles and still its going to be 100 times better then etw )
To be clear my comment above was a shot at members who think they should get a game customized to their every individual want and need, not in any way a shot at Johan or the rest of the Dev team.
At least do something about the colors, please. Red for attack and green for movement in one map mode, green for attack and red for defence in second mode, can be confusing.
I can suggest if you can implement the possibility to combine two or more map mode visualizations (for example the economic map and the partisans map). Then if in the intelligence map, i think would be nice to intercept also the movement of the enemy divisions and their destination province.
Just amazing, this is really shaping up.
I also second Gixian's proposal of a column battle description
Last edited by Sebbzor; 23-05-2009 at 13:00.
I cannot wait for this game.
King's reply back on page 1 implies that the arrows display at the same time, or at least thats how I read it.
Don't fight it son. Confess quickly! If you hold out too long you could jeopardize your credit rating.
need bottun on IC slider is a big
This is cool:
This is (so far) not so cool:
I don't want numbers on the map... I think it would look a lot less like some Excel spreadsheet if it would get an easier accessible display, like a row of red or green dots that let you see at a glance (from color hue) how your battle progress is going.
I mean the idea is good, but I hope they implement a nicer looking version of this until the game ships.
Attack starts = yellow, attack goes well = color turns to green, attack goes badly and starts to lose = color turns to red.
Attacks having a triangle symbol and defences having a shield symbol.
How about that?
Alright, I brought out my paint skills to visualize what I would like to see. Arrows means attack, that other shield-thing means defence. The color shows how I am doing (green for good, red for bad, yellow for uncertain).
The color issue was about the fact that in one map mode red represents attack, in another it represents defence.