Occupation Policies, there has been much talk about those stripes on the map, so let’s talk a little bit about them. Many of you have noticed the stripes to denote the difference between those provinces that you occupy and those that you actually own. We did this for some very good reasons.
One of the more unsatisfactory things with HoI2 was the end of the war, or more exactly no matter how hard you tried you never could quite get the borders looking right. Well now we part of the problem solved already. With the underlying borders sitting there we only have to worry about those provinces that change ownership like Germany and Poland for example. This cuts down the permutations dramatically, allowing a Hearts of Iron 3 post war Europe to look more like a post war Europe. Although since we don’t know what you the player are actually going to do with your game we in way shape or form guarantee that post war Europe will look like post war Europe. All we have done is set up a system that cope better minor deviations from the time line.
The other logic for this system is allowing occupation policies to vary according to the country. This is another part of Heart of Iron 2 that is rather unsatisfactory everywhere was always the same. Now you have the option of varying the occupation policy by country, the game knows where these countries are thanks to those nifty stripes you see on the map. The harsher your policy the more resources and partisans you get from a country but the less manpower and leadership. This allows you to do a number of neat things. Firstly during conquest you can throttle back the occupation policy allowing you to focus more on conquering and less on your lines of communication. The second is that there will be some countries that from an economic point of view aren’t valuable but are worth holding for strategic reasons. Take Denmark as an example, not exactly Europe’s industrial powerhouse. With the variable occupation policy you can be lighter on a country like Denmark, reducing the need for garrisons, allowing you to divert garrisons to areas of greater economic value.
The third addition is how partisans work. Instead of being an instant value, it has a base value that it gradually moves towards. So instead of being a set number it is a gradual process. This is far more realistic, instead of instant partisans the minute you occupy territory it takes time for resistance movements to organise themselves. It also means that if you decide to be nice to the people the won’t simply pack their bags and go home, the partisans will keep fighting on at the same rate for a while, until the reduction in local support reduces their operational efficiency.