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Just an idea...

Instead of having a "universal" cost for buildings (eg 0.4 gold pieces for every arena everywhere), I would attach negative income modifiers to them. Let's say you want to build an arena. Make it so that the arena reduces tax income by x%.

In Averni, the "arena" improvement represents a stadium for 1000 spectators and it costs 10% of the province's tax income.

In Rome, the "arena" improvement represents a stadium for 100000 spectators and it still costs 10% of the province's income.

Benefits: -Maintenance costs are implemented
-You don't need to create new "cheat" events for the AI. If it finds it hard to cope with the expenses, you just play with the general bonuses/maluses in the "difficulty" file.
 
An idea about civ values. If you can only make buildings increase the civ value of your entire nation, then two options present themselves:

- Make the bonus very small. Building one additional temple won't help you much, but building them everywhere will help boost things overall. So what if there's no temple in the particular border province you want to civilize? That its colonized by a nation with hundreds is proof enough that you're a civilized bunch.

- More balanced, is it possible to make whatever the value the bonus is divided by the number of provinces you have? Otherwise, big empires would have a bit too much of a leg up.
 
Good point, but I'm afraid there won't be a civilisation parameter in Imperium 2.0. I've been thinking along the same lines as you, and decided a few months ago to call it wealth instead. :D
AFAIK, wealth makes a lot more sense. To begin with, the wealth parameter will be linked to (yet another) new trade system (adapted for my new, detailed map) in which wealth makes it possible to specialise in a specific product gradually. IMO, wealth is also a lot more tangible than civilisation. It becomes rather obvious that it increases tax revenues. Finally, I also needed to remove the civilisation parameter due to the extended time line. The Greek city states would have to start with rather high civilisation values in 1 AUC, compared to other provinces, and historically these civilisation values would have to increase slowly during the coming 700 years. With no values above 100%, this increase would have to be incredibly slow. Wealth, on the other hand, can go both up and down, which makes it a better parameter. :)
 
Now that many buildings are available at the beginning of the game, the Civic Faction gets an increase of about 25% of Senate Influence due to Lack of Buildings.

I looked to see if the influence per unbuilt building was moddable but I couldn't find it. Assuming for a second that we wanted to reduce this effect in order to give the other factions a chance, any ideas for how to do it?
 
Otherwise you can make fewer buildings available at the start.

I also found the civic's going trough the rough (pun intended ;) ), while technological progress is reasonably fast. So make more buildings availble when new levels of technology are reached. Fora could be linked to trade, walls to military progress, etc.
 
Another super idea! Still, I’ve got a few questions/suggestions.

Entertainment:

Have you considered that some ancient peoples were very late to accept the idea of gladiatorial games, and some never did with any degree of enthusiasm? Do you intend the “Arena” to be available everywhere?

Also, have you considered that horse racing was more popular than gladiatorial games and that also accepted virtually everywhere? I am of course hinting at a building “Hippodrome” or “Circus”. ;)

Community:

I am not quite sure what you mean with “Stadium” – is this meant to be a horse racing track or the Greek Gymnasion? If the former, good, see above, but then you absolutely need to add the gymnasion for all provinces where Greeks live. It was the single most important building for Kreek city live and for the Greeks’ cultural identity, an educational facility, athletic exercise ground and bath rolled all in one. It is kin to the grand Roman baths, but sufficiently different – and quintessentially Greek – to absolutely warrant separate treatment. Where the Roman bath was relaxation, health and hygiene, the Greek gymnasion was hygiene, health and education (lots of it), almost totally without any representational overtones, and indispensable for a Greek citizen’s cultural identity.