How will the actions of my game and my ai help you the developers improve the ai?
I under stand the conscept just want clarity on the execution.
Will it be by player feedback, online monitoring?
"However it is still useful to you, you see it is a rather neat way to test the AI. The AI is using the exact same system, so every improvement we manage to make to player control is as improvement to the combat AI. It also splits AI testing between higher and lower level command. So if a player using AI control can drive deep into Russia as Germany and the German AI can’t then we know straight away where to focus our efforts to get more out of the AI."
I suppose the big question is does the AI cheat? Well the AI doesn’t cheat but it can do something you can’t. It can consider and evaluate more that its current plan. We don’t consider this a cheat because you will do the same, it just is able to talk directly to its theatre HQs to find out exactly what they need where as you guess these things and then find out when the plan is put into prepare. Even while the German Western Theatre is off blitzing France a higher-level AI can look at and consider a plan for the invasion of Britain and start thinking is this worthwhile, what units it will need, and start building them. How does this differ from the strategic AIs in In Nomine or Vae Victis? Well the big difference is not only does it consider other strategic possibilities, it will also remember them. It allows it to not only look at the current situation, but also has the situation changed. Giving it a new level in strategic thought.
There is an exception to this, units assigned out of position in the command structure (e.g. a division under an army or a corps assigned direct to theatre HQ) are classed as reserves and the AI will freely reassign them to where it needs them inside the command structure.
So a unit under AI command can produce units in the production screen ?
On the screen :
Why the Army has an objective but its army corps, and divisions, have not this objective ?
So a unit under AI command can produce units in the production screen ?
On the screen :
Why the Army has an objective but its army corps, and divisions, have not this objective ?
So, you can give AI control over the army group guarding the French beaches while still having full control over a few panzer divisions subordinate to the Western Theatre HQ? Now that would be historical!
So, using the screenshot as example, if you add a division directly to an army (like those 13. and 14. grenzdivision in the screenshot?) the division might be placed under command of the XIII. Armeekorps, so moved there, but still stays listed as directly under the army?
And in the screenshot the AI has decided those two divisions are better off placed on the left flank of the two corps'?
I would like of course this nice addition as long as I can turn it off.
But is it possible lets say to have the AI control a theatre while me controlling another one up to divisonal level.
So a unit under AI command can produce units in the production screen ?
Lucky beta people.No it is for beta testing. Our Betas have a very easy way of testing and providing feedback on the AI.
If you look carefully the two army corps have objectives, but no orders yet.
I would like of course this nice addition as long as I can turn it off.
But is it possible lets say to have the AI control a theatre while me controlling another one up to divisonal level.