Good question. I remember not understanding the counter icons at first (now I do). New players might find this confusing.
I am for a full control. But this feature can be useful in case of offensives occuring in multiple fronts contemporary.
A graphic question:
in the divisions information window, the type of division/brigade is rappresented using the counters style, i guess. For example the infantry division (i'm always talking about info window, not the map) is rappresented by the rectangle with an X inside.
Will you stay with this choice or you will add a more detailed icons (same as HOI2) ?
thanks and keep up the good work.
It will do the best it can with the assets you have given it.
Just like a Leader giving the broad strokes of his Strategy to his Generals.
So I can design and build my units, define policy then sit back and watch my plans evolve as my high command follows my orders...
Beautiful.
Anyway NATO symbols make it feel like a real wargame.
More detailed? Whats more detailed with HoI2 pics? There are no longer HoI2 Model types so there is no longer infantry 39/41/45 there is equipement so Infantry will be always the same it their MGs, Rifles, Artillery etc that changes the model. Pics itself arent more informative. How will you know if its Infantry or Light Infantry or something else? Soldier in the middle is always an universal soldier. By adding unit symbols (triangle for mountain or wings fo paras) is the same like staing with counter cause the difference looks the same.
OTOH you can change that by adding pics instead of those counters. Its 100% moddable.
In HoI2 it was very clear with the pictures. Like Quorthon said, they used different symbols along with the unit, which made it much more clear than looking at lines and different shapes. So hopefully they will include something similar for HoI3.More detailed? Whats more detailed with HoI2 pics? There are no longer HoI2 Model types so there is no longer infantry 39/41/45 there is equipement so Infantry will be always the same it their MGs, Rifles, Artillery etc that changes the model. Pics itself arent more informative. How will you know if its Infantry or Light Infantry or something else? Soldier in the middle is always an universal soldier. By adding unit symbols (triangle for mountain or wings fo paras) is the same like staing with counter cause the difference looks the same.
OTOH you can change that by adding pics instead of those counters. Its 100% moddable.
Actually, the Germans never ever used the term Blitzkrieg and called it something else:
IIRC, the term Blitzkrieg was coined in the mid 1930s by German journalists.
I didn't see a response to a few questions I was also curious about.
Will the AI be able to manage the air and naval forces? If so, will it be competent enough to coordinate operations with air and land/naval and air/naval and land forces?
And now for my own question,
Hypothetical scenario: I give one AI controlled HQ an order: "Take Leningrad, Moscow, and Stalingrad."
Hypothetical scenario 2: I give three AI controlled HQs individual orders such as "Take Leningrad." "Take Moscow." "Take Stalingrad."
In both scenarios the AI is in charge of the three objectives of the eastern front, but in scenario two the three objectives are given independant of eachother.
In which scenario would the AI work more efficiently and or effectively?
Have you tried to play HOI2 or EU3 the same way the AI plays it?
No pause, no hindsight, no bending the rules?
For me , let AI control all fronts, it will make the game harder and more fun to play.
Hopefully Paradox will add if options. like you can give orders to army central to attack province Y if army north controls province X