An Irishman, a Spaniard, a Czech, a Dane, an Indian and the Pope all walk into a bar...
The Bartender looks up and says: "What the hell is this, some kind of joke?!"
1399 AD (Full Size Map)
Major nations of the world have become heavily decentralized - Europe is still a breeding ground for feudalism and China is still trapped in a seemingly eternal struggle between three kingdoms. The time for war is upon us; Empires are there to be forged, the only question is who will forge them.
- France releases Normandy, Champagne, Guyenne, Toulouse and Dauphine as vassals.
- Golden Horde releases Crimea, Zaporozhie, Sibir and Kazan as vassals.
- England releases Wales, Cornwall and Northumberland as vassals.
- Lithuania releases Ukraine and Polotsk as vassals.
- Burgundy releases Flanders as a vassal.
- Austria releases Tirol as a vassal.
- Hungary releases Croatia as a vassal.
- Sweden releases Finland as a vassal.
- Castille releases Galicia as a vassal.
- China broken into Qin, Wu and Xia.
- All Irish Kings have cores on every Ireland province.
- All cardinals start under control of the Pope.
- Pirates disabled (too much lag for MP).
Rules of Engagement and Conduct:
- Remembering that we are all friends in this game, stay polite and don’t aggravate each other!
- Phony wars (for war taxes, keeping personal unions, etc) and other cheap tactics are heavily discouraged – don’t abuse the system like that…
- War should be conducted in a friendly, civil manner – if it’s clear you’ve lost a war, offer some kind of tribute for peace. Try not to abuse your power by picking on vastly weaker nations. Don’t try and annihilate a nation completely and utterly even if you do beat them. Be fair and remember we all want to keep playing.
- If someone can’t show but they insist we play anyway, try not to let their nation really change – if you’re forced into a war or they lose a war, try not to damage them permanently.
- Development for a favourable AAR storyline is preferable to power-gaming – don’t just blob mindlessly, do try and keep something resembling historicity.
- Common sense triumphs, let's just try to keep to what we feel is fair and we'll decide as a group if something is or is not fair.
- Most importantly, try to have fun – that’s what is most important in this game, after all!