Based on my Religious Migrations mini-mod, I was thinking of doing a mod that focuses on cultural migrations.
The problem is, I have no idea how to code the events without them being ultra-large, due to the enormous amount of different cultures that are present in the game (even on vanilla, let me not get started on MMP).
I'm learning new ways of coding in "paradoxian language" every day, but still, there are great limitations on what we can do without repeating large portions of code.
This is a call to all experienced modders out there: do you have any ideas on how to make a culture spread from a province to another without making a specific event for each culture?
Feedback very much appreciated on this, since I think this set of events would add a great new depth to the game.