On the other hand, in a previous dev diary, didn't Johan tell that one of the unique advantages of the Axis faction is the ability to fabricate claims? Or am I just making stuff up?
THAT I believe you are making totally up! :rofl:
On the other hand, in a previous dev diary, didn't Johan tell that one of the unique advantages of the Axis faction is the ability to fabricate claims? Or am I just making stuff up?
I admit the system is not perfect and has limitations but if you want more of Finland I guess you have to annex them. And in my opinion it isn't likely that they would have gave up more provinces than they already did.Secondly, what would happen if a Russian player wanted more then what it got historically? Those provinces Russia took weren't exactly provinces Russia had legal claims on. They wanted those to be able to protect Leningrad and some islands in the Baltic Sea for safety. So they were actually occupying those lands.
The Fins gave away that much (it was a fairly industrialized part of Finland), how much more would they have given in return for peace?
One can argue that the entire Finalnd was 'claimed' by Soviet Union because they were part of Russian Empire before (same as the way USSR gets core on all the baltic countries with M-R pact). I really don't see a problem here, Finland is already small enough, so if you want more of Finland you might as well just annex them.You could say that Finland would never have given away provinces on which Russia didn't have claims. But they didn't exactly have claims IRL on the ones they did get, they have claims on them ingame because that is what they got IRL.
Why would German player or AI get a white peace with Poland?What happens when the allies don't guarantee the independance of Poland? This can be done too with the engine, you can get a white peace and still get the provinces you got claims on.
It works as long as the winning country has claims on the losing country, the winning country is able to get those claims.
Only about 4 countries went to war to take over provinces and nations they had no claims on: The 3 Axis members and USSR. As these are major countries I'm sure they'll have events associated with them if they don't just outright annex and puppet other countries (which is mostly the case). But if you want to play some S.American minor and take strategic provinces from your neighbour with no claims and justification you are in for a rude awakening.What happens when you go to war with a country (without allies) on which you have no historical claims but go to war because you want to capture only certain strategic provinces? (Finland is actually an example of this)
mmm i dont know if i understand well.... all this means that I, as russia, dont need to rech berlin to defeat germans?? (if i break their national unity before)... i want to fight in berlin!!
mmm i dont know if i understand well.... all this means that I, as russia, dont need to rech berlin to defeat germans?? (if i break their national unity before)... i want to fight in berlin!!
THAT I believe you are making totally up! :rofl:
What happens when you go to war with a country (without allies) on which you have no historical claims but go to war because you want to capture only certain strategic provinces? (Finland is actually an example of this)
From what has been said so far, you can't keep only those provinces but leave them with the rest.
For example you are Chile, and you want to have a port on the Atlantic ocean. So you attack Argentina. But you have no cores on them except for some worthless province in Patagonia. What can you do then? If you sign a peace you will get that Patagonian province, but none of the Argentinian port cities that you actually wanted.
So you would probably need some sort of peace treaty events that conclude a peace between Argentina and you, and give you ownership of whatever it is that Chile is supposed to keep (beyond their cores in Patagonia).
It is a bit sad, but then on the other hand, regular peace treaties in HoI2 were usually weird and crappy, the AI would offer you a load of random provinces that are arranged across the map without any sense or meaning. It is no loss to no longer have this option.
However what is sad is that having no peace treaties means also no peace treaties beyond total annexation in multiplayer. Or in custom games that are ported over from Victoria, where you do not have the historical total war setup ut just some alliances.
Why would anyone want to play as Chile just to 'steal' few provinces from Argentina?
I'm assuming when you say 'sow enough discord' that you'll be doing it without actually landing troops in America. If that is the case it'll simply be impossible. That's like Soviet Union collapsing and anti-Communist government taking control after 4 months into Barbarossa.
I'm probably beating a dead horse here, but I don't see how its impossible. We know that strategic warfare can reduce national unity and I was under the impression that a low national unity may result in coups (maybe thats just Party organization?). If germany got ICBMs and started strat bombing American cities and beat off a few Normandy style landings, then I think they should be able to reduce American national unity. They could couple this with having their spies work to increase the organization of pro axis parties, couldn't they? I'm not talking real life, just purely in game terms wouldn't this be possible? Shouldn't this allow for a seperate peace?
I'm sure if you drop about 100 nukes on America dissent level will be soaring and America will just turn into a massive anarchy, but this is assuming that America won't do the same to Germany which is extremely unlikely.I'm probably beating a dead horse here, but I don't see how its impossible. We know that strategic warfare can reduce national unity and I was under the impression that a low national unity may result in coups (maybe thats just Party organization?). If germany got ICBMs and started strat bombing American cities and beat off a few Normandy style landings, then I think they should be able to reduce American national unity. They could couple this with having their spies work to increase the organization of pro axis parties, couldn't they? I'm not talking real life, just purely in game terms wouldn't this be possible? Shouldn't this allow for a seperate peace?
If the whole peace negotiation mechanism is supposed to be there to permit and support highly fantastical game scenarios such as the one above, then I have absolutely no problem with its absence from the game. I think PI is doing what it can to make the wargame more realistic, be it possibly at the expense of all possible what-if, far-out scenarios.
**- Example: Playing as a belligerent but neutral Italy I managed to carve out an empire by invading Yugoslavia, Greece, and Vichy france. I allied Hungary, Austria, and Bulgaria, but once the Soviets steamrolled Germany, all those nations magically became Soviet puppets.
Why? Because of event based peace system. Nobody can Code an event for every possible situation, so the best solution to Peace deal in HOI3 is a dynamic one that does not rely on events or set circumstances.
At the very least keep the peace negotiation. its not like it will hurt the game, the major powers AI never accepts those peace deals anyways.