This is what I am at for an items game atm, a little feedback would be nice.
US Revolutionary war theme on a ship on a return trip to the US on a warship loaded with misc supplies and gold.
Baddies are Brits and angry Hessians, the Hessians want revenge for lost brothers because of the Brits and simply to hijack the gold and warship they are on. Brits want the same for different reasons.
Seer/Priest/GA would be powers not items.
Cultist role eliminated BUT baddies can only hunt if they have a knife, knives limited. Baddies with no knife are similar to cultists and to cover for lack of cursed there will be item looting possible, thus useless baddies become useful!
Whenever someone is hunted by baddies, their items are looted. Whenever someone is hanged their items are lost.
Rum (fits the theme so hey why not) is a role blocker again.
Small pistol is a brutal power. (a player could in theory get multiple such items but can only use one, others lost)
Knives function as hunter for non-baddies and making an unarmed baddie (cultist) into an armed one (wolf) (a player could in theory get multiple such items but no benefits to be had)
Shiv allows someone to stab someone during the day but non-fatal and instead exposes whatever items that player had. Whoever is top leader at the time gets the items. (a player could in theory get multiple such items)
Bomb is a double brutal power. (a player could in theory get multiple such items but can only use one, others are lost)
Smoke bomb is a one time blessed power. (a player could in theory get multiple such items)
Poison is a one time use item that not only guarantees the victim dies but is used during the day and thus is similar to brutal but is untraceable and functions similar to hunter power if used as such. (a player could in theory get multiple such items but can only use one per day)
Leeches are a weak doctor power. (a player could in theory get multiple such items)
Opinions, also for a cursed of some sort? Maybe greedy/pirate is cursed type??
edit: Almost forgot, items can be transferred to anyone and transfers are last event to take place at night. IE early morning is the transfer for thematic purposes.
edit2: Also forgot, I am thinking atm the priest maybe checks for cursed? I might just drop the priest and put in some other role.