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What are you talking about?

You know.

Infatry
20070528072350m_HrvatskaVojska1V.jpg


Armor
y195683900254263.jpg


Fighter
7851.AIR_5F00_L_2D00_159A_5F00_ALCA_5F00_Armed_5F00_Frontal_5F00_lg.jpg



That.
Only what I used random pictures now.
 
I sent a whole site of Yugoslavian communist songs to JRHINDO a while ago, he did a song pack from it.

In the sound event there is no Yugoslavian sound pack option.
I will ask JRHINDO about this.

You know.

Infatry
20070528072350m_HrvatskaVojska1V.jpg


Armor
y195683900254263.jpg


Fighter
7851.AIR_5F00_L_2D00_159A_5F00_ALCA_5F00_Armed_5F00_Frontal_5F00_lg.jpg



That.
Only what I used random pictures now.

Ohh you mean models, well I think we should do this in later releases.
Not now.
 
In the sound event there is no Yugoslavian sound pack option.
I will ask JRHINDO about this.



Ohh you mean models, well I think we should do this in later releases.
Not now.

So we will have blank models for whole beta?
 
There is no option called like that in the sound event chain.
Or maybe you have a newer one?



Why not?
No but we will just use the vanilla WW2 ones.

Vanilla?
 

Original HoI stuff;)

Coloracheme:

Albania - Light Red
Bosnia - Light Green
Croatia - Light Blue
Serbia - Red
Slovenia -
Montenegro
NATO
Kosova
Vojvodina - Dark Orange
Herzeg-Bosna
Republika Srpska
Sandzak
Republika Srpska Krajina
Serbia and Montenegro
Federal Republic of Yugoslavia - Red
Autonomous Province of Western Bosnia
Macedonia - Yellow
Socialist Federal Republic of Yugoslavia - Red

Could you please help what colour a country should have.
 
Original HoI stuff;)

Coloracheme:

Albania - Light Red
Bosnia - Light Green
Croatia - Light Blue
Serbia - Red
Slovenia -
Montenegro
NATO
Kosova
Vojvodina - Dark Orange
Herzeg-Bosna
Republika Srpska
Sandzak
Republika Srpska Krajina
Serbia and Montenegro
Federal Republic of Yugoslavia - Red
Autonomous Province of Western Bosnia
Macedonia - Yellow
Socialist Federal Republic of Yugoslavia - Red

Could you please help what colour a country should have.


Couldn't this counter-color-scheme correspond with that of skins?
 
Last edited:
Original HoI stuff;)

Coloracheme:

Albania - Light Red
Bosnia - Light Green
Croatia - Light Blue
Serbia - Red
Slovenia -
Montenegro
NATO
Kosova
Vojvodina - Dark Orange
Herzeg-Bosna
Republika Srpska
Sandzak
Republika Srpska Krajina
Serbia and Montenegro
Federal Republic of Yugoslavia - Red
Autonomous Province of Western Bosnia
Macedonia - Yellow
Socialist Federal Republic of Yugoslavia - Red

Could you please help what colour a country should have.

Doesn't Slovenia has colour already?
You know that weird blue one.


Herzeg Bosnia- white
Montenergo- grey
Kosovo- brown
Sandzak- dark green or just green
Republika Srpska Krajina- pink
Republika Srpska- light blue
Serbia and Montenergo- red
 
No but we will just use the vanilla WW2 ones.

I don't think it's a very good idea honestly.

1) Units are important for flavor.
2) Vanilla unit stats are suited for a war of movement, not a position war like the Yugoslavian war. With those units from vanilla the war will be over in a week.
3) The structure of forces in the yugoslavian war was very different from the WWII: the units should be much smaller. If we go for 10.000 men divisions then the whole army of Western Bosnia would be 1 division. Bosnia 5 divisions...what's the point of having 1000 provinces if there is not enough divisions for them. Also tanks should be in smaller units, maybe 10 tanks...things like artillery etc which was represented with brigades in vanilla could represent independent formations.
4) We don't have anything else to do anyway until Gukan has finished the map.

So I'd say, of course we should take something as a base - not vanilla but why not the Modern Days mod which already features lots of units that also appeared in the yugoslavian wars and then adapt it slowly. For instance they don't have a T-34 model, this tank was used in the yugoslavian war. We shall add this gradually. Then we have to rename all units so that they figure smaller, 1000-men sized units. And of course find cool pics for every unit type for each country!
 
Easiset way to model this is probably to rename divisions to brigade and instead of adding a brigade to a division, you'll add an battalion to an brigade.. But since there's so extremly many provinces and there were so few who actually fought this war (compared to WW2 f.e.), perhaps it should even be battalions that are assisted by companies..

And there isn't that much work required than just to change names in corresponding .csv files so it won't pop up divisions etc but you'll probably have to add quite a few forces that were used under the Yugoslaw wars that wasn't used under WW2.

And of course, change requirments for units. If Bosnia p.e. starts with 50 manpower, you can't have one brigade/battalion cost 10 manpower... Because as we all know, the ai will just send a single militiadivision conquering almost all of the country until your free divisions are available to intercept.. It should really be a system like in EUII where it took quite sometime until the province changed owner and one had the chance to retake it.

EDIT: One quick solution I've always wanted to tri but never got around to do, is just to split everything in 1/10.

I.e. An infantry battalion costs 1 manpower (1000 soliders) insted of 10 manpower (10000).
An infantry battalion costs 0.6 instead of 6 IC
Model specific values are splitted by 10 as well
 
Easiset way to model this is probably to rename divisions to brigade and instead of adding a brigade to a division, you'll add an battalion to an brigade.. But since there's so extremly many provinces and there were so few who actually fought this war (compared to WW2 f.e.), perhaps it should even be battalions that are assisted by companies..

1000-men sized units seem a good choice: many historical units had about that size, although they were being called "brigades" or even "divisions". The attachement mecanism used to simulate brigades should be adapted to represent customisation or better equipement actually, stuff like artillery and SP-Art are better represented as independent units.

And there isn't that much work required than just to change names in corresponding .csv files so it won't pop up divisions etc but you'll probably have to add quite a few forces that were used under the Yugoslaw wars that wasn't used under WW2.

That's why it makes sence to take the MDS mod csv files - they already have most of that stuff.

And of course, change requirments for units. If Bosnia p.e. starts with 50 manpower, you can't have one brigade/battalion cost 10 manpower... Because as we all know, the ai will just send a single militiadivision conquering almost all of the country until your free divisions are available to intercept.. It should really be a system like in EUII where it took quite sometime until the province changed owner and one had the chance to retake it.

EDIT: One quick solution I've always wanted to tri but never got around to do, is just to split everything in 1/10.

I.e. An infantry battalion costs 1 manpower (1000 soliders) insted of 10 manpower (10000).
An infantry battalion costs 0.6 instead of 6 IC
Model specific values are splitted by 10 as well

I have something easier, let's just pretend that 1 manpower point does not represent 1000 men but 100 for instance. :) It's useless to split model specific values actually: since they will ALL be split by the same factor nothing will change, so we can as well keep current values.

The occupation problem can be dealt with through extremely high partisan activity values and high suppression values for the units. So if there's no unit there will be like 100% revolt risk in the area unless you have a core, which is realistic, and if even a small unit enters the area the revolt risk is lowered significantly because the locals do not dare to revolt.
 
Doesn't Slovenia has colour already?
You know that weird blue one.

Herzeg Bosnia- white
Montenergo- grey
Kosovo- brown
Sandzak- dark green or just green
Republika Srpska Krajina- pink
Republika Srpska- light blue
Serbia and Montenergo- red

I will tommarow try to match every color;)

HAX Yugos=Tito=Communist=Soviet=USSR
Nothing like one of those words in the music event?

OHH The Soviet?? Then it's better to rename it to Socialist Yugoslavian soundtrack.

And sorry if you have miss understood me but I mean only the models we will have vanilla style in BETA, you know that tiny picture thing, like SKIF and such things.

Of course we will not have divisions. Much smaller as battalions and brigades as main forces;)
 
Amarrilic. Good points... The only thing I though of then are that you have to revise province files to get corrent manpower, techs for manpower growth etc.. Just thought it was easier with splitting it. But either way, there's going to be some work with it, but nothing especially hard.

And good points of the use of brigade/battalion/company as equipment.

Mesina2.. But if you don't split the cost, you have to revise IC and give more IC and then were back to square again, no matter what the actual cost if it's dividable... Otherwise, the AI will have lot less units and if the maps going to be 1500 provinces? it will require lots and lots and lots of units to prevent the ai sending single brigades/battalions and conquer lots of land without any fight at all..
 
That totally depend from how much IC we put on the map OTOH, we can put 100 IC in Bosnia for what that matters...

I was talking about producing infatry cost.