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Thread: Yugoslav Wars

  1. #4561
    Quote Originally Posted by Hax View Post
    Thanks TeutenburgerW for helping us, your modding skills is needed
    And when you already mod, could you just look on the RSK event. What could cause it to crash the game some days after firing it. I haven't tried to via cheat fire it on the first day, please try that and see what happens. Of course when you have hopefully done the bug fixes.
    The problem with your event is this:

    Code:
    date = { day = 31 month = june year = 1091 }
    In HOI2, there are only 30 days.

    Also, is it intentional that the event should only fire once (last june) if Croatia and Serbia are at war? I guess not, so therefore I think you should add an offset (so it checks multiple times if the triggers are fulfilled and then popups the event):
    Code:
    date = { day = 30 month = june year = 1091 }
    offset = 7
    deathdate = { day = 30 month = july year = 1095 }
    This way, it will fire once Croatia and Serbia are at war.

    And yes, it works to press F12 and type "event 1003000" and it pops up.

  2. #4562
    My Ni**a Hax's Avatar
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    Quote Originally Posted by TeutonburgerW View Post
    The problem with your event is this:

    Code:
    date = { day = 31 month = june year = 1091 }
    In HOI2, there are only 30 days.

    Also, is it intentional that the event should only fire once (last june) if Croatia and Serbia are at war? I guess not, so therefore I think you should add an offset (so it checks multiple times if the triggers are fulfilled and then popups the event):
    Code:
    date = { day = 30 month = june year = 1091 }
    offset = 7
    deathdate = { day = 30 month = july year = 1095 }
    This way, it will fire once Croatia and Serbia are at war.

    And yes, it works to press F12 and type "event 1003000" and it pops up.
    Alright that can be changed to 30.

    If you will have time could you fix these things and test the event. And watch if the game crashes some days after it has been triggered
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  3. #4563
    Quote Originally Posted by Hax View Post
    Alright that can be changed to 30.

    If you will have time could you fix these things and test the event. And watch if the game crashes some days after it has been triggered
    Noo. I already spent 5 hours of my only free day of with those damn bugfixing. Now I shall enjoy a good meal and then I'm off for a couple of days of "further education" in a holiday resort.

  4. #4564
    Lt. General Supaplex's Avatar
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    Finnaly, events are fixsed. Great news.
    Yugoslav Wars

    Did administrators consider to add carma buton to forum members. +1 (reputacion)

  5. #4565
    My Ni**a Hax's Avatar
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    Quote Originally Posted by TeutonburgerW View Post
    Noo. I already spent 5 hours of my only free day of with those damn bugfixing. Now I shall enjoy a good meal and then I'm off for a couple of days of "further education" in a holiday resort.
    Alright, I can only be happy that you wanted to spend your time, thanks mate

    Supaplex did you fix it, or you mean the solution TW said?

    Also can report that all the military leader picture have been converted to 36/50 pictures, by Vax! Thanks!
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  6. #4566
    Hej Slaveni! JRHINDO's Avatar
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    lol I was really sure there would be lotsa bugs since I can even check what i make (the cant_run_hoi problem). Thank you very much for fixing them TW! I havent made tech names yet so its no bug.

    RSK event is fixed yeah!


    Ok step 2 to YW004 testing, I need someone to:
    -Make a screenshot of every tech page.
    -Play YW test scenario, play as serbia. You should have a plane wing, i want you to see what is the game distance to Maribor (in slovenia). Make a screenshot of the pop up info box.

  7. #4567
    My Ni**a Hax's Avatar
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    Some good news, I was able to test one military leader. I just need to put 1091 on the start date of all leaders.

    Screenie:



    Those symbol changes ideas are to Vax, please do them

    Notice that I tested this on 0.03, not 0.04

    JR, I will not apply and see if I can make the scenario to work as TW says it crashes. I need a patch if he have done it(TW)
    But I will try

    EDIT: Do you remmeber my oldest AAR with HoI1?
    Link
    Last edited by Hax; 24-09-2010 at 19:34.

  8. #4568
    Quote Originally Posted by Hax View Post
    I need a patch if he have done it(TW)
    http://forum.paradoxplaza.com/forum/...postcount=4559

    In the bottom of the post, is the patch to get rid of all those game breaking bugs in tech tree, units and config. However, there's still error left (probably in config) that neither I nor my validators can find, but now it runs smooth without crashing.

  9. #4569

  10. #4570
    Quote Originally Posted by JRHINDO View Post
    Thanks again TW!
    I'm not the one who made the new tech tree (that's you!) and you deserve all credit and recognition for that. I'm only glad to help out (unfortuantley, DH takes lots time currently as you know )

    Cool thing though, got it running on DH. I'll probably (help?) adapt in a later stage if there's some progress and interest.

  11. #4571
    Hej Slaveni! JRHINDO's Avatar
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    Quote Originally Posted by TeutonburgerW View Post
    I'm not the one who made the new tech tree (that's you!) and you deserve all credit and recognition for that. I'm only glad to help out (unfortuantley, DH takes lots time currently as you know )

    Cool thing though, got it running on DH. I'll probably (help?) adapt in a later stage if there's some progress and interest.

    There IS interests to port YW to DH when the mod is stable and good.

  12. #4572
    My Ni**a Hax's Avatar
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    Thank you TW and JR!

    Jr, I will see if I can take pics on the techs.
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  13. #4573
    Deceiver of Fools Vaximillian's Avatar
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    Quote Originally Posted by Hax View Post
    Those symbol changes ideas are to Vax, please do them
    Acknowledged!

    Why are you advertising your long-dead AAR?
    Quote Originally Posted by Hax View Post
    Do you remember when we couldn't write Vaximillian
    wut?
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  14. #4574
    Hej Slaveni! JRHINDO's Avatar
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    I remember when we couldnt write Alamaric (or whats his name)

  15. #4575
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    Quote Originally Posted by JRHINDO View Post
    I remember when we couldnt write Alamaric (or whats his name)
    Amallric.

    You failed even now.
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  16. #4576
    Hej Slaveni! JRHINDO's Avatar
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    Yo, so I tried my hand at the AI. Did some test files, but i have some questions. Anyone knows how do they get loaded by the game? I mean, is there somewhere to write what AI should go for what country? Must there be AI events to loaded them all at game start?



    edit: btw where is my pics HAX?
    Last edited by JRHINDO; 29-09-2010 at 13:37.

  17. #4577
    My Ni**a Hax's Avatar
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    Quote Originally Posted by JRHINDO View Post
    edit: btw where is my pics HAX?
    Somehow I couldn't see this in the post, just when I quote it
    I haven't got time right now, but in the weekend hopefully I will try and post
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  18. #4578
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    Quote Originally Posted by Hax View Post
    Somehow I couldn't see this in the post, just when I quote it
    Because he edited his post, it's obvious!
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  19. #4579
    http://www.paradoxian.org/hoi2wiki/i...dding_ai_files

    You can also define which ai file to use with the nations .inc file plus via events, but I don't have those commands in my head, so i'll get back to you on that one.

  20. #4580
    Hej Slaveni! JRHINDO's Avatar
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    Quote Originally Posted by TeutonburgerW View Post
    http://www.paradoxian.org/hoi2wiki/i...dding_ai_files

    You can also define which ai file to use with the nations .inc file plus via events, but I don't have those commands in my head, so i'll get back to you on that one.
    Wiki always help

    I found the event command, but not how to define the ai from the .inc files.

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