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Thread: The AARlander Issue #18 March 2009

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    The AARlander Issue #18 March 2009



    Welcome to the AARLANDER , AARland's monthly publication ! If you would like to write for the AARlander , contact canonized or Avernite - everyone is welcome ! Also , what's the best way to support the AARlander aside from writing ? Give comments ! Put your comments in the AARlander: Comments and Discussion Thread for our writers to read !


    Code:
    Editor in Chief: 
    canonized
    
    Editors this Month:
    trekaddict   General_BT  robou
    
    Assistant Editors on Staff: 
    Estonianzulu  ForzaA  English Patriot   Avernite
    
    Secretary:
    Avernite
    
    Contributors for This Month: 
    Avernite  Grubnessul The Swert
    robou   DarthJF   2Coats
    trekaddict  Snugglie   
    
    Cover Artist: 
    robw963
    
    Other Writers or Contributors on Staff: 
    Judas Maccabeus  LeonTrotsky  Hajji Giray I  ElidioEmperor  TreizeV
    JimboIX  VILenin jeffg006  Myth  grayghost  Kurt_Steiner  KanaX
    Mettermrck  DerKaiser AlexanderPrimus  Atlantic Friend  demokratickid
    robw963  Degeme  Duke of Wellington  The_Guiscard  Alfred Packer
    Ksim3000  General_BT   Qorten  Cyrus_The_Great     crusaderknight
    Comagoosie  Capibara  monnikje   phargle  canonized

    Last edited by canonized; 05-03-2009 at 14:57.

  2. #2
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    A stream-of-consciousness regarding a Swedish templar

    by Snugglie

    When told that his country should utilise the same technique as Sweden did during the banking crisis in the early 1990’s, namely to grant the banks great loans, President Obama – just to note, it feels very good being able to say those two words in combination – responded that: “Sweden has about four banks; the United States have hundreds.”

    Now, it made me feel small at least.

    Because frankly, save ABBA, IKEA and other four-letter combinations written in caps lock, Sweden’s impact on the world is mild if you are kind and insignificant if you’re malicious. With that in mind it was easy to feel both enthusiastic and a bit cocky as it was announced that the films based on Jan Guillou’s The Knight Templar-series would be the most expensive movie project in Scandinavian history, mainly due to the large number of background actors and replicas of armours as well as weapons. As the books in The Knight Templar-series – The Road to Jerusalem, The Templar and The Kingdom at Road’s End, followed by an epilogue named The Heritage of Arn – are among my all-time favourites, I felt extra proud: Swedish movies tend to be of mediocre quality, but with the author himself supervising the project I felt fairly self-assured.

    So before I go on to have a look at the movies themselves – note that only two movies were made, despite there being three books – I will give a short summary of the trilogy. Arn Magnusson is born the son of a high-ranking noble in Västergötland in Western Sweden and spends the beginning of his life roaming the yard and halls of his home, as any kid. However, after a fall from a rooftop – nice going, kid – where he almost dies, his mother decides that it was God that saved him and that he shall be further raised in a local monastery. There he learns writing, reading and handicraft, and by chance one of the monks happens to be a retired Knight Templar. In his care, Arn develops into, to be a bit crude, one heck of a fighter.

    Eventually, he is reluctantly let out into the real world again, gets in trouble, and flees back to the monastery. He is then let out again, and after – by pure accident – sleeping with two sisters, albeit at different occasions, he and one of the girls are to be punished. Arn is sent to the Holy Land to serve as a Knight Templar for 20 years and the girl, his beloved Cecilia, is locked into a monastery for 20 years. So it goes.

    The 20 years passes, essentially in the form of the second book in the trilogy, and I do not think I’ll spoil the series all too much when I say that they both survive and eventually, in the beginning of the third book, join up again in Sweden. The contents of these two books would be very, very long to describe, not to mention that it would be full of information that I’d rather you found by reading the books or, if necessary, watch the movie.

    Right, the movie – I was going to review that one.

    When I entered the cinema to watch the first of the two movies, Arn – The Knight Templar, I had read the trilogy – plus the epilogue, but never mind about that one – thrice, and thereby more or less knew them by heart. With that in mind, I am not really surprised that I was disappointed when walking out of the salon this first time, but the movie was really not on par with what I had expected.

    Of course they had cut out on a lot of the plot, many nuances and characters were lost, and the incomprehensible decision to only make two movies rather than three had stumped the plot and flow further. However, for a person that has not read the books and embraced their style and tale fanatically, I think it could be quite a good view. The environments look wonderful, the replicas look very genuine and some of the acting – with the hallmark performance of Englishman Simon Callow as the abbot being the most compelling – is definitely good. Likewise, some is rather bad – especially that of Sofia Helin as Cecilia. Joakim Nätterqvist works well as Arn though, and that is the main point. And hey, Stellan Skarsgård pops by at one point – who can resist that?

    All in all, the first movie will probably be a good watch for you – maybe you won’t even realise how rushed the plot is? If you like looking at funnily clad people talking a weird language you’ll probably enjoy it anyway, and according to canonized it has apparently a nice, Christian message too – I didn’t notice, I was too busy being aggravated over unmotivated exclusions of years and years of plot.

    Now comes the second one, Arn – The Kingdom at Road’s End. This time I was much more sceptical, especially as the last book is my favourite in the trilogy. Still, I managed to get disappointed.

    The last book of the series deals with Arn’s return from the Holy Land, from where he has brought gold, technology and craftsmen. Essentially, the whole book can be interpreted as a severe pro-immigration pamphlet but that is entirely erased from the movie. As is a war. Yes, a whole bloody war is erased in the movie, simply due to being too expensive! No! That is not acceptable at any level at all, noo!

    The acting has gotten better in the second movie, and the environments and props are still of some very high quality. The large chunks of erased plot and the over-simplification of a complex book’s message completely kills the movie for me – I cannot even give a relatively objective advise as to whether you should watch it or not. You’ll have to roll a die.

    Now, this could be the end of the article, me simply rowing over two movies that I essentially think are rather mediocre, especially given the amount of time, money and interest spent on their production. I do think that would be pointless though. Instead, I will give you the recommendation to read the books – yes, I know, it is so much easier to just sit down and watch the movie, but really, you are missing out on a huge reading experience. The trilogy – and the epilogue, now we can start bothering about the epilogue again! – do not only make for a very good read and tale, but also encompasses the prioritising of love, faith and duty. Colourful characters come and go at a high pace, and if you only get through the murderingly boring first third of the first book, you are in for one of the literary rides of your life.

    I could go on for ages about how much you should read the books, but I think I have gotten my point through. His name is Jan Guillou, the series is called The Knight Templar and you are a Paradoxian that, after reading the books, will deem them so fantastic that you forever will be frightened away from the movies. And then my will and work is done.

    Thus ends my stream-of-consciousness.

    Snugglie is a contributor

  3. #3
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    Scotland the Reviewed!

    By Grubnessul

    Malt whisky, claymores, red haired Celtic women, bagpipes and, of course, malt whisky, are a few of the things I have a healthy obsession for. Luckily all of these can be found in one place: Scotland. This, and the fact that Scotland seems to be the single most popular country for an AAR (there are at least three of them on the first page at the time of this writing), gave me the idea to make a Scotland themed review. So put on your bagpipe music, pull your kilt out of the closet and grab another nice malt, for tonight we’ll review no less than three Scotland AARs!

    Our first AAR today will be Kaixxor’s “HAAAAGGIS! Scottish Conquest in AAR Format for your Viewing Pleasure” which (at first impression) looks a) like a comedy and b) a lot of haggis munching. The first assumption was immediately affirmed as the AAR starts with a (little cliché) strange voice in the night. This time, however it isn’t God or Thor, it’s Bill from accounting. So far the AAR hasn’t seen many updates so it would be unfair to hammer a competing comedy AAR into the ground (well… competing… I should update Vikings more often I guess…). Anyway, the humour is dry, silly and stereotype abusing (I don’t think there are a people in the world where there are as many stereotypical things said about them as the Scottish), which is good, references are good and I just loved the Scottish accent, especially the nearly incomprehensible parts in the start. In general, this AAR cracked me open (which is of course a must for a comedy AAR.) If I really wanted to whine about something, the text is short, and by short, I mean really short (and the lack of the Scottish accent later on). Of course, you can’t expect a great wall of doom amount of text, but still, a bit more per update would be nice. But that is, of course, just picking, knowing how hard it is to keep silly dialogues funny, I can do no less than wishing Bill (from accounting) and his fellow skirt wearing, blue painted Scotsmen best of luck in his quest for world dominance and HAAAAAAAAAAAGGIS!

    The second visit to the country embodying a chunk of my healthy obsessions is far more serious: Eber’s “Scotland: A Far Cry from Bannockburn.” Let’s make one thing clear from the start, I will most certainly not complain about the amount of words in this AAR; already the prologue nicely sets a grim setting of a kingdom in distress. Again (and I think this is mandatory for any Scotland AAR) we have a wonderful Scottish accent from time to time, which gives the well-written conversations a very nice atmosphere. As any Scotsman, Eber enjoys his fighting and the battles are a real enjoyment to read as enough blood will be spilled in the first few chapters alone to make rivers of blood run down from your screen. Sexy!

    At first the kings and the other characters seem a bit flat and one-dimensional, this soon changes as Queen Mary is introduced and you’re sucked into it like there has been a huge vacuum cleaner parked in front of your house. Being totally immerged in an AAR is something that happens only rarely and it is great to see that there are authors like Eber around with their stories. I’ve had comments before that I was an awful person and managed always to find something tiny little to nitpick on, blow it out of proportion, then beat it to death with a candy bar until all that remains was nothing more than a pile of purple and red liquid which I then used to bath in while laughing a horrible, diabolic laugh and thinking of the poor writAAR who by now surely must be crying… well, actually… nobody ever accused me of that, but they could have!

    Anyway, what I wanted to write was that I couldn’t find a single thing to do this on with Eber’s story! I guess it’s no more than fair to say that there are a few AAR’s that can match Eber’s work and none of them defeat it. It’s like a good malt whisky, deep, rich, very well balanced, complicated, with a long after taste that makes you want to pack your claymore, throw yer lass over ye shoulder and march straight off to Scotland to smack the skulls of some puny Anglish!

    I was actually surprised that the AAR started nearly two years ago; all I can say is that I’m happy that it was bumped up for me to read, and to recommend it to everyone who hasn’t read it yet! (And with recommend I mean order!)

    Finally our march through the highlands have brought us to Babington-Smyth’s “Scotland the Brave (....but a wee bit cowardly sometimes....)”, something I expected again to be a comedy, but turned out quite the other way although there are a few jests around that brought a smile to my face. Babington-Smyth’s strategy is an interesting one, although outdated with NA and IN, no claymores and malt whisky for him, he moved west to lands unchartered towards the tobacco and hills of gold.

    While it is an original game, Scotland the Brave is less appealing than the previous two AARs I’ve discussed, tone is a bit dry and there is none of the sexy violence Eber treated us with, or the haggis jokes about blue faced men in skirts by Kaixxor. Of course, comparison between all three AARs is unfair and very hard to make, but Scotland the Brave just misses the flair of Kaixxor’s work or the sheer awesomeness of Eber’s tale. Part of it may be that there is little immersion, it is an AAR in its most pure form: an After Action Report; a report, not a novel. Another reason I wasn’t too found about Babington-Smtyh’s story might be the fact that it goes too easy for him. Yes it is (or was, rather old AAR again…) his first game and first AAR but he has little hardships. Now I may just a cynical bastard and sadist, but from a Scotland AAR I somehow expect a struggle for something, he just set sail to the New World, got rich and kicked arse.

    Part of this may of course be the outdated mechanics of EU3 vanilla, but now Scotland is a superpower, which owns most of the New World. For a game to play this is great fun, some of my most fun games were with France, doing just what I bloody liked and spanking everyone who disagreed. It does, however, not make a very interesting story (unless you start to meddle with timelines, secret agents and a shit load of characters and plot twists) and I fear to repeat what I said in my review of “Paris isn’t worth a Mass!” that Babington-Smyth’s Scotland is to big to make me sit on the edge of my seat, sweating like there is no tomorrow.

    I was proven wrong by Milites, though, so far he has done an excellent job to keep things interesting, so no doubt Babington-Smyth could do the same thing. Still, no matter how harsh I seem to be bashing the writAAR on the back of his head with a heavy, blunt object, his game does something what the others do not, it does inspire me to start the game up and try something unusual like this, heck maybe I’ll try the same thing and transform the entire New World into a bunch of Haggis eating, malt whisky drinking, skirt wearing dudes!

    Grubnessul is the author of There Might be Vikings out there!

  4. #4
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    You've Been Robbed!



    by robou

    Welcome, one and all, to this absolute rip off of the great “You’ve been Canonized”, comically titled “You’ve been Robbed”… yeah, very funny… Anyway, this is, of course, on kind permission from our grand master; that’s right, canonized himself. I don’t think this will need much of an introduction. Basically, I interview someone each month, get to know a bit about them, what they think of my AAR (yup, I demand to have something of value out of this!), that is Carefully Applied Force if you didn’t know, and I ask them about the projects they have going at that time, and their plans for the future. It is a familiar format to the most of you.

    As an act of gratitude for allowing me to do this interview program (though we all know it is publicity payment, don’t deny it) I decided that the first interviewee would be canonized himself. So, with no further ado, it is time for me to ‘Rob’ *sighs deeply* my first …*ahem*…victim…



    Part I: The Hochmeister
    Introducing the man himself


    Rob: Firstly, thank you for allowing this program, and also thank you for agreeing to appear as my first…victim, so lets get an introduction in to who exactly you are and what you are about. Would you introduce yourself, please?

    canonized: Sure. I'm canonized. Most people will have known me from my first (and for the longest time only) AAR Timelines: What if Spain Failed to Control the World. A while back I also happened to get the job of running the AARlander after the previous editor in chief left the forum and I'm also the founder of the Tempus Society which seeks to honour excellent AARs whilst and especially promoting new and rising writAARs

    Rob: You’re a veteran of AARland, and you must have had a couple of scrapes and experiences in your time. If you can, and believe me I can’t even remember yesterday… or was I Drunk… anyway, can you remember all those years ago what got you onto the forums?

    canonized: I do, actually. Two years ago (gosh has it been that long already?) I started Timelines on AARland and entered the fray although by then I had only come on the forum to ask questions in the EU3 section and all this. Lots of experiences mostly good but some tough times. Some of the highlights include the welcome I received from people like grayghost as well as having lots of great fun cooperating and brainstorming with others in the Tempus Society and meeting new friends that way

    Some of the hard struggles had been managing time nowadays and especially how long Timelines has gotten, but lots of the new fun things happening every now and then like new readers popping in to add a new flavour to the community always keeps me running hard and having great fun. I got to know a lot of people through the interviews I used to do once a week and that set the bedrock for further AARland integration so that was good .

    Rob: Ah yes, Timelines. As we know Timelines has become one of the highest read pieces of work on the forum, and rightly so for its length and detail. You have won awards for it for the past several years, and it didn’t appear you would stop anytime soon, unless you had ordered that Timelines would no longer be competing in the ACAs. Firstly, what brought you to the decision that you would stop Timelines running streak? It must have been a difficult choice.

    canonized: It was in some senses, but at the same time it was a good relief. As I told comagoosie, the length of Timelines is becoming a major friction point. A lot of people, especially new ones, are just skipping by Timelines because even if they might like it, they're intimidated by the length. This past ACA marks 2 years of ACA victories so I also thought that it would be a good symbolic stopping point. It would allow a lot of new writers to step up to compete and I'm really rooting for them. Plus , it would give me extra mental energy to focus on my work with Tempus and expanding the services we've been trying to do for the community from running co-op AARs to help highlight writers , to keeping the AARlander afloat with our staff , to other projects that I can't give away here yet until they're finalised.

    Rob: Yes of course, and you have been very busy helping out AARland in your time. Schemes like AARlander and the Tempus society have done much over the years to raise awareness in projects over AARland and bring members to work as a team rather than as competitors for the comments. During the time you have been in AARland, do you think the community has advanced somewhat, and how so?

    canonized: Oh definitely, I think that AARland has grown so well and it really has made it a vibrant community. With newer individuals streaming in with great talent it's really made it wonderful as the selection of AARs has grown. I don't think it's lost its casual nature either. It's been positive so far.

    Rob: And to end this section, in your personal work, would you like to tell me what inspired you so much in these last ACAs? Mainly considering the ACA Renaissance, give us some insight as to what you are thinking.

    canonized: I think the ACAs represent one of the best avenues for the advancement of a growing AARland. Unlike the weeklies which only work with one person per week, the ACAs as a nomination system goes far and beyond. It allows the awards system to be SCALED according to the population of AARland. Meaning, there is no cap to participation so all of AARland gets to participate and compete. Furthermore it allows for even a few recommendations to be visible and allows people to see that "hey , my friend robou liked this AAR even if they didn't win maybe I should check it out" in that sense , the ACAs not only award the most , but also give the most nods per year . In that sense it seems to me that it advances community participation especially as AARland grows and represents probably the best award system thus why I wanted to protect it and help it from the slump it had last quarter

    I hoped the ACA Renaissance Project which a lot of the Tempus really helped to bring to the fore would enliven the voting and we did reach a great spike in voting this quarter so turnout's been excellent. I just hope we continue that in the future and keep the ACAs alive.



    Part II: The Iberian View
    Canonized shares his views on CAF


    Rob: Ok, so now let’s talk about Carefully Applied Force. For the author of a highly detailed narrative, it must have been an interesting experience reading a highly detailed History-Book. What were your first impressions of the style of CAF, as a narrative writer?

    canonized: CAF, in my opinion, really strives to have that history book feel that I've been so used to in other AARs, but it adds the flavour of Vicky particularly to it. it has the imprint of a scale that matches the time period of the time and integrates that into its speaking style. To that end, the history reads with a kind of suspense yet a gentlemanly calculation that really makes me want to play vicky again. It's not as fast paced and 'epic' in its scope as a CK AAR history-book, for example, but it shouldn't be. It presents politics in its maturing form and in that sense it's exciting

    Rob: And have you had any personal favourite moments in Germany’s slowly advancing history yet?

    canonized: For me, it's a tossup between the careful negotiation with the French recently and the heavy handed attacks of the Russians earlier on. Both represented tense geopolitical situations that you would only get in something like Vicky and I think the ethos of the history book and the way you described the situations went very well not only in its believability but also the tension of the situation. Though I did really enjoy the little tricks with the small polish city of Krakow haha.

    Rob: Yes, I have to admit, I was very proud of myself for that. Talking of that, and thinking that that was Bismarck's earliest scheme, have you picked up on who might be the shaping characters in the suffering plot yet? I spose with this it is quite simple to see who is important. Who is your favourite character, even if we haven’t seen too many. A General? A Politician? The Kaiser?

    canonized: Hmm, that's a hard question. I'd have to say the various politicians working as an ensemble cast do it for me. I don't think I can say I have a favourite character because they seem to foil each other so well sometimes. The Kaiser makes me feel a bit stuffy, which he should since he's the Kaiser, but I like the scheming of modern politics much better. Coming from a narrative background especially when it comes to intrigue , I have my theories , but I'm a bit of a conspiracist ; I’ll wait and see ; I’d be too embarrassed to say anything otherwise XD

    Rob: Also on favourites, I try and balance out, as you put it, the ‘full tapestry of events’ going on in Germany through political, military and economic events. Which is your personal favourite topic? And which was your favourite chapter from that topic?

    canonized: Well going back to this recent chapter a bit ago about the negotiations and troubles with France. It's definitely the political that revs me up the most. Political manoeuvring always beats out military manoeuvring for me although I do enjoy war manoeuvres every now and then. I think the way each particular government worries about legitimacy , honour , prestige , and authority in a way we haven't seen in previous ages really is teased out by the text so that's definitely my favourite portion

    Rob: Moving on, you came in late reading and CAF is getting a little on the longer side now, so what tips would you give to anyone wanting to catch up but who might be put off by length or style?

    canonized: I would suggest taking it easy. When I read CAF I like to have it with afternoon tea and just sitting on the couch with my laptop raised by a few pillows next to me and just sipping while I have an AARland break. If you take it easy you can really put yourself into the Victorian Era situation and the AAR becomes a wonderful interlude to an otherwise busy life, I would say.

    Rob: Haha, I can just imagine you doing that... scary! And finally on this section, what are your guesses as to what the future holds for the newly united Germany?

    canonized: I suspect that the other powers aren't going to stay still. As I've always said throughout the AAR, I don't trust the Russian Bear and somehow I don't trust England to be anything but double dealing haha. I mean , don’t' get me wrong , I love England , but I also know they're a bit fickle when it comes to the Continent . I get this feeling that perhaps it won't be an external conflict that will threaten Germany, but an internal one especially with an Empire that large and jealous nations everywhere.



    Part III: The Sated Giant
    Canonized gives us his thoughts on Timepiece


    Rob: A prequel to Timelines? An interesting idea, but surely with Timelines still going as strong as ever, season three still in its (proportional) infancy, it is a lot of work to do two AARs. What made you decide to do a prequel, and why at this time?

    canonized: One is that I wanted to experiment. I thought this might be a way of me to try something new without putting too much into it. Second, I really wanted a way to introduce new readers and writers to the Timelines Universe without too much investment. It's definitely a lot of work and I don't update as often as I should on Timepiece, but it's a work in progress. We didn't really get to see a lot of Renault de Fronsac's life in the course of Timelines and everyone else was so young in the series so I wanted to give him a chance to show how he was like as a youth

    Rob: While we are there, I wanted to ask, why study Renault? I mean, he is definitely one of the most interesting characters in Timelines, and certainly has a few metaphorical skeletons hidden in a metaphorical cupboard, but why him over others? There are some more important to the story in a similar situation as him...

    canonized: Indeed, the Panzerkardinal was an old guy too, but I also wanted to make it a smaller scale project so I didn't want to pick the ever popular Cardinal just in case it's not as fast paced in updating as some people expect. It's really just a side project that I'd like to cultivate and explore although most of my energies are still pushed into Timelines. Renault, too, I enjoyed because of his stark intelligence so I thought it would be fun to exploit that and to add some interesting twists for Timelines readers as they might get some secrets out of Timepiece about ... the Timepiece XD amongst other things

    Rob: Talking of the main character, let’s take a look at Renault in Timpiece. It hardly seems to be the caring, loving uncle-effect Renault we know and love from Timelines. He beats people up, almost tears Brother Jean in two, has been accused of killing someone and doesn’t go to mass. What made you make Renault so… nasty, this time round? No doubt it will shape what he will become?

    canonized: Part of it was experimentation. I thought it might be nice to have a gritty character to play around with. I also wanted to lay the foundations for why he has such a complex mind sometimes (c.f. the Inferno chapters in Season II) and why he made certain decisions that weren't explained in Timelines. I thought mapping out his transformation from an uncouth young man to an adult would be a story that I could relate to in my own way. I haven't killed anyone or anything like that , but I thought a dynamic character would be more unpredictable , fun , and meaningful especially after the kind of soul-searching I've done this semester which has helped me to understand adolescent behaviour more XD

    Rob: Well on the idea of discovery, will things we discover about Renault, and his intimate knowledge about Dante and the Timepiece ect, lead us any further into understanding what is going on in Timelines? The Timepiece has always been at the very centre of the story of Timelines, and the title of this new work would suggest we are to find something about it.

    canonized: You'll definitely find out a lot more about it: things that won't appear in Timelines till the very end. It's not going to give away all the secrets, but it will definitely be a reward for those of the regular crew who want to sample the side project. Dante will also be a big feature in the ordeal since I'm obsessed with The Poet. XD

    Rob: Yes... we've noticed that…I know Timepiece is still quite short, with only three chapters and a prologue, but already, it can be noted just from the chapter titles, that surely this is to be a quite character driven narrative, unlike Timelines which was always driven by the light at the end of the tunnel and the interweaving plot lines. Equally it is so far all set around one main character, whereas Timelines jumped around plots much more. What is it like to try a different style of weaving your tales?

    canonized: You're correct that the style is a bit different. One major difference is that the Interludes are conspicuously missing from the first few chapters. It's actually quite difficult trying this style. To that end, I'm still trying out different styles and different types. I have some curve balls I feel like throwing in there ever now and then , and I can assure you though that as the chapters go on and we finish introducing some of the main characters that you'll start to see the Timelines style reassert itself …we may even see interludes soon XD

    Rob: And finally, to end the robbery of…err…information… can we expect more Timelines based writing coming soon? I mean, Timelines doesn’t look like stopping anytime soon, Timepiece is going slowly but steadily, and of course English Patriot has started Timelines: Deus Ex Machina. Is there anything to stop you?

    canonized: haha, I am actually aware of one other Timelines spinoff that's in the works. I'm really excited for EP to continue T: DEM since it's really capturing lots of Timelines themes but definitely in his voice and his own unique twist which I definitely love. I will probably have one side AAR always running about Timelines so long as Timelines continues. After Renault, if it's successful, I'll probably try my hand at Timepiece: The Adventures of Father DeWitt about a young Panzerkardinal or even a Timepiece: The Name of The Rose which would star Davout's favourite Nia Obidos XD

    Rob: Right, that just about rounds up my work here. I will leave canonized with a thank you for his participation. I will leave you all a thank you note… perhaps a chocolate on the side if you’re nice… and just give you warning that I will be committing more robbery next month. See you there!

    Editor's Note: Since it's rob's first time doing his own interview segment, we decided to print the interview in its entirety. Any future Robberies will be without the Section II included (it will be linked to) as per usual formatting for canonized style interviews.

    robou is the author of Carefully Applied Force

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    A statistical look at country selection


    By The Swert

    Have you ever wondered why people choose to write an AAR about certain nations and not others? Well I have so I decided to dig around and find some statistics which is my way of proving a point but it usually just ends up providing more questions than answers. Personally all of my AARs have involved nations that generally have only a few if any AARs written about them. I suppose I do this for the purpose of differentiation. Let’s face it, there are hundreds of active AARs on these forums and we’re all battling with each other to some degree for readership. There needs to be something that stands our AAR from the others. Well that’s my reasoning anyway. As Shakespeare once wrote, too much of a good thing may cause harm and I believe this is the case when it comes to country selection. I’ve seen numerous times when potential readers have been frustrated by the presence of yet another AAR based around a certain country. However that has not stopped certain countries obtaining substantial market share for their particular sub-forum. Could it be that variety is not the spice of life and that certain countries are just more AAR-worthy than others? Let’s find out once and for all.

    So I went searching through the libraries to ascertain just which countries were in fact the greediest in each game. There are, understandably, major differences in the results for each game. Games such as HoI1 and Hoi2 revealed that in both cases a massive 50% of all AARs are based around the 6 major powers. One might think having 149 HoI2 AARs based on Germany might be a little bit of over-exposure but I feel number 150 is just around the corner. The EU games show a greater spread with no country having a market share over 6%. When comparing to HoI it’s clear that each nation has more options and potential in the EU games and as such minors receive more attention. Turning to CK and Vicky they both have similar spreads with no country hogging more than 6% but with a slightly greater spread than the EU games. Perhaps this shows that minors have even more potential in CK and Vicky without the blobification that occurs in EU. As for Rome, well there are not really enough AARs to analyse the most popular nations but obviously Rome is a popular nation choice.


    Note some of this data comes from rather dated library sources


    Now there’s many interesting things we can read into these statistics, like for example the fact that Byzantium is more popular as an EU2 AAR whilst the Papal State is more popular as an EU3 AAR and the fact that despite its name Vicky has seen relatively few Great Britain AARs, but we must stay on point. So why is it that there can be so many AARs based around the same few nations? Well let’s examine WW2 era Germany. Yes there are a lot of AARs out there on the same nation so how do they manage to differentiate themselves? Well there’s more to an AAR than just which nation is being played, each AAR has its own unique combination of genre, mods, rules, strategy, gameplay style and writing style as well as nation. Whenever a new German AAR is released it will have at least one of those criteria different from the previous AAR which will grab the reader’s attention. In fact when you get to the sort of ubiquitous market share level as Germany in HoI then something else can occur. Since most games start out the same and readers have most likely already read a few AARs on about Germany then they are able to compare and contrast the differences between particular AARs which may create increased readership and interest.

    All of this discussion so far has focused more on the reader-side of country selection rather than the author-side, which cannot be ignored. In fact in many cases author’s will begin writing an AAR regardless of the reader’s preferences but rather because they find that particular nation to be particularly fun or otherwise noteworthy. I’d say that this is in fact more the reason as to why some nations receive more coverage than others; they prove to provide a more fun game. Now fun is very varied emotion that can be raised by many things for many people. Some might find greater fun in a challenging game such as Granada in EU whilst others attempt to conquer the world using HoI USSR or revive the South as the CSA in Vicky. This is I think what country selection boils down to; people will write about what interests them and it just so happens that certain nations seem to interest more people than others. The fact that nobody has written an AAR about Dahomey suggests either it doesn’t provide much fun for the player or has never been tested. However there seems to be some people out there that attempt to play these minnows just to see whether fun can be found in them, as it’s true to say that many people have probably never attempted them and these AARs can prove successful as well.

    So in conclusion, Shakespeare was wrong. You can never have too much of a good thing when it comes to country selection because there will also be some means of differentiation and writers might not care anyway if they find that particular nation to be fun. However to make this analysis complete we really need to get a larger sample of Rome AARs so I urge you all to go out and write one. Now when you do start one remember what you’ve read here when you’re choosing a country to play. Actually don’t do that because then that would create a causal effect and make this whole report redundant. Just go out there and have fun.

    The Swert is the author of “The Book of Saint John: Volume 2

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    Churches in Helsinki
    by DarthJF
    I’m something of a fan when it comes to churches. At best they are large beautiful monuments and works of art giving architectural splendor to areas where they are located. In Helsinki there are two churches in particular that I’m fond of and now I’ll say a bit about them.

    Helsinki Cathedral


    Helsinki Cathedral, originally named St. Nicholas' Church in honor of emperor Nicholas I of Russia and Saint Nicholas, it was renamed after Finland's independence from Russia at 1917, and is located at Helsinki Senate Square. Originally designed in neoclassical style by Carl Ludvig Engel to be climax of Helsinki Senate Square, that was largely design by him, its design was later altered by Ernst Lohrmann after Engel died while the church was still incomplete. Building for it started at 1830’s and the church was officially adopted in 1852. It its top it has large green colonna that is surrounded by four smaller ones. There are also twelve zinc statues representing the Twelve Apostles at apexes and corners of the roofline.
    On its front there is statue of emperor Alexander II of Russia, built in his honor after Alexander II was assassinated at 1881. Alexander II is still widely respected in Finland due to many reforms that he enacted to increase Finlands autonomy, such as introduction of Finlands own currency the Finnish markka and the elevation of Finnish language to equal position with the Swedish language that had been used as the language of government.


    Uspenski Cathedral


    Uspenski is the main cathedral of the Finnish Orthodox Church in Helsinki and the largest Orthodox Church in Western and Northern Europe. Its name derives from Russian word uspenie meaning Dormition, and it’s dedicated to the Dormition of the Virgin Mary. Designed by Alexey Gornostaev during the reign of Alexander II its outside follows typical Slavic architecture with the inside having Byzantine style in it. The church has one large golden dome and twelve smaller ones representing Jesus Chirst and the Twelve Apostles.

    DarthJF is a contributor

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    “Praise the lord and pass the ammunition.” - a short history of the Artillery

    by trekaddict



    In the history of warfare almost all the Branches of the Army, Navy and later Air Force of any country have been given the credit they deserve, have been enshrined in history. For the Infantry it's Alamo or Rouke's Drift, for the Tanks it's the Battle of France or Kursk, for the Navy it's Trafalgar and Midway, for the Air Force we have the Battle of Britain. One branch however is often overlooked, cast aside, really. While Infantry may be the Queen of the Battlefield, the King is someone else: Artillery. While Artillery played an important role, especially in World War One, the battles where it was predominant over any other weapon except perhaps the Machine Gun, they are rightfully remembered for the casualty rates first. Still it took a long time to reach the M777 Howitzer in the picture above. Artillery as we understand it, using a barrel, gunpowder and some sort of shot, was first documented to be used in 12th Century China, when some sort of primitive siege gun was used to break down the walls of a besieged city. By the 13th century the new weapon had filtered through to Europe, and was first used in numbers during the hundred-years war. In the beginning however they were hampered by the fact that early guns were notoriously inaccurate and also extremely weak, so that for several decades guns were mainly used to defend besieged castles against enemy siege machines. Only in the 1420s did guns get powerful enough to do more than knocking in the roof of a house. Barrels were elongated and new recipes for gunpowder developed, and the traditional formula in which the defender had the advantage dissipated, as now guns could be used to knock down walls and fortifications, hence giving birth to the siege artillery. For the next four centuries all guns followed the same basic principle: a heavy, smoothbore barrel mounted on a wooden carriage. The basic principles were all the same, although there were many varied types of Artillery in use at the time
    .

    Firstly, there is the bombard, a gun designed to batter enemy positions and fortifications into oblivion, as the name suggests. Immobile and notoriously unreliable, so unreliable in fact that the Scots lost their King James II to an exploding one, they were emplaced and could not be moved once in position. The most famous example of a bombard was used by the Ottomans during the 1453, weighing 19 tons and taking two-hundred men to emplace and fire seven times a day. Secondly, there is the cannon, or more a field gun by more modern terminology. First coined in the 15th century, it was used to describe a smaller, lighter and mobile artillery piece, mounted to a wheeled wooden carriage and drawn by animals. These lighter pieces were to accompany the Infantry forward and give support, however with the rise of musket weaponry for the Infantry, these designs became too slow and cumbersome to be able to follow the Infantry forward, leading to the almost total disappearance of cannons from the Battlefield. Artillery remained important, but the day itself was still won or lost by the clash of the Infantry. Over the next years the basic principle remained the same, and during the 1620s the cartridge as we know it, meaning a combination of propellant, in this case powder, and the projectile, was invented, and many specialized types of artillery were invented, splitting the branch into ship-borne Artillery and many others that should be well known enough to the readership of the AARlander, among them many esoteric designs like the Polish multi-barrel cannon shown below.



    In 1650 the book "Artis Magnae Artilleriae pars prima" sort of standardized gun design and doctrine, hence it was used as the Artillery handbook until the 19th century.


    Surprisingly enough the French were the first to turn Artillery into a battle-winning weapon. In the 18th century by standardizing certain parts and mechanism, turning heavy artillery from a plaything for the rich warlords into a mass-producable weapon. At the same time technical changes made the Artillery much more reliable by introducing, amongst other things, a flintlock mechanism similar to that on contemporary muskets and rifles, doing away with the touchhole, where a small quantity of powder needed to be lit with a match. This had been very vulnerable to weather, and too big a charge might make the cannon explode instead of pushing the shot out of the muzzle. Much of the early conquests of Napoleon are partly credited to this technology. In the 19th century Artillery was sped along with even more technological innovations, among them the introduction of rifling, which made the Artillery even more precise and longer ranged.


    Rifling in a 19th Century French Cannon



    Another leap was the distinction between light and heavy Artillery, and by the end of the 19th century the invention of smokeless propellants, mostly cordite, in the United Kingdom which did away with the Gunpowder set the stage for the horrible artillery bombardments of World War One and World War Two.

    In 1914 Artillery had become the primary 'Steel Fist' of the Armies, a role today taken by everyone's favourite, the Panzer. Calibres ranged from the usual field guns to monsters like the Big Bertha, designed to bombard Paris. For the next four years hours upon hours of constant fire from the biggest pieces became the norm, rendering huge stretches of land unrecognisable.


    After the war Artillery was rightfully recognized as the nemesis of Infantry, although it was threatened to be outpaced by the tank. In the early stages of World War Two, especially during the Battle of France and the early parts of Barbarossa, it became clear that traditional artillery, even when dragged by motorized vehicles, had trouble keeping up with the rapid speed of the advance. This led to the latest revolutionizing invention in tube artillery this side of GPS: The self-propelled gun. It ranged from support artillery like the Sturmtiger or Brumbär over Anti-Tank Artillery like the SU-152 to ordinary, run of the mill “Let's pound them into dust” heavy Artillery. After the war though Artillery once again seemed to be outpaced by technological advances, as the missile threatened to take over the job, and Anti-Tank guns were the first to disappear. Conventional guns however kept their place and were even adapted to new duties. The best example for this is the M65, or Atomic Annie, which was a gun loosely based on the German K5 Railway guns of the War, and became the first and only gun ever to fire an Atomic tipped shell, with about 15 kilo-tons of explosive power. It was however made obsolete when Nuclear Weapons became small enough to be fitted on tactical Aircraft and missiles.



    Today traditional tube Artillery, both propelled and not, remains a pillar of the support for the troops. Precision, speed of fire and movement and relative inexpensiveness make it an ideal arm to support the troops at close and intermediate range, letting the heart of yours truly, who still regrets the demise of the Battleship, beat higher, because here the fine and old art of gunnery is still exercised as if nothing had changed. And almost nothing has. ( Except for fire control, shells and the fact that the guns aren't dragged by horses. )


    German Panzerhaubitze 2000 SPG fires




    trekaddict is the author of “Against all Odds: The British Empire in World War Two”

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    Office of the Roman emperors
    by DarthJF

    Unlike with many other rulers in history there was actually no single office for the Roman Emperor and there never actually existed such title until during the Middle Ages when Byzantine Emperors were called Basileus Rhomaiôn. In fact the office of emperor consisted of several offices and titles concentrated in the hands of primus inter pares, the first among equals.

    The first man considered to be Roman Emperor was emperor Augustus born Gaius Octavius Thurinus and adopted son of Julius Caesar, thus later called Gaius Julius Caesar Octavianus. After Julius Caesar had been assassinated there followed series of civil wars of which Octavianus emerged victorious. With opposition destroyed in wars and conscriptions earlier Octavianus had free reign to reorganize the Roman Republic as he saw fit, while Senate bestowed him new powers and honorifics. Honorific Augustus has later become mean the emperor, and the moment when it was granted to Octavian is generally seen as the start of emperors. It’s important to note that king hating Romans didn’t in fact see Octavians rise to emperorship as an end of the Republic, as the old structures still remained. And with years of civil wars behind them people were too tired to rise against new tyrant, especially as his reign meant peace and stability. One important aspect of solidifying this new rule of one must also have been Augustus long reign, by which time very few people actually still lived who remembered the Republic before Julius Caesar crossed the Rubicon river and the civil wars that followed it.

    Even as he was sole ruler Augustus did in fact share much of his power with Marcus Vipsanius Agrippa to whom he granted almost identical powers, and in fact at times the two spilt the Empire so each one could administer one half of it. Later it became practice to have two emperors rule different parts of the realm, but in this case Augustus still remained unquestionably the sole Emperor. Later when preparing for the power transfer to Tiberius after his death Augustus made similar arrangements in favor of Tiberius.

    After Augustus death the power was handed down hereditarily within the Julio-Claudian Dynasty with emperors Augustus and Tiberius being proclaimed gods after their deaths. Caligula took this one step further and declared himself god while still living. Much later it became common practice, but at the time Caligulas actions were seen scandalous. Caligula was arguably mad and ended up being killed by his bodyguards the Praetorian Guard. After his reign many senators actually supported the return for Republic, but Praetorian Guard that killed Caligula declared Claudius the last male member of Julio-Claudian Dynasty as an emperor, so the Republic was not restored. Ruling dynasty ended only one generation after Claudius however, as emperor Nero was usurped and killed. After Nero’s death there reined chaos, with the year seeing four succeeding emperors, until emperor Vespasian rose to power starting first new dynasty.

    It became practice that ruling emperors heir would be given the title of Caesar, thus being in practice junior Emperor, with the senior one holding the title Augustus. During third century Rome fell into series of civil wars that lasted almost a century with military emperors rising and falling. This ended only after emperor Diocletian reformed the office and split the empire to Eastern and Western half between two emperors and their own junior emperors. This gave Romans four emperors in all and introduced the system known as Tetrarchy. This came to an end when Constantine the Great conquered first the Eastern and later Western part of the empire. Constantine also ended the persecution of Christians and paved way for Christianity to becoming the official religion within the empire, and with the city of Rome having slowly lost its importance during earlier years, he transformed the empires capital to Constantinople that was built over old Greek colony of Byzantium.

    After Constantine’s death both the Christianization of the empire and it’s division to Eastern and Western part continued, with Theodosius I being the last to rule both half’s. Western Empire was continually threatened by barbarian invaders and it’s emperors lost power to military leaders and barbarian kings until it was finally overrun and office of emperor in the West died out. Meanwhile the Eastern Empire continued for thousand years under the emperor’s centralized rule. Emperor’s title was later reinvigorated in the West under Charlemagne’s empire and continued later as the title of Holy Roman Emperor until 19th century.

    DarthJF is a contributor

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    February Awards

    by robou

    So awards… awards. Oh yes, I have to tell you who has won them. This month gone, February, a short one, but no less filled with awards, so without further ado let us begin. I think we’ll start with Best Character Writer of the Week, CWotW for any gamers out there, for no apparent reason.

    On the very first day Farquharson, a name which is very easy to pronounce wrong with terrible connotations, won this award for his AAR the Annals of the Arnungane.

    He passed it onto Cartimandua, one of the few women writers on the forum and the happily married wife of forumite AlexanderPrimus. She won this for her, sadly, slow updating AAR Daughters of the Dragon.

    She gave it too… what is that stunning name, the handsome man with amazing writing talents. How could I mistake, MEE!!!! MWHAHA… sorry, I’m seeing a councillor. I won it for the characters in Correspondence.

    Next let’s move onto Fan of the Week.

    Again we were having a running start in this with the award being given on the first day of the month to Eams who thought to get canonized to remember to tell him to pass on the award. Stepping on thin ice there mate…

    Anyway, he gave it to Alfred Packer, a much better comedian than myself so I won’t say anything insul… witty about him.

    He gave the award over to The Swert, whose name’s connotations we have yet to fully understand.

    He passed it onto one of the greats of the forum, Coz1, who I have always imagined to be a giant, don’t ask why, my mind is… well, and he graciously gave it to volksmarshall, a rare first timer for this award and who apparently reads my AARs for enjoyment. You do know I submitted them to Guantanamo Bay as use for torture, but it was so inhumane they shut the whole thing down don’t you?

    And you won’t believe this but the Writer of the Week ALSO started off at a run on the first day with Coz naming PrawnStar, whose name is often… well… you get the picture.

    He gave it to unddu, who I can’t work out exactly how to pronounce, but its no matter because I’m English so don’t have to pronounce Dutch names.

    Alfred Packer won his second… or is it first?… who cares, award when the Dutchman gave him WotW (Gamers).

    He then gave it to FallenMorgan, who, with his faithful friend Clip, has probably gone through more AARs than I have friends. That said, no great achievement. *starts counting on fingers*

    The Weekly AAR Showcase was dominated by HoI2. Storm501 won it first with some AAR about having a WIF… beats me, though looking at his name, it hardly seems surprising.

    He then handed it over to th3freakie, who must be a gamer to have a name like that. And that’s where the award ends, because he has decided not to give it to anyone else, or maybe the Helicopter blew up, I have no idea. But just GIVE US BACK THE GODDAMN AWARD!!! *ahem*.


    In other news VictAARian Crosses went as such. Gold to MEEE, Silver to some guy called Morgan who has fallen somewhere, and Bronze, surprinsgly, to Kaxxior’s mad Prussian/dog Emperor. We had expected more votes for that.

    thrasingmad’s Winged Hussars stormed to victory in the CrusadAAR’s Chalice with English Patriot and his Woodhouse Dynasty taking the SilvAAR goblet, and Paranoid Tsar’s Russian Empire taking Pewter.

    In the Golden CeasAAR, there were only three AARs competing, so there wasn’t much room for doubt about getting a medal. Alfred Packer took first place, Yoshino second and Yozhik third.

    HoI2 is so badly organised that no competition took place, Eu3 competitions are still underway and Diplomacy… *hay tumbles by*


    robou is proud author of The West - Land of the Midnight Sun

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    The human part of power

    by Avernite

    Many an AAR will suffer from a simple issue: the AI will never act like a human. So how, then, would humans react when the country played by the AAR writer is becoming ever more dominant, as is often the case in an AAR?

    To study that issue, I will rather than try to use history, use games. Online games give insight into how humans act when presented with power to use without much consequence (as, indeed, would be the case to some medieval rulers: who cares about the peasants, anyway?). They show some insight into human response to overwhelming power, power with balance, and plain anarchy.

    The simplest response when faced with overwhelming power, and this is seen often, is simply whimpering and falling on your knees. Even when death is of little consequence, it will still harm a player's ability to act when he is defeated, and thus avoiding the ire of a great power is preferable. This mechanism often reinforces an overwhelming power, as those who fall on their knees will henceforth be loyal peons of the power, with one significant caveat: when trouble arises, real humans break ranks in droves when they only supported power.

    Imagine a game of CK where three quarters of your provinces defect when your amazing empire goes to war with the last real opposition remaining. Sounds like fun? Maybe not, yet it's what humans might do.

    There are, however, other responses. Some will stay loyal to a fault, believing your earlier success a sign of greatness, and others will hate you even though your power overwhelms them. Only when the loyal outnumber the haters and the kneelers is a hegemony safe, and with humans that situation hardly ever occurs.

    A local hegemon, akin to medieval China, will often cause a quite different response: its enemies will withdraw to the periphery and seek to overthrow this ruler from the fringe. In history, of course, this was often impossible as the very reason no power could be projected was that this fringe territory was plain useless, but when given the chance in games where the fringe is only relative, such enemies will often overthrow the power in one swoop, only to subsequently establish a new hegemony.

    And, as perhaps the most interesting state for the initial part of a game of EU3, widespread anarchy leads to terrible violence, which results (if logistics are limiting) in the establishment of local rulers or (if there are no logistics to speak of) in the establishment of one great hegemon.

    So then, where does this leave the pinnacle of all powerstructures, the balance of powers?

    I would argue this is in fact an inherently unstable situation in all but one case, which I will mention later. Why is such a balance unstable? Because when powers are balanced, defection pays off for the first to switch sides, resulting in one side being crushed and its resources dispersed among the winners (including the defector(s)). Certainly, defeating the losing side may be a costly affair initially, and the losing side may not be destroyed entirely when the winners bicker over the spoils, but the old balance will be gone.

    So how, then, did history have a period that was referred to as a balance of powers? I do not seek to explain history, but a few points that rarely appear in games existed in history. First of all, armies after the renaissance very well could stay together on campaigns through large parts of Europe, but the french kings could hardly rule Krakow from Paris. Thus, the ability to project power without direct gains in power (and thus loss to others) existed. This means that, say, the Dutch could intervene to protect Denmark from Sweden, but thus only changed the dynamics among two nations that were still not Dutch power. Second, things are much slower in real life. Suppose you had this masterplan to split Europe (or just Prussia) with your buddies? Too bad, one of them died, and his successor likes your foe better. In games, on the other hand, quick powergrabs are exactly what we do.

    And (a fine point which will probably cause much discussion) I might say the situation was more like a regional hegemony under the Brits than a balance of power, and a hegemon CAN enforce balance of power among its underlings.

    What does this whole story have to do with AARs, you might ask? Well, I'd say, you might just get an idea or two for how to describe that badboy war, or why your super-duper regent just lost power: people don't like others holding power, and they saw your weakness. Real humans don't act like a computer, and their response to overwhelming power is just what might be real for you.


    Avernite is a contibuter to ToH2: The Olympian Rebirth

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    A world without Hearts of Iron!

    An article for the AARLander


    by 2Coats

    27 February 2009

    MARCH, my least favourite month. And March 3, is no ordinary day. March third signals my sixth birthday on these forums. Six whole years..... *blows whistle* *sounds horn* *throws confetti* *waves sparkler* I detest anniversaries with a passion. Almost as much as I loathe Marmite. But wait a minute.....

    Ask yourself. How often does the opportunity present itself to ponder. To assess what could have been. For when can we afford to expend the energy and that rare commodity – time, to dwell on past events. Should our minds not be encouraged to wonder along infinite streams of consciousness?! To zip in and out, to dance, along forgotten avenues of discarded possibilities. When then, if not on days like these!

    Is there a correct time, to glimpse at the aborted machinations existing in alternate realities. Like the very games Hearts of Iron [or any other great Paradox title for that matter] that we play. Another plausible metaphor for reality's structure. Just as no two games are ever the same, no two reality can be identical. Choose event option A and go one way. Choose option B and travel down another road of circumstances.

    Imagine then..... I know this will be difficult, but try. Close your eyes. Relax. Slow your heartbeat. Empty your mind. Clear them of thoughts. Force down your fears. You know what I'm going to say. But urge. Just do it. Imagine, what-if ....... *takes a deep breath*, say ....., that Hearts of Iron were never to have been made! Holy smackeroonies. Argh!! Blasphemy! *heart skips a beat* There I said it! I knew what was coming, but still, my heart shrank in misery, my soul recoiled in horror. Come what may, I *will* contemplate this abomination, at least for the duration of this article. Even if, my mental faculties are permanently scarred in the process. No medals please.

    Don't you know how difficult that was to type?! Well - OK - maybe you do! Well if you are as much of a fan as I am, you definitely know! It isn't something to contemplate on any ordinary day, but as I said earlier, this is no ordinary day. This is an anniversary after all. My forum anniversary. I urge you, suspend belief, if only for the duration of this article.

    So what would this alternative realm of existence have amounted to, without the greatest grand strategy, perhaps even “best” game ever to be set during World War II? What if some cruel quirk of fate had decreed, that Hearts of Iron were never to have been made?
    The thought doesn't even bear consideration. Yet, what if EU III were to to have been developed straight after?! Instead of games thousands of games attempting global domination as Nazi-less Germany, would we be playing Europa Universalis four or five? Furthermore, what about Victoria and Crusader Kings....., would these ever have seen the light of day?

    Perhaps though, the development team would have decided that their preference to become goat-sacrificing rock-stars or even better accountants, was more dominant! What if the design for Hearts of Iron had never left the health-warning plastered cigarette packet. What would we be doing right now? Something more constructive perhaps?! Or just playing something else to kill time and fill the void.

    Maybe like me, you would be replaying games of a reincarnated Panzer General II. Panzer General V? Or would it be games of Talonsofts great masterpiece - Eastern Front II, or the phenomenal operational-level equivalent: The Operational Art of War. Something else perhaps, with even more detail, like War Plan Orange for instance. Then again, perhaps we would be playing a real-time strategy wannabe? A strategy game in name only, but really a tactical simulation of warfare in sheep's clothing!

    Would we miss reading [and writing] those enthusiastically chronicled After Action Report's that appear with more frequency than mother driven S.U.V, during the school run, ? Would we miss, the passionate criticising the points of view of our brethren and having our dialogue criticised in turn?! Even if it is sometimes done to a point beyond acceptability. Moreover, for those of us who love to sculpt Paradox's raw creation, with tenderness and care. Crafting custom augmentations onto what could be considered the modern-day equivalent of the Mona Lisa. Yeah OK.... just kidding! Not to mention the hours spent playing multiplayer or being involved in the betas.

    What kind of a world would we be living in, if there we're no Hearts of Iron?! Would we be empty with despondency? Busy with other games? Or perhaps, busy spending our time on more D.I.Y or seeing the in-laws? No doubt, some of us would be more attentive to our partners. While some of the younger breed would be busier enhancing their academic prowess, by spending more time on their homework. What would our world be like, were it not for the people engage with and share our passion with?

    I for one am very grateful to Johan and everyone at Paradox for creating these masterpieces of entertainment. For what would it be like? A world without Hearts of Iron.....

    The thought doesn't even bear considering!

    2Coats


    The End


    2coats is a contributor

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