I wanted the setup to have the following effects:
I wanted the unbalanced packs and unbalance hunt days (the Oldtimers hunted 2 out of 3 days) to cause a feeling in the Young Guns pack that there were three really big packs and later when only they and goodies died to make them feel everyone else alive were a member of an opposing pack. Now k-59 got killed so early I don't know how much confusion this caused.
I also wanted the unbalanced pack/hunting to mess with any vote analysis but unless there were vote analysis only circulated in PMs that didn't work out as intended.
As I have pointed out earlier in this thread (vote) analysis is already quite difficult in the big game (even if the set up is symmetrical). There are simply too many players who are inactive to give it some significant worth. An asymmetrical set up makes this only worse. In this game I didn't use it and I doubt it was used by other players.
With the no seer but 7 seerish powered villagers I wanted to see if the goodies could organize the seer scans they had effectively. I thought if they did they might get a really large JL going but with the threat of baddies with "touch of evil" I hoped to get enough paranoia going to make it not too powerful. I never thought that the sorcerer might be fooled to not use the "touch of evil" because he wanted to find the nonexistant seer.
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I received only limited information from the previous sorcerer (and when I see his scan list I understand why) and he wasn't in touch with the wolfs.
After muttoneer died (unfortunately the wolfs didn't contact him and he received my request (in a 2nd PM) to post the info in the thread, that Byakhiam was the priest ,too late) I had the feeling that the chances to get in touch with the wolfs were gone. My plan was then to find the seer and post that in the thread.
When I got the feeling that the JL were playing with the remaining baddies, by not outing them, but just voting for them (I thought I was scanned by the priest), I decided that I had to share the information I had. I'm wondering now how big the JL really was, probably not that big.
I'm actually quite pleased with the Day 1 voting for a bonus skill that I felt forced into introducing. It made everyone have something to do on Day 1 when normally only the important people have orders to send. What did the rest of you think?
This was a nice add-on.
I have always wondered why the big games always start with a night. Most players have nothing to do and it extends the period between signing up for the game and the actual start of the game. Furthermore one player is eliminated without even participating in the game, which I consider a pity.
Therefore I would prefer day starts, but voting for an additional trait is the second best option. It surely is better than having nothing to do on the first day.
Some other points :
1- I am pleased that the roles and traits were mentioned again at the start of the game. This will make it easier for new players to participate in the game. It also reduces confusion, although you compensated that enough by your asymmetrical setup.
2- I wonder if substituting 7 persons with seerish powers for the seer is such a good thing. It most likely prevents the creation of a big JL, and analysing and taking risks in contacting others become more important. I'm personally not against that (in fact I like it), but it also requires more active players.
And that I was missing in this game, although I can't blame you for that.