An aviation mapmode would be awesome. So I can check out my coverage in a dynamic fashion. It would be pretty AWESOME.
Also, in the US they use a 400-degree system while the rest of the world uses a 360-degree circle. Radians are foreign for everyone
Good work in progress..
I think that for the Air combat, developers could use a system similar to that they use for naval warfare. I explain better:
- Elimination of squadrons brigades (maybe they already will do that).
- Making the composition of a Squadrons group relevant: for example a group formed by TAC e FIG squadrons will suffer penalties if encounter a group formed by only FIG.
- Introducing the positioning mechanics: this is to simulate the different formations, altitude and speed FIG used in WWII (Battle of England for example) to try to engage the enemy in the better way they can. Maybe the "engage tactic" could be developed by different air doctrine technology trees (such as different naval doctrine trees). (Another example is that the Japanese "Zero" was the best FIG in the Pacific theatre in 1941, better in armament and manoeuvrability than its direct competing US FIGs, but after the initial great success it lost its advantages because of a superior use of air tactics adopted by US FIGs. However used by experienced pilots, the "Zero", was still a mortal weapon ---> this introduce the next step)
- Increasing the importance of detection and pilots (squadrons) experience
That's it.