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What is to say, that because we see an air wing counter moving through the map, that this represents the entire wing. We could just as well assume that that counter is an abstraction intended to represent the patrols and that, similarly, the fuel supply consumption is taken as the average of the what is needed for the patrols and what is needed for the occasional fight.
 
@potski
That would be the best solution - movement on regional even though fighting eg: attacking only 1 province.
OTOH we thought that there will be more regional abstraction eg: forts but they are back on provincional - see the screen and the Germany/Holland border.

Another thing is - will there be wings created of squadrons? Maybe air reserve will be unassigned squadrons and those in wings beign replaced by them? Thats what would be nice IMO. Wing would work as fleet and squadron be the building element. So the wing should be always able to operate - no matter how high would be the losses on squadron level.
 
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Yes, this is what Johan said in Dev Diary #10:
Originally Posted by Johan View Post
"Firstly we have added the infinite order, for something like convoy escorts, you send you fleet out and the order will run indefinitely. With an added twist, each naval base can also be set up with a pool of reserves. These sit in port, repair if they need it, upgrade if they can, but when ever a fleet that is on an infinite order needs to return to port these ships will be used to replace them (providing they are of the same type). Thus if your ships, have low org, or are damaged, rather than having to go to all the trouble of sending a different fleet out on exactly the same order the system will take care of this automatically. What we’ve tried to do is hold down the planning overhead for your missions, yes you may want to go back from time to time and adjust them, but as long as things are going ok you can leave your naval units to get on with it."


Well as far understand this, it just means that endless patrolling units can be reinforced, when forced back to base due to exhaustion.

That would not be an interception on demand.

It would simply continue sensless patrolling by everything afloat or airborne.

Regards
 
OTOH we thought that there will be more regional abstraction eg: forts but they are back on provincional - see the screen and the Germany/Holland border.
I still don't agree with this, and still don't believe it. The icons are clearly situated in a province, not a region. The fact we haven't seen more then 1 icon in one region doesn't say anything in Alpha status.
 
Well as far understand this, it just means that endless patrolling units can be reinforced, when forced back to base due to exhaustion.

That would not be an interception on demand.

It would simply continue sensless patrolling by everything afloat or airborne.

Regards

Johan said:
... Once the patrolling ships find an enemy they don’t seek to engage (unless the odds are very good), instead they will try to trail the enemy, keeping it in contact until heavier ships come along to help out. Note the trailed ship has a chance of detecting its shadow and trying to sink it before help can arrive. The final piece of the puzzle is the naval intercept order, this is for your big fleet, and they sit in port waiting for the enemy to be found by your patrol ships. As soon as the enemy is positively identified and they like the odds (which you determine) they will sail off and try and sink them.

this IS an interception on demand.
 
Gradians was a system developed to simplify degree calculations, 90 degrees is equal to 100 Grads. They are both the exact same, although Gradians are not commonly used by the scientific community, American, or elsewise.

Gradians are radians for grad students ;)

If you think about it, damaging infrastructure by logistical strike was just an abstract way to attack supply chains and affect enemy ESE/org regain. Now we will be able to skip that and actually get to those supplies being transported.

Damaging the infrastructure is a longer-term effect compared to destroying the supplies. Destroy the supplies, starve an army for a day - destroy the infrastructure, starve an army for a lifetime :D
 
absolutely, fantastigorically, supremely, awesomely GREAT work paradox !!!!!!!!

sounds like were gonna have a super better new game. only one question though...... you know that if you and PLEASE DO NOT STOP, but you do realize that if one great company such as yourself makes a game as super SWEET as this one seems to be us dorky humans will expect all new games to be of the same caliber form the other makers of games, so if they cant measure up u're gona have make many many more games for us super hungry mega-game peeps :)0 :rofl: :D
 
I like the new features for air combat. However, HOI2's main problem was the stupid AI attacks that decimated their forces, caused massive IC / manpower losses, to absolutely no effect.

One major feature I'd like to see is the effect that changing any air mission should reduce org to 0 and require at least a few days to get their act together to run large scale missions.
 
Looking at the picture I can not see any Air activities to Navy?
So i guess you cant bombar Naval forces or Convoys whit nothing only but a Naval Bomber squadron?

That would finally end investing in Navy being sometimes completely useless due to Figters/CAS/TAC bombarding them to the bottom of the ocean.
 
Looking at the picture I can not see any Air activities to Navy?
So i guess you cant bombar Naval forces or Convoys whit nothing only but a Naval Bomber squadron?

That would finally end investing in Navy being sometimes completely useless due to Figters/CAS/TAC bombarding them to the bottom of the ocean.

But there is clearly room on the interface for three more missions, so that would be:
Naval Strike
Port Strike
Bomb Convoys
My guess it's just Alpha - they've probably not completed the Naval/Air combat mechanics yet. Unless the interface is clever enough to realise that Paderborn is not within range of any sea provinces/ports? There is no way that they would withdraw these missions from CAS/TAC/STR, as it would be entirely unhistorical. Land-based air units had a devastating effect on unprotected ships at sea, such as HMS Prince of Wales and HMS Repulse.
 
<snip> Land-based air units had a devastating effect on unprotected ships at sea, such as HMS Prince of Wales and HMS Repulse.

I always find it funny when people complain about air units being too devastating on their SAGS. Did they think that the USA scrapped all their Battleships for fun? Or maybe, just maybe, it was because advances in bomb and airplane technology had rendered surface fleets obsolete by the end of WW2.

There's a reason that every modern Navy is built around aircraft carriers if they can afford them.
 
Best possible choice they could have made.
Now those micromanagement-haters can let the game play itself and the rest of us can use their airforce.
 
Best possible choice they could have made.
Now those micromanagement-haters can let the game play itself and the rest of us can use their airforce.

Vis-a-vis target selection, yeah. Doesn't change anything it's stupid hack bolted on a renaissance era strategy game going on 3rd iteration. Please get rid of magic fairies, finally..
 
Holy cow of Babylon! This is excellent. If the game is going to be all like this, Paradox will be proclamed GODS! Gods I say.
 
So we came up with the idea of user defined region of operation, limited by range you define how large an area an air unit operates in.
Hmm, does this mean that if you select (or try to select) an area with only a single province in range, the airplane will only be able to patroll in the province thats in range?
 
I always find it funny when people complain about air units being too devastating on their SAGS. Did they think that the USA scrapped all their Battleships for fun? Or maybe, just maybe, it was because advances in bomb and airplane technology had rendered surface fleets obsolete by the end of WW2.

There's a reason that every modern Navy is built around aircraft carriers if they can afford them.

I would argue that the vast majority of modern navies are built around submarines and destroyers. Only 2 countries have long deck capable carriers, the USA and France. USA has 11 and France has 1 or 2. Short deck carrier launched aircraft are no match for long deck CAG's, they will get torn to pieces. If anything force projection now is in the hands of the destroyer, which has increased in size so that it's practically a WW2 era cruiser. Also with advances in Anti air capabilities destroyers are brutally effective against air targets.