Werewolf LXI: Dungeons and Dragons
The Setting
It's a dark and stormy night. You all meet in an Inn and decide to play some Werewolf. However, just before the first lynch a mysterious stranger interrupts you. "Greetings, brave heroes", says he, "I would like to reqest your services. I would like you to explore deep caves and dungeons beneath the surface, known as the Caves of Magical Folk". Since we are in the middle of the the storm season, you are stuck on this island anyway". Relucantly, you decide to follow the man...The Setting
This summarry was written with the help of Dungeons and Dragons(TM) adventure generator
The Rules
§1. You sign up for the game by requesting so in a post in this thread.§1a. No new players will be admitted into the game once it has started, unless they are replacing an existing player who is unable to play anymore.
§1b. You are responsible for keeping your private message inbox empty enough to receive private messages. You are responsible for any messages missed due to your inbox being full.
§1c. If you are not going to be able to play, announce it as soon as possible. Failure to do so will make you blacklisted, marking you as an unreliable player that won't be given a special role in the next Werewolf game you are participating in; special roles require reliable players.
§1d. Multiple blacklistings may result in you being banned from ever participating again.
§2. The game is split in two phases, night and day. The bad guys hunt during the night and the villagers vote to lynch during the day.
§2a. Orders must be submitted to the Game Moderator before the deadline.
§2b. Lynchings are done by public voting. Whoever gets the most votes before the deadline is lynched. Correct voting is done by typing VOTE [INSERT NAME] in bold letters at the end of the message.
§2c. The deadline is 20:00 CET. Please convert this to your timezones to avoid misunderstanding.
§2d. A repeated inability or refusal to vote before the deadline results in REPLACEMENT, as well as being noted for future EXCLUSION from the game, UNLESS you provide a warning.
§2e. Forged Private Messages (PMs) are allowed. Screenshots of PMs are not.
§2f. PMs from the GM are not to be made public or sent to anyone else save its original target unless explicit permission is given from the GM.
§3. SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER REVEAL ANY INFORMATION (COMPILATION INCLUDED).
§3a. ANYONE CAUGHT REVEALING SECRET/INSIDE INFORMATION WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§3b. When doing ghost/spectator commentary, please use a non-white colour.
§4. The good guys win when all evildoers are dead. The evildoers win when they eliminate the other evil packs and the evil villagers equal or outnumber the good ones. Neutral players win if they are alive in the end and have fulfilled their special win objectives. They can help the baddies get parity if they are in contact with them.
§4a. Werewolf is a team game. Players are expected to play for their side first and for themself second. Expect bad things to happen to you in game if you break this rules severly or repeatedly.
§5. The abilities of the special roles override these rules in case there is any conflict.
§5a. Nightly orders are handled in the following order:
1. Lynch
2. Protection orders
3. Scan Orders
4. Hunt Orders.
But only the specific order will be known to the GM.
§6. The Game Moderator is always right.
§6a. If the GM is wrong, §6 will be applied..
§7. Don't trust anyone!
The Roles
The GM decides how many there are to be of each role and then hands them out before the game starts. There are special roles - and lots of them! - but they will not be advertised here.Everyone will receive their role's abilities when they receive the PM with their role. Anyone can be good. Anyone can be evil. Trust no one.
Roles
- Level 1 character (any class) - no special powers (except being part of an evil party that hunt at nights, if evil)
- Level 12 Cleric: might have ONE of the follwoing abilities:
-every day can cast Protect from Evil on another player, protecting him from any actions by evil-aligned players. Can protect himself. Can't protect the same person two days in row
- Level 6 Thief: might have ONE of the following abilities:
-can Hide in Shadows 3 times per game, making him immune to all nightly activities (both positivie and negative)- Level 6 Cleric: might have ONE of the following abilities:
-can detect the alligment of other character 3 times per game
- Level 6 Paladin: might have ONE of the following abilities:
-can cast Detect Evil 3 times per game, to detect whatever the character is of evil or nonevil (neutral and good) alligment
-can cast Smite Evil 3 times per game to kill an evil-aligned person
- Level 6 Bard: might have ONE of the following abilities
-three times in game, can pretend to be a member of an other class to use their abilities
- Level 6 Ranger: might have ONE Of the following abilities
-three times in game, can use his tracking skill to scan other players
- Level 3 Thief: might have ONE of the following abilities:
Once in game, can use evasion to survive a hunt
- Level 3 Bard: might have ONE of the following abilities:
Once in game, can use his bluffing skills to change the results of lynch, choosing another person
- Level 3 Fighter: might have ONE of the following abilities:
-can save other player by sacrifying himself
- Level 3 Barbarian: might have ONE of the following abilities:
-will enter the Barbarian Rage when lynched, killing one random person with himself
- Level 3 Druid: might have ONE of the following abilities:
-once per game, can Summon a Nature's Ally, giving his side +1 to parity
ALIGMNETS
- GOOD - wins the game by eliminating all the evil players.
- NEUTRAL - wins the game by surviving until the end. Does not count towards the parity UNLESS THE PLAYER SPECIFICALLY MENTIONS TO ME WHAT SIDE HE'S SUPPORTING
- EVIL - wins the game by reaching the parity with goodies AND eliminating all the other groups of baddies
Other traits and roles will be revealed as the game progresses
GM: Raczynski
EVERYONE IS ASKED TO PICK A CLASS FOR HIMSELF. THIS WILL INFLUENCE THE ABILITIES YOU (MIGHT) HAVE IN THE GAME. IF YOU DON'T CHOOSE A CLASS FOR YOURSELF, IT WILL BE CHOOSEN FOR YOU BY THE GM.
Potencial Classes:
*Fighter*
*Mage/Wizard*
*Thief/Rogue*
*Bard*
*Cleric*
*Paladin*
*Ranger*
*Druid*
*Barbarian*
PLAYERS LIST:
1. AVN the Mage, hunted on Night VII
2. jonti-h the Thief, lynched on Day X
3. Lemeard, Level 6 Good-Aligned Bard, hunted on night IV
4. humancalculator the Fighter
5. EURO07, the Level 1 Evil-Aligned Wizard lynched on day III
6. Polar Moongose the Level 1 Neutral-Aligned Thief, lynched on Day VI
7.klas_knas, Level 6 Good Aligned Paladin hunted on Night III
8.k-59, the Evil Aligned Antipaladin (Blackguard), hunted on Night 0
9.likk9922 as Fighter (subbed out by White Daimon)
10.Nautilu as Ranger (subbed by Lord Strange)
11.Rysz as a Wizard
12.Paendrag as a Cleric
13.Heimdall, Level 3 Evil-Aligned Bard lynched on Day V
14.Illiria as a Barbarian (subbed by AVN)
15.Slinky as a 3rd Level Good-Aligned Druid hunted on Night X
16.JMJ, Level 3 Barbarian lynched on Day VI
17.vLN as a 1st Level Good-Aligned Fighter lynched on Day I
18.johho888 as an Ape, hunted on Night II Neutral-Aligned Level 1 Ape with a Master
19.THE_Split, Level 1 Good-Aligned Cleric lynched on Day V
20.enkhuush as a Ranger (subbed by Cuthuthulu), 1st Level Good Aligned Ranger lynched on Day VII
21.Byakhiam as a 12th level Good-Aligned Cleric, hunted on Night IX
22.Punkbob, Level 3 Fighter killed on Day VI
23.Ahura Mazda, Level 3 Good-Aligned Thief lynched on Day III
24.sbr, Level 6 Good-Aligned Ranger hunted on Night VI
25.Cuthuthulu, a Level 3 Good-Aligned Mage lynched on Day IV
26.Muttoneer as a Druid, lynched on Day X
27.GeneralHannibal (subbed by vLN), Level 6 Evil-Aligned Cleric lynched on Day II
28.Teep as a Barbarian (subbed by Ahura Mazda), hunted on Night XI
29.Dublish as a Cleric
30.Avernite, 6th Level Good-Aligned Paladin killed on Night VII
Evil Dead:4
Good Dead: 16
Neutral Dead: 3
Remaing: 7 - Level 6 Cleric: might have ONE of the following abilities:
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