+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 20 of 36

Thread: Let the Generals do the Fighting: An all HQ Army Experiment

  1. #1

    Let the Generals do the Fighting: An all HQ Army Experiment

    Based on this thread here, I decided to try a game as Germany where I only built HQs.

    The Premise
    The only land divisions to be built or purchased are HQs and their brigades.
    Starting infantry can be used for early wars, but not against the Soviet Union.
    Settings are normal difficulty with IC and tech takeover disabled.

    How it Went Down
    It started with 2 runs of factories as per usual. Research was focused on land doctrines, self propelled artillery, aircraft carriers, destroyers, fleet in being doctrine, air doctrine (for CAGs), and the usual industry stuff. The entire Luftwaffe got shafted and were donated to Italy.

    1939
    By the start of the war in 1939 Germany had about 60 HQ-SPARTs, and roughly 45 infantry from the start of the game. Her Army was top-heavy to say the least, but nobody seemed to notice the disproportionate number of mobile commands. Driving like madmen in the "Vee Dubs", the officers would hit-and-run entire divisions of retreating Polish Infantry, even outracing armored divisions.

    Poland would have been taken in 2 days, but there was a slight hang up at the rivers around Warsaw. After Poland, everyone rushed to France, and Vichy France was established about 12 days later in early October. Denmark, Belgium, Luxembourg, and the Netherlands were also overrun by command centres in 1939. Nationalist Spain, Bulgaria, and Hungary joined the Axis, but their troops were only used to garrison beaches.

    1940
    In early 1940, Italy triggered a Balkan CF, so Germany had to go in and help them to annex Yugoslavia, Romania, Greece and Turkey. Norway also got the same treatment. Infantry and HQ-SPARTs were stockpiled in Dunkirk for operation Sea Lion. All that was missing was 6 brand new carriers needed to hold off the Royal Navy.


    May, 1940(some numbers are slightly inflated due to useless expeditionary forces)


    It seems that generals and clerks can fight after all


    The HQs keep on coming


    In June of 1940, the aircraft carriers finally arrive, and England is Germanized by October. Now it is the final run up to Barbarossa, and all industries are focused on building and upgrading the HQs. The new level III HQs seem to come equipped with rocket-powered racing cars, but fortunately it seems that self propelled artillery can maintain the same speed.

    1941
    By May of 1941, Germany's crazed military planners have constructed 108 HQs. Sweden and Finland have been invaded as preparation for a Western Offensive. In a bold and daring move, all non-HQ units are moved to the rear provinces. It seems counter intuitive on the surface, but the German war machine has evolved to the point where infantry are unnecessary. So meticulous is the combined planning power of over one hundred HQs that no enemy can face the enormity of their logistical and communication superiority.


    May 9th, 1941: Barbarossa begins!


    June 4th, 1941: The Soviet army is already in shambles


    July 4th, 1941: All hope is lost; Moscow is surrounded


    May 5th, 1941: Bitter Peace


    Conclusion
    HQs are a viable combat unit for IC rich nations, and it is nearly impossible not to win as Germany in single player.

  2. #2
    Now do that in WIF/TRP or millitia only D:

  3. #3
    The bane of all farmers SeedSnatcher's Avatar
    EU3 OwnerHoI AnthologyNapoleonic MarshalDeus Vult!Europa Universalis III: In Nomine
    For The GloryHeir to the ThroneMount & Blade: WarbandVictoria 2Divine Wind
    Darkest HourCrusader Kings IISengoku

    Join Date
    Mar 2006
    Location
    Richardson, Texas, USA
    Posts
    2,285
    Is that Bulgaria in Northern Ireland?

  4. #4
    Not a Turk Chamboozer's Avatar
    EU3 OwnerHoI AnthologyNapoleonic MarshalDeus Vult!Europa Universalis: Rome
    Victoria: RevolutionsEuropa Universalis III: In NomineRome: Vae VictisHearts of Iron IIIFor The Glory
    Heir to the ThroneRise of PrussiaAchtung PanzerMount & Blade: Warband200k Club
    Semper FiVictoria 2Divine WindMagickaDarkest Hour
    Crusader Kings IIMount & Blade: With Fire and SwordFor the MotherlandSengokuVictoria II: A House Divided
    War of the RosesMarch of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Dec 2008
    Location
    Albany, NY
    Posts
    3,483
    Holy Jesus. I need to do that in a multiplayer game. How many HQ's per corps? or are they all single units commanded by Major generals?

    Whoa - Iraq is invading Italian Turkey.
    I should go.

  5. #5
    Captain 10th S.C. SouthCarolinian's Avatar
    Hearts of Iron 2: ArmageddonHearts of Iron IIIArsenal of DemocracyDarkest Hour

    Join Date
    May 2007
    Location
    Confederate States of America
    Posts
    342
    that is one of the most crazy things i've seen.
    quite impressive

  6. #6
    Perpetually Confused likk9922's Avatar
    EU3 OwnerVictoria 2Crusader Kings II

    Join Date
    Nov 2006
    Location
    Where..Am...I?
    Posts
    2,443
    Geez, that's awesome... Brilliant even, I'd say.
    I'm smart enough to know that I'm stupid
    Member of the ahistoric association
    My Hebrew Uganda AAR!- Weekly AAr showcase, 26-07-2007! - Winner, Best HoI Narrative AAr Q4 2007. Over & done with. Kinda completed.
    Fan of the Week, 12-8-07; and 12-10-08
    Earned a Kiss on the Cheek for Participation in the Trial of Fijj
    Fijj also gave me this moldy cookie for guessing his name-

  7. #7
    Quote Originally Posted by SeedSnatcher View Post
    Is that Bulgaria in Northern Ireland?
    Yes, I made the mistake of sending the Bulgarians to garrison it, forgetting that they lack convoy transports to supply themselves.

    Quote Originally Posted by Chamboozer View Post
    Holy Jesus. I need to do that in a multiplayer game. How many HQ's per corps? or are they all single units commanded by Major generals?

    Whoa - Iraq is invading Italian Turkey.
    Mostly 3 HQs per corp under a lieutenant general, a few field marshals and generals with corps of 6 or 9, and a few single divisions commanded by promising major generals.

    Something went funny in Iraq such that they were in the allies, and at war with Italy, but I had military access through Iraq and a non-aggression pact, so my divisions would just walk into their land without attacking.

  8. #8
    Surgeon-General Jape's Avatar
    Europa Universalis III: In NomineVictoria 2Darkest HourVictoria II: A House Divided

    Join Date
    Jul 2004
    Location
    Washington D.C.
    Posts
    1,738
    Blog Entries
    1
    I've always valued HQs but damn!

    Only in a game as abstract as HOI could the power of logistics beat firepower in a straight contest

  9. #9

  10. #10
    Old Person GeneralHannibal's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalHearts of Iron 2: ArmageddonEuropa Universalis III: In Nomine

    Join Date
    Nov 2005
    Location
    Baltimore
    Posts
    4,889
    Vanilla needs a better AI
    "How much easier it is to be critical than to be correct." - Benjamin Disraeli


    "Morality may consist solely in the courage of making a choice." - Leon Blum

  11. #11
    First Lieutenant Velendesril's Avatar
    EU3 OwnerEast India CompanyCrusader Kings II

    Join Date
    Jun 2007
    Location
    White Forest
    Posts
    225
    This is amazing, I'm gonna go try it myself right now!

  12. #12
    "GRRRR ME WANTS POLLS!" Biges's Avatar
    EU3 Collectors Edition OwnerHoI AnthologyDeus Vult!Victoria: RevolutionsEU3 Complete
    200k ClubVictoria 2Crusader Kings IIVictoria II: A House Divided

    Join Date
    May 2005
    Location
    Czechia in The Empire of Europe (aka EU)
    Posts
    1,558
    Great experiment.
    This proves, that the game ballance is pretty bad. Try it with the DAIM mod
    Nationality: Czech
    Religion: Atheist
    Ideology: Anarcho-Liberal
    Issues: Laissez Faire/Full Citizenship
    Cash Reserves: Rising
    Militancy: 4 (-0.01)
    Consciousness: 9 (+0.10)

  13. #13
    I reloaded this game and built another 60 HQs before attacking the soviets a year later in 1942. This time I achieved Bitter Peace in 42 days. 17 of those days were spent waiting for the event to fire after all the key provinces were held.

  14. #14
    I've already spammed your other thread but this is good enough for me to spam in two threads.

    Although it makes obvious some serious flaws in the game it is an amazing feat of arms, or typewriters, as it were.

  15. #15
    Darkest Hour Team & Lead GFX Inner Circle's Avatar
    HoI AnthologyDeus Vult!Penumbra -  Black PlagueHearts of Iron 2: ArmageddonVictoria: Revolutions
    EU3 CompleteRome: Vae VictisSupreme Ruler 2020Rome GoldHearts of Iron III
    Majesty 2Supreme Ruler 2020 GoldFor The GloryArsenal of DemocracyHeir to the Throne
    Achtung Panzer200k ClubLegioSemper FiVictoria 2
    LionheartDivine WindMagickaCities in MotionSword of the Stars
    Darkest HourCrusader Kings IISengokuHOI3: Their Finest HourMarch of the Eagles

    Join Date
    May 2007
    Location
    Germany
    Posts
    3,339
    Blog Entries
    3
    That´s totally weird to see only HQ´s fighting...

    DARKEST HOUR
    1914-1963 Grand Strategy Game By MartinBG


  16. #16
    the Pen is mightier...?

    do you have some screenshots of the combats? I would like to know how you managed to win with so little offensive firepower, since the HQs with SP-ART have only 6 or 7 soft attack. Did you use the Airforce a lot?

  17. #17
    Colonel Laurwin's Avatar
    EU3 OwnerHoI AnthologyNapoleonic MarshalEuropa Universalis III: In NomineHearts of Iron III
    Heir to the ThroneVictoria 2Divine WindVictoria II: A House Divided

    Join Date
    Jun 2007
    Location
    Helsinki/Finland
    Posts
    1,043
    truly... A Generals' War

    HQs use up surprisingly much TC though, but generally they're a bit underrated as divs probably, only used really for helping in fortress-busting. Well luckily hoi3 will have a better command structure modeled (for instance Eisenhower was the supreme commander of SHAEF in Europe, but he didnt command directly armies/army groups like Monty, Patton or Bradley (theyre all at the same level in hoi2 so to speak.)

  18. #18

  19. #19
    Quote Originally Posted by Juan_de_Marco View Post
    the Pen is mightier...?

    do you have some screenshots of the combats? I would like to know how you managed to win with so little offensive firepower, since the HQs with SP-ART have only 6 or 7 soft attack. Did you use the Airforce a lot?
    Nope didn't use any airforce. I think that the German org is just so high and the Soviet GDE so low that any unit could walk all over them. I also outnumbered them in almost every province along the border.






  20. #20
    Field Marshal Maj. von Mauser's Avatar
    Hearts of Iron IIIArsenal of DemocracyDarkest Hour

    Join Date
    Nov 2007
    Location
    Fulton, Wisconsin, USA
    Posts
    3,451
    Dude, that's awesome.
    Fan of the Week: 08/02/08
    Please go HERE, and help us develop new TT's for AoD!
    Awarded a Cookie by Remble, for spotting the Austrian Interceptor Squadron.

    Approved AAR's:
    China's AARight to be Hostile - A different way for the Guomindang By Porkman
    The Setting Sun - Gotterdammerung, Japan 1944 By Remble
    Red Star over Blue Seas - a Soviet Navy AAR By th3freakie
    Explorations in Strategy - Italy at War By Myth
    sAARawakian history I By guy_montag

+ Reply to Thread
Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts