Good job. A way easy to follow.
But I think there could be more research components and each research program could benefit from more than 2 components.


Good job. A way easy to follow.
But I think there could be more research components and each research program could benefit from more than 2 components.
That's really niceIt allows us some kind of model variants thats a good idea.
A question only partially related to research, more with production:
Will we be able to build units with older techs? For example if I want to build some cheaper units quickly, I don't have to use the latest "small arms" or whatever component (but later I can upgrade them when I have time) ?
I really like the way officers will impact countries like Italy, Russia, and China that had real life problems due to lack of leadership.
what about buy techs?
remember small and poor countrys like Brazil '40 need to buy some techs from the richs![]()


Perhaps you could put the "alpha screenshot" text a bit higher up, it's kinda right in the way?![]()
Great update!
Minor question, was there any word on the limit being hard-coded or not?
Unless it would chew up too many processing cycles or be absolute heck to program, then i'd agree on seeing the potential modding for more names as a good thing.
in HOI 3, will the small countries like Estonia be weaker, or stronger?


It's not that limit, though. They are talking about the limit of how many possible model names.
It's a flavour-only thing, but I have to agree with them (those who do not wish it to be hardcoded). Departing from hardcoded numbers has been the late Paradox policy, and it is faring quite well, it should be followed whenever possible.


So does upgrading units boost your "practical" tech bonus? Or only building new units?
Do the sliders have "inertia"? So you could play slider optimizing game all you want but it'd still take considerable time to shift leadership allocation radically?
My guess:
You can shift allocation radically, but the impact is a cumulative addition of the investment. So lets say you have 10 divisions and 8 officers (for 80% efficiency), you want 2 more officers to get to 100%, and each officer costs 60 points. You can set the officer value to "1" and wait 4 months to get your 2nd officer. Or you can set to 10 (and sacrifice research) and get them both in less than 2 weeks. I'm also assuming that diplomacy and espionage work in a similar way where there is no immediate advantage to have investment maxed out on a specific day.
wow, this looks great. One question, are doctrines going to be treated in a similar way?
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if anyone is interested in translating Mod 33 from French to English, contact koenig12
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Download Mod 1933-1953 (in French) for HoI 2
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