

Would there be some pictures for the techs?
Like when you start researching "artic warfare" to see some troops with white camouflage and ski. IMO it would add more flavor to the game.
Would the "practical experience" help the building time and cost, or only the research?
BTW it looks very nice that, that you can choose with what to equip your divisions (more or less AT, small arms ...)
¡Ay, caramba!
I'm going down to the Great river of Mississippi!!!!!
As far as I understand the militia small arms debate, I can assume that researching more advanced infantry small arms would give a huge bonus to researching militia small arms so that once you get infantry small arms, you can quickly pull your militia to a similar tech level, but at the same time preventing china who was boosted militia-tech-wise turn into an infantry research powerhouse.
That's all my assumption of course.
Last edited by praxiteles; 28-01-2009 at 13:59. Reason: preventing->providing. very critical typo.
o=||==Official=Royal=Scribe=of=Suenik==||=o
heisenbug: /hi:´zen·buhg/, n.
[from Heisenberg's Uncertainty Principle in quantum physics]
A bug that disappears or alters its behavior when one attempts to probe or isolate it
I love it Johan, looks definitly improved from the tech team system. So basically what you mean is that if a certain number of techs are avaible, then a specific model is able to built? Like I have to wait for a 37mm gun and medium tank chasis to upgrade to a Panzer III on the German side.
Awarded an Honorary Iron Cross 1st Class by TheHyphenatedOne
List of AARs
"Wer glaubt, dass sich die ewige Frage von Krieg und Frieden in Europa nie mehr stellt, könnte sich gewaltig irren. Die Dämonen sind nicht weg, sie schlafen nur."
SimCity 4 - Good old times. Share your screenies and cities here!
o=||==Official=Royal=Scribe=of=Suenik==||=o
heisenbug: /hi:´zen·buhg/, n.
[from Heisenberg's Uncertainty Principle in quantum physics]
A bug that disappears or alters its behavior when one attempts to probe or isolate it
"Wer glaubt, dass sich die ewige Frage von Krieg und Frieden in Europa nie mehr stellt, könnte sich gewaltig irren. Die Dämonen sind nicht weg, sie schlafen nur."
SimCity 4 - Good old times. Share your screenies and cities here!
Hey, I'm not dev - but since game will most likely follow HoI2 behavior to some extend, you will be able to start earlier, and depending on your theoretical/practical modifiers, time to "historical date" (here date + offset, actually) and R&D spending, you will be able to develop it some time before the historical date. Still, it will be getting progresively harder each time you try to "outreach" historical development and hampers your R&D on the other fields.
I'm not worried about this part, it seems solid (unless theoretical/practical values get out of hand and allow players to develop things waaay to early - but betas shoudl take care of balancing it out).
More interesting is the question of those 4 sliders that divide R&D, Officer, Diplomacy and Espionage spendings. I just hope they are as exploit proof (no 100% R&D for example) as historical dates of techs are.
Fear not, for I am with you; Be not dismayed, for I am your God. -Isa 41:10
For God so loved the world, that He gave His only begotten Son, that whoever believes in Him shall not perish, but have eternal life. -John 3:16
-------------------------------
My machine specs: i7 2600 @ 3.4 GHz, 16 GB DDR3 RAM, Radeon HD6870 with 1 GB RAM, Windows 7 64-bit
"Wer glaubt, dass sich die ewige Frage von Krieg und Frieden in Europa nie mehr stellt, könnte sich gewaltig irren. Die Dämonen sind nicht weg, sie schlafen nur."
SimCity 4 - Good old times. Share your screenies and cities here!
Perhaps A Militia and Infantry brigade are as powerful (though I doubt a militia is as efficient), but since research isn't poured into militia research, they aren't really as high quality as Infantry.
In a way, one could imagine Leadership on militia research as political lobbying here though.
Unit Organization could also be a good research tech (i.e. you make studies on what the units really need in terms of current weapons etc. so that they use them more efficiently etc.)
Nationality: European
Religion: Atheist
Ideology: Liberal
Issues: Laissez-fair/Free trade
Current work: Clerk
Cash reserves: £9
Revolt risk: 0%
Militancy: 3
Consciousness: 9
Fear not, for I am with you; Be not dismayed, for I am your God. -Isa 41:10
For God so loved the world, that He gave His only begotten Son, that whoever believes in Him shall not perish, but have eternal life. -John 3:16
-------------------------------
My machine specs: i7 2600 @ 3.4 GHz, 16 GB DDR3 RAM, Radeon HD6870 with 1 GB RAM, Windows 7 64-bit
Hmm...if you can research some like cavalry smallarms (+0.2 HA) endless, in the most tech I don't see a "historical" date.
Because of all these small bonuses on combat, it is an ungoing process, which has no historically context.....at least for some techs.
The only difference is that someone has level 5 (+1.0 HA) and another country has level 3 (+0.6 HA). And exactly this could be the advantage, that there's no direct link to a historical date
Member of Stonyroad Graphic Group (www.stonyroad.de)
New Doomsday Icons
39 nations, 3.259 Icons
Cpack's Doomsday Icons
Nationality: European
Religion: Atheist
Ideology: Liberal
Issues: Laissez-fair/Free trade
Current work: Clerk
Cash reserves: £9
Revolt risk: 0%
Militancy: 3
Consciousness: 9
"Wer glaubt, dass sich die ewige Frage von Krieg und Frieden in Europa nie mehr stellt, könnte sich gewaltig irren. Die Dämonen sind nicht weg, sie schlafen nur."
SimCity 4 - Good old times. Share your screenies and cities here!