Looking really good. Is it possible to change the shading of the alignment markers? Maybe making paternal autocrat and fascist lighter shades, so that we can tell the difference more easily?
How about different symbols for each ideology?
Anyway, is it possible to make laws have a particular ideology's popularity/organization as a pre-requisite? Say, land reform in a Latin American country could only be done when the country is on the verge of a socialist takeover, or something?
+10% ic is a little too much for a man who had some mental incapabilities
That's not really an answer, however. Could Law X have a particular ideology's popularity/organization as a pre-requisite?
EDIT: I am specifically interested in this because it has the potential of being used to model things like Congressional resistance to war entry.
I have to agree with this. I'm getting old, so distinguishing the colours is difficult for me... I'm sure there will be tooltips, but seeing this stuff at first glance has merits!Looking really good. Is it possible to change the shading of the alignment markers? Maybe making paternal autocrat and fascist lighter shades, so that we can tell the difference more easily?
Laws are fully modable and uses the same trigger rules as events. Giving us a wide scope of things to play with when we come round to balancing laws.
What does "liberate country" do?
Just wondering, if you can't replace a HOG in a National Socialist government, is there a historic event for Hess to fly to England? How do you get him out of the way?
So far so good on "practical" side but I wonder what would boost "theory".