The line between insanity and genious is papir thin
you are right but... hess looks like frankenstein. i cant stop my laughter when i look at his pic
The line between insanity and genious is papir thin
I think you mean me. I haven't seen BB in HoI3 mentioned anywhere so far, but it's been in every Paradox game I've played, so I expect it in HoI3. If they don't have BB I expect they'll have some other measurement for a nation's agressiveness/expansionism, it's too useful a trigger not to have.
national unity?
Cleary you are not reading the Dev diaries, you can influence your and other country's political set up via esponainge.
It might seem obvious when you already know how everything works, if you don't it's more logical to think Johan meant 3rd parties might alter your party organisation via espionage while you had access to similar tools for your own nation on the yet to be revealed politics screen. I suppose there's nothing wrong with managing your own nation via the espionage screen too, but it's not entirely intuitive.
Can you only suppress other parties in your country via espionage or can you support them as well? The latter would seem counter-intuitive.
I've got to say that, from the sounds of it, this new politics/intelligence system is the best so far (for any Paradox game).
Not sure there is enough difference in colour range for the 'popularity' pie chart (but that might just be me -im a little unsure which colour relates to which ideology).
Someone mentioned badboy, from what I've read of the DDs so far... there's nothing to lead me to assume that badboy scores will be a part of HoI3.
I think the system that shows on the provided screenshot of "threat to us - threat to them" actually has the potential of being a lot more logical then the single badboy score we've in PI games so far. Then again, we'd still need a system to quickly see to whom are the biggest threat so we can easily see if we can expect any DoWs soon.There might be a "threat_level_score" or something though
Well King has said that they are fully moddable and like events:The list of laws looks pretty long, which is good, but I hope there will be some way to have them in a more organized matter or to sort them
... so I'd imagine ordering them would be quite straight forward??Laws are fully modable and uses the same trigger rules as events. Giving us a wide scope of things to play with when we come round to balancing laws.
Well King has said that they are fully moddable and like events:
... so I'd imagine ordering them would be quite straight forward??
Ahh so you want a proper interface with options to order in certain ways?? Yeah that would be good!The list you see in the screenshot looks quite long, so looking for a particular law might be a nuisance
Like looking for the next best 'commando' leader in the leaders list in HoI2.
Hey!
Will events on the battlefield (for example winning, loosing battles, conquering strategical provinces loosing too much men or waging wars too long...) also affect my dissent/ political alignment?
Greetings from Hun
Id like to ask Paradox to rethink the sizes of these "bonuses". A +25% bonus is really very big if one looks through the fact that the game lasts so long. It causes bigger discrepencies thus makes the game harder to balance. One could see it with the +25% to ic and the -20% to production costs and time for the respective sliders in HOI2. It made late game balance really beneficial to allies...
You mean, like in real life?