So, how many laws does each nation have, on average?
The color on the circular graphic are a little confusing. Please add some information or we will have a hard time distinguishing leninists from stalinists.
The server is too busy? why?
How about different symbols for each ideology?
Anyway, is it possible to make laws have a particular ideology's popularity/organization as a pre-requisite? Say, land reform in a Latin American country could only be done when the country is on the verge of a socialist takeover, or something?
That's not really an answer, however. Could Law X have a particular ideology's popularity/organization as a pre-requisite?
EDIT: I am specifically interested in this because it has the potential of being used to model things like Congressional resistance to war entry.
+10% ic is a little too much for a man who had some mental incapabilities
Looks good, a lot more dynamic than the old system.
Also, yay! for piecharts.
"The best lack all conviction, while the worstAre full of passionate intensity"Yeats
Hmmm, i just noticed the dot near the ministers. From what I understand its their ideology. Nice DD - not brilliant but nice.
Everything sounds and looks great. Last week I grumbled a bit over the esthetics - this interface screen has a much better feel to it! Still the fasce looks abit cartoonish. Really nitpicking when saying that - but hey - everything is so damn perfect. must... critize... something....
A patch is always late!
It's great but what is the difference between create puppet and liberate country?
Best developer diary so far.
PARTIES! And with flavor names to come as well!
Maybe I've missed this, but what influences the popularity of the parties in your country? Are they influenced because of what you do (DoW a peaceful country, decreasing the popularity of your ruling party and strengthening the opposition, for example) or are the mechanics of it more under the hood? Are there any limitations or ways to prevent these shifts, or is it possible for a Leninist party to suddenly coup Nazi Germany in 1939 for example? Well I'm guessing it's possible, but probably not very likely?
Wonderful update, really like the politics -- and no more sliders! I constantly forgot to move them... As I said, I'm getting old...
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Ireland's Teardrop -- EU3 DW Munster/Ireland AAR. Follow the story of Munster, taking over the entire North American continent!
Rule Helvetia! Helvetia Rule the Waves... -- Victoria 2 beta AAR. Watch Switzerland defeat the British Royal Navy... or die trying!
What if the Pope had 200,000 men? -- A Papal States EU3 1.3 aar (abandoned/finished after owning 70% of the world)
I just looked at some laws, like Heavy Industry Emphasis - now every germany player will love this. what is the downside of this? less MP maybe? And i can switch on/switch off all those without any malus?
"Wer glaubt, dass sich die ewige Frage von Krieg und Frieden in Europa nie mehr stellt, könnte sich gewaltig irren. Die Dämonen sind nicht weg, sie schlafen nur."
SimCity 4 - Good old times. Share your screenies and cities here!
I wonder how this tech decay is supposed to work.. You have "theory" decay in one corner and "practical" decay at other. From the comment that to benefit from the panzer fan, you have to build tanks I take it you gain "practical tank tech" when you actually build tank brigades.
If you have long break in production runs it would follow you're losing the industrial base to build those tanks since Krupp engineers have to feed their families and are all employed designing VolksWagen II.. So in other hands the practical/theory work a bit like land/naval tradition in EUIII. Use it or lose it.
So I suppose tank "tradition" will boost your research and give discounts at building new brigades. I assume there has to be some mechanism that links upgrading existing formations since you can support only so many armored divisons before running out of the panzer juice
So far so good on "practical" side but I wonder what would boost "theory".
Ed: Beyond color the ideology should maybe have some kind of simple hatch pattern so it's easier to tell apart?
It seems a lot of the laws the made it into the screenshot are "investment" type decisions, and mobilization orders. This generates a couple of questions
- What does "full mobilization" do? This isn't a peacetime option, I suppose, but something you click right when you expect an invasion?
- Are there any laws affecting diplomatic interactions that you plan to implement? Like Lend-lease authorization or something?
- Since the game basically lets the Executive control the country, do you plan on using laws to simulate parliamentary opposition to various measures? (this is similar to my previous question, but more focused) For example, again, if you are FDR, but Republicans are very popular, would this block a peacetime Full Mobilization order?