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Thread: Development Diary #13 - 21st of January 2009

  1. #21
    Philosopher of the Future Alexander Seil's Avatar
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    So, how many laws does each nation have, on average?

  2. #22
    Major mbabbs's Avatar
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    Quote Originally Posted by Hayden View Post
    Looking really good. Is it possible to change the shading of the alignment markers? Maybe making paternal autocrat and fascist lighter shades, so that we can tell the difference more easily?
    Yeah agreed. For colour blind people like me, those colours are really difficult to differentiate between. Is it possible to have tooltips to indicate the political standing of a minister and also the popularity percentage on the pie chart ?

  3. #23
    Second Lieutenant Catkind's Avatar

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    The color on the circular graphic are a little confusing. Please add some information or we will have a hard time distinguishing leninists from stalinists.

    The server is too busy? why?

  4. #24
    Philosopher of the Future Alexander Seil's Avatar
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    How about different symbols for each ideology?

    Anyway, is it possible to make laws have a particular ideology's popularity/organization as a pre-requisite? Say, land reform in a Latin American country could only be done when the country is on the verge of a socialist takeover, or something?

  5. #25
    Part Time Game Designer Paradox Dev Team King's Avatar
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    Quote Originally Posted by Alexander Seil View Post
    How about different symbols for each ideology?

    Anyway, is it possible to make laws have a particular ideology's popularity/organization as a pre-requisite? Say, land reform in a Latin American country could only be done when the country is on the verge of a socialist takeover, or something?
    This is a war game, the laws are all about fighting wars.
    Nostalgia is not as good as it used to be

  6. #26
    Philosopher of the Future Alexander Seil's Avatar
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    That's not really an answer, however. Could Law X have a particular ideology's popularity/organization as a pre-requisite?

    EDIT: I am specifically interested in this because it has the potential of being used to model things like Congressional resistance to war entry.

  7. #27
    Colonel Thracian's Avatar
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    +10% ic is a little too much for a man who had some mental incapabilities

  8. #28
    Procrastinator extraordinaire Registered's Avatar
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    Looks good, a lot more dynamic than the old system.
    Also, yay! for piecharts.
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  9. #29
    Banned Airborne's Avatar

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    Hmmm, i just noticed the dot near the ministers. From what I understand its their ideology. Nice DD - not brilliant but nice.

  10. #30
    Hoi3 addict Danielefc's Avatar
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    Quote Originally Posted by Thracian View Post
    +10% ic is a little too much for a man who had some mental incapabilities
    The line between insanity and genious is papir thin

    Everything sounds and looks great. Last week I grumbled a bit over the esthetics - this interface screen has a much better feel to it! Still the fasce looks abit cartoonish. Really nitpicking when saying that - but hey - everything is so damn perfect. must... critize... something....
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  11. #31
    Part Time Game Designer Paradox Dev Team King's Avatar
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    Quote Originally Posted by Alexander Seil View Post
    That's not really an answer, however. Could Law X have a particular ideology's popularity/organization as a pre-requisite?

    EDIT: I am specifically interested in this because it has the potential of being used to model things like Congressional resistance to war entry.
    Laws are fully modable and uses the same trigger rules as events. Giving us a wide scope of things to play with when we come round to balancing laws.
    Nostalgia is not as good as it used to be

  12. #32
    Captain ozidnz's Avatar
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    It's great but what is the difference between create puppet and liberate country?

  13. #33
    Colonel Wiking's Avatar
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    Best developer diary so far.

    PARTIES! And with flavor names to come as well!
    MINISTERS!
    LAWS!

    Maybe I've missed this, but what influences the popularity of the parties in your country? Are they influenced because of what you do (DoW a peaceful country, decreasing the popularity of your ruling party and strengthening the opposition, for example) or are the mechanics of it more under the hood? Are there any limitations or ways to prevent these shifts, or is it possible for a Leninist party to suddenly coup Nazi Germany in 1939 for example? Well I'm guessing it's possible, but probably not very likely?

  14. #34
    academic outlaw Moderator safferli's Avatar
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    Quote Originally Posted by Hayden View Post
    Looking really good. Is it possible to change the shading of the alignment markers? Maybe making paternal autocrat and fascist lighter shades, so that we can tell the difference more easily?
    I have to agree with this. I'm getting old, so distinguishing the colours is difficult for me... I'm sure there will be tooltips, but seeing this stuff at first glance has merits!

    Wonderful update, really like the politics -- and no more sliders! I constantly forgot to move them... As I said, I'm getting old...
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  15. #35
    Eurofederalist Gen.Schuermann's Avatar
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    I just looked at some laws, like Heavy Industry Emphasis - now every germany player will love this. what is the downside of this? less MP maybe? And i can switch on/switch off all those without any malus?
    "Wer glaubt, dass sich die ewige Frage von Krieg und Frieden in Europa nie mehr stellt, könnte sich gewaltig irren. Die Dämonen sind nicht weg, sie schlafen nur."


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  16. #36
    Banned Airborne's Avatar

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    Quote Originally Posted by King View Post
    Laws are fully modable and uses the same trigger rules as events. Giving us a wide scope of things to play with when we come round to balancing laws.
    Thats a good news - the game should be as moddable as possible

  17. #37
    I wonder how this tech decay is supposed to work.. You have "theory" decay in one corner and "practical" decay at other. From the comment that to benefit from the panzer fan, you have to build tanks I take it you gain "practical tank tech" when you actually build tank brigades.

    If you have long break in production runs it would follow you're losing the industrial base to build those tanks since Krupp engineers have to feed their families and are all employed designing VolksWagen II.. So in other hands the practical/theory work a bit like land/naval tradition in EUIII. Use it or lose it.

    So I suppose tank "tradition" will boost your research and give discounts at building new brigades. I assume there has to be some mechanism that links upgrading existing formations since you can support only so many armored divisons before running out of the panzer juice

    So far so good on "practical" side but I wonder what would boost "theory".

    Ed: Beyond color the ideology should maybe have some kind of simple hatch pattern so it's easier to tell apart?

  18. #38
    Catching wind Windmolen's Avatar
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    Quote Originally Posted by Alexander Seil View Post
    What does "liberate country" do?
    Quote Originally Posted by Alexander Seil View Post
    Just wondering, if you can't replace a HOG in a National Socialist government, is there a historic event for Hess to fly to England? How do you get him out of the way?
    This is already covered in HOI2, but.... For the last question, HOI2 had an event for Hess, so HOI3 will probably have something similar. Liberate country option in HOI2 was liberating a country from provinces you owned. It was automatically a puppet which you could set free or not. But now they have seperated the choices so you can either liberate a free or puppet nation...

  19. #39
    Philosopher of the Future Alexander Seil's Avatar
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    It seems a lot of the laws the made it into the screenshot are "investment" type decisions, and mobilization orders. This generates a couple of questions

    - What does "full mobilization" do? This isn't a peacetime option, I suppose, but something you click right when you expect an invasion?

    - Are there any laws affecting diplomatic interactions that you plan to implement? Like Lend-lease authorization or something?

    - Since the game basically lets the Executive control the country, do you plan on using laws to simulate parliamentary opposition to various measures? (this is similar to my previous question, but more focused) For example, again, if you are FDR, but Republicans are very popular, would this block a peacetime Full Mobilization order?

  20. #40
    Quote Originally Posted by barleyman View Post

    So far so good on "practical" side but I wonder what would boost "theory".

    If I remember right, spending leadership points to research will boost theory.

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