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I see reasons for a human player to use Limited War now, thinking about the Germany-Japan situation (you don't want Sudden Death for Japan because their whole army gets eaten by the Soviet Far Eastern Front in Manchuria). I hope the AI knows that too (so, for example, Bulgaria could historically opt out of war with the Soviets - I'm VERY glad King mentioned that they thought of that...).

There will be no sudden death, because with Japanese help, I will destroy the SU by 1942, they might get weakened against the American, but that is a war I won't be heavily involved (other than defending Europe and air warfare)until I have a decent fleet
 
Just a clarification for Limited War and I hope something that is part of the option.

Italy actually asked Bulgaria if she wanted to join in and she declined.

So if we are going to have an option for limited war there should also be a check box to "ask" certain allies to join in. For example on the eastern front, if memory does not fail me, while Italy, Hungary and Romania all took part in the invasion of the USSR once again Bulgaria did not partake in this.

So as Germany when I want to declare limited war I would click on a check box to ask Hungary and Romania to join me because I will need their additional manpower to help hold the line as the front expands.
 
Hmm, did I just emu potski? :D

Maybe you did - I'm at work trying to juggle my own work, remote connections to users on the phone and follow the DD. ;)
 
There will be no sudden death, because with Japanese help, I will destroy the SU by 1942, they might get weakened against the American, but that is a war I won't be heavily involved (other than defending Europe and air warfare)until I have a decent fleet

Assuming

1) The Japanese attack on the USSR will yield results sufficient to influence your Ostfront (hint - there is little IC in Siberia, and the SU keeps a lot of troops there anyway).
2) The supply system will allow the Japanese to exploit their victory to any great extent.
3) The supply system will allow you to actually defeat the SU (this is the weakest of all 4 assumptions) by 1942.
4) Historically, it took only a couple weeks for the Soviets to crush the Kwantung Army. In 1941, I give them 3 months.

After that, with Japan crushed, the US will, not surprisingly, come knocking in Europe in 1942 (that is, if there is an Imperial Japan to launch a Pearl Harbor, and not the East Asian Soviet Socialist Republic...).

EDIT: Actually, I left out a less dramatic alternative - the Japanese and the Soviets reach a stalemate after 2 weeks. The Soviet Union isn't in any way damaged, but Japan is still screwed.
 
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I think this could happen. But what would happen to Britain and the Empire if they attack neutral Norway?
This might well result in Britain fighting alone against the Axis and losing instead of taking on the Soviets with the help of the whole world.

I suppose it's something to think about. Historically, the British planned to mine the waters around Norway and wait for a German response before occupying Norway, but they didn't get around to implementing their plans until the day before the German invasion, which made the whole thing an exercise in futility.
 
I'm pretty sure that would be killed in beta test...this is probably the first functional version of the diplomacy screen.

But while we're engaging in petty, pointless nitpicking, I'd like to point out that the Romanian symbol has a Communist coat of arms in the middle. Is Romania's special power summoning the Vampire Host of General Secretary Ceausescu?

BTW, I'm tempted to suggest that these round symbols be replaced with airforce roundels. More difficult to recognize, though...

Another aesthetic point - the square banner looks sort of weird. Is there any way to squeeze in the same flag there? Perhaps vertically? The whole Rome-like look of that banner bothers me.
 
Question: If you are influencing a country, does the country in question drift towards one of the corners, or rather the leader of the alliance (seeing as New Zealand and Italy seem to be more aligned towards Allies/Axis than UK/Germany).
Also, I presume that countries close to each other in the triangle (like Yugoslavia and Albania) are also more likely to form Alliances with each other?
Also, nice to see the split of America and Asia continents, as well as the various majors (is this based on IC? ), neighbors and so on tabs.
 
I'm pretty sure that would be killed in beta test...this is probably the first functional version of the diplomacy screen.

Well indeed, but now people have pointed it out, it can be fixed even more quickly :)

It's not anything remotely controversial, after all...
 
Oh, yeah, guess which country this game won't be sold in....Hint - it's the one in the lower left corner :p
 
Hope it's not too late to try to get a question answered. Dev's seem to drop of these threads after 5 or so pages. :(

Multiplayer was mentioned, but it wasnt quite so specific on how 'limiting' the factional relations would be. As I understand it, you need to be closely enough aligned with a faction to join that faction?? Will it be enough to say, keep the US from joining the Axis in a MP game with anything less than total effort on the part of the player to become fascist?? How much influence will the player have in changing the 'natural' drift their country has. So would a Romanian player be able to change his/her drift towards the Soviets and end up in the Comintern??

Any other clarity on how this would affect a MP game with 6+ players would be great. Could this be a tool, to force (in game) relatively historical alignment in a MP game??
 
Hope it's not too late to try to get a question answered. Dev's seem to drop of these threads after 5 or so pages. :(

Multiplayer was mentioned, but it wasnt quite so specific on how 'limiting' the factional relations would be. As I understand it, you need to be closely enough aligned with a faction to join that faction?? Will it be enough to say, keep the US from joining the Axis in a MP game with anything less than total effort on the part of the player to become fascist?? How much influence will the player have in changing the 'natural' drift their country has. So would a Romanian player be able to change his/her drift towards the Soviets and end up in the Comintern??

Any other clarity on how this would affect a MP game with 6+ players would be great. Could this be a tool, to force (in game) relatively historical alignment in a MP game??

Yes you must be aligned to the faction to join in. A whole number of factors kick into drift and Germany influencing the USA is one of them. Although even if they cannot get the USA to become an Axis aligned country if they move the USA neutral they won't be allied either. The Romanians have two tricks up thier sleaves, they can use Intellgence points to on the Comintern leader to improve their natural drift towards Comintern and they can pick a forgien minister that will increase thier dirft towards Comintern.

P.S. I still read all the Dev diaries, just never have anything worth posting.
 
Yes you must be aligned to the faction to join in. A whole number of factors kick into drift and Germany influencing the USA is one of them. Although even if they cannot get the USA to become an Axis aligned country if they move the USA neutral they won't be allied either. The Romanians have two tricks up thier sleaves, they can use Intellgence points to on the Comintern leader to improve their natural drift towards Comintern and they can pick a forgien minister that will increase thier dirft towards Comintern.

P.S. I still read all the Dev diaries, just never have anything worth posting.

But, presumably, Romanians also have the option of signing a purely military alliance with the Soviets (if they are fighting against Germany/Hungary), without having to sign up for Communist Party membership?