Goovy
Finally the radar getting the attention it deserves
Looking forward to hearing about Diplomacy, and Espionage missions
~And then there was Vicky II, and Johan saw that it is good and was pleased.
~And then Johan said: Let there be CK2.. and the masses rejoiced.
~Then Johan did something crazy, and announced Sengoku... and I rejoiced.
~Having closely observed King's posting style, I have come to the firm conclusion that he is the Chuck Norris of the Paradox Forums. No one messes with the King, cause the King is not to be messed around with. His word is typed void of notions of right or wrong and full of legitimate, indisputable authority.
The Allies were thinking along Seil's line of thought..) never expected 10.000 to be hiding in there, let alone 500.000 :P
~And then there was Vicky II, and Johan saw that it is good and was pleased.
~And then Johan said: Let there be CK2.. and the masses rejoiced.
~Then Johan did something crazy, and announced Sengoku... and I rejoiced.
~Having closely observed King's posting style, I have come to the firm conclusion that he is the Chuck Norris of the Paradox Forums. No one messes with the King, cause the King is not to be messed around with. His word is typed void of notions of right or wrong and full of legitimate, indisputable authority.
If you spot a fixed installation like an airbase, I hope that will not go away from your map if your intelligence level on the province decreases. It would be very annoying if you had to keep notes on paper with that many provinces.
I wonder, will I see intelligence of my allies?
F.e. It's year 1942 I play as Canada and i haven't got any spy in Germany. Anyway i will see that what see GB and USA (who have f.e 5 spies in Germany)


This means there must be a new stat (something like electronic noise of a unit or an object). Is that moddable?
P.S.
If it's mentioned before I'm sorry but I simply don't have time to read every comment.
Member of the ahistoric association





Something that I've noticed that I would assume that is not at all in HOI3 that I've picked up from my reread of "Panzer Battles" by MG F.W. von Mellenthin:
During many of the battles on the Soviet front, the Germans used complete radio silence: orders up and down the chain were given in person, and it caught the Soviets by complete tactical and strategic surprise everytime. The Germans were pros at the radio silence, and there are plenty of examples of radio silence allowing for both surprise or disaster.
Would that be in the game?





I would think that it would be something that you could select when initiating combat, which would also work in MP, but the sword cuts both ways: when an army goes silent, something's up; which causes people to go !!!, ya know?
That would be totally awesome, perhaps as an option button click to "Use radio silence"
# Invisible to SIGINT.
# New orders take 24hours to have effect. (Retreat orders too!!!)
# Increase the magnitude of both friendly and enemy combat events by X% or casualties of both sides by Y%.
Perhaps even link some doctrine techs to it.
Imagine the disasters possible of two divisions stumbling onto eachother under radio silence ^^
"Experience is something you don't usually get until just after you need it"
I think radar stations and Signet should be two different things.
No icon representation of intelligence. The Intel view should be abstract and not represented on the board as a radar station. The view should be based upon your research skill level and spy network along with the HQ units and Divisional commanders.
The map is great but the view shouldn't be based upon an immovable icon on the map.
I don't think AA radar stations should be detectable by the other player until they reach a certain level of intelligence. We don't want a player bombing the hell out of infrastructure causing the opponent to go blind.
The radar should be destroyed when taking over a province.
The suggestion of a separate signet unit is very intriguing. I could go for that, but...it has been mentioned that only the Germans used it, while the allies relied upon the cracking the egnima code.
Last edited by GLENN; 09-03-2009 at 16:01.








This looks very nice!
However, I hope you will have a good way for the AI to factor in the unknown. Since the information it receives with this system is always about a subset of the actual strength, taken at face value it can lead to an overly optimistic AI.
Maybe there could also be a mechanism for estimating the total strength of an adversary, and then, indirectly, how much is being overlooked? If you know that in addition to an HQ in Dover there are 100 divisions with unknown locations, it is a bigger headache than if you only lost track of 10...![]()
It would be very usefull to be able to Strat Redeploy those radars.
"No advertising in signatures." - BiB