Camara, may I suggest something? Your Mod is yet already extremely fun to play and in my opinion the best mod out there imo. But this is my subjective thought as I hate the waste land.. and hey.. you did remove it! Also the new countrys are great...
but there is really one thing I would love to see and suggest you. Could you merge any no time limit tech mod to your project? This would make a blast out of your mod. When I remember right, there are already some no time limit mods out there. I downloaded already one and notices that you dont have a defines.lua in your mod but the notime mod has one.. which makes it perfect. Also those no time limit mods would add edtied tech files so that there is no inflation after reaching higher years and when there is no tech to research anymore.. good thing is I noticed the tech folder wouldn´t influence your mod as you dont have techs in it.
But... there is one file I found which both mods would have and making merging impossible at least for me as someone who cant mod.. both mods have a triggered_modifiers.txt.
So my question is right now if you have any plans to make your mod with no time limit or merge another no time limit mod to your project?
It would make colonizing much more fun with little harder to play countrys. I always dislike it if I know "Oh my god.. 50 years and the game will end". But sometimes this is the point where the game starts to be fun (if played little countrys which can competite in late game with bigger countrys). Me and my friend both said.. your mod and a no time limit feature would add 200% more fun Even if your mod is already fun.. but the time limit is annoying in my subjective opinion. We love to play looooong, very loooong storys. We love to write new history and enjoy the game.
EDIT: Really no joke.. we played EU3 timeframe in just one weekend til the time limit. We were shocked that the game ends. So there is defenetly demand for a no time limit feature in your mod. We would love to expand our history and show the world that little one province states can beat huge monster countrys And also we dont want stress.. we simply want to play without thinking that there might be an end of timeframe in the game which will stop us playing our savegame.
For example there is one of these no time limit mods: http://forum.paradoxplaza.com/forum/...Time-Limit-Mod Maybe you can compare and find out what I found out... its the triggered_modifiers.txt in both mods which could be a problem. They are differend.
I did not check the mod out (playing) but maybe you can gather impression there or connect with the creator of the mod and ask him for merge.
I think I did read there that he has no problems with merge if people give credits.. dunno.
This here is your project and you can decide.. sure. But I believe this feature would improve your mod very hard. I bet a lot of people dislike time limits. Im not sure.