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Thread: Terra Universalis mod (no PTI)

  1. #1
    General Camara's Avatar
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    Terra Universalis mod (no PTI)

    TERRA UNIVERSALIS

    Version for DW 5.1 - 15 March 2012
    http://www.mediafire.com/?jcu281sp511xwu4 (mediafire)
    http://www.gamefront.com/files/21430...15_03_2012.rar (gamefront)

    Comment as of February 28th 2011:

    Finally Terra Universalis achieves its first objective and is universal with the rework of Mesoamerica and the addition of several tribes to North and South America. As the name implies I intended to make it not an Europa based game but a game based in the entire world, which meant that I had to add lots of stuff outside Europe. First the process of remove all the PTI (when it existed), then the process of rework the whole rest of the world. Einfall was a great help in Asia as Divide et Impera is just brilliant in completeness, and my first steps in Africa followed DeI too. From Dei Gratia I took the new religions and I included SRI as well as Hiring Fair to make it more complete, I had to remove all of these because of update problems or expansion evolution, but I plan to reinclude SRI! I then dwelled into adding zilions of tribes to Africa to fight back the grey blob. In the Americas I felt that if I added tribes everywhere it would sort of render colonisation worthless and I feared that it would end not that well. But the advent of Divine Wind introduced the horde system that surprisingly was THE way to have both tribe states everywhere and colonisation. Finally it's Terra Universalis!

    Of course I'll keep improving the mod and add more stuff, I just wanted to remark that finally I feel it fulfill itself in my dream for a full whole world mod (I started working in Terra Universalis even before the Whole World Mod existed).



    The main objective of this mod is to remove all the PTI, adding new provinces and countries and add just some small events/decisions by its own - major changes in events and decisions is made by integration of other mods.

    Older Versions:
    Code:
    31th October 2011 (DW 5.1)
    http://www.gamefront.com/files/20947...31_10_2011.rar
    
    Version - 28th February / 3rd March 2011 (for Divine Wind 5.1 betas (16th February and 2nd March))
    Download for February 16th beta patch
    Download for March 2nd beta patch
    Changes:
    - New countries in North, Central and South Americas
    - Rework of Mesoamerica with new provinces and layout
    - New government type Remote Tribe that works like a steppe horde, given to all North and South American tribes as well as Subsaharan Africa countries
    - New countries outside Americas (Uluru in Australia, Yeren Jurchens, Evenk and Chukchi in Siberia)
    - Climate added for provinces
    - Regions now corrected thanks to John Forseti, THANKS!
    - More corrections because of the DW update, like corrected national decisions
    - New event and decision to allow Indonesia and Malaysia to gradually become sunni
    
    New installation guide for now, also in the downloadable readme:
    
    ####### HOW TO INSTALL (DW madness) ############ For now map modding in Divine Wind seems to not work properly in the mod folder. So here are the steps to work around it: 1) Make a back up copy of the entire Europa Universalis III game folder (recommended but not necessary so you can play vanilla) 2) Drag/copy all the stuff inside Terra Universalis folder to the new copy of the game directory. Let everything be replaced 3) Go to gfx/interface and rename icon_religion.dds and icon_religion_small.dds to something else 4) Go to interface and delete core_modfolder.gfx and domesticpanel_modfolder.gfx 5) Start the game through eu3.exe (and chose default) or eu3game.exe 6) ???? 7) Profit If things aren't right, erase all the files inside the map/cache folder. This should solve everything. ######### IF YOU WANT TO PLAY IN THE MOD FOLDER (HAS GLITCHES) ############## If you want to play in the mod folder put both the "Terra Universalis" folder and the .mod file in the mod folder. It works but the terrain map will be glitched (visually only). You'll have to do some things: 1) In mod/Terra Universalis/interface delete core.gfx and domesticpanel.gfx, then remove the "_modfolder" from core_modfolder.gfx and domesticpanel_modfolder.gfx 2) Copy all the files from the vanilla localisation folder into mod/Terra Universalis/localisation Then start the game through the launcher and chose Terra Universalis instead of Default. If things aren't right, erase all the files inside the map/cache folder. This should solve everything.
    24th December 2010 (for Divine Wind 5.0) Download - Minor bugs here and there corrected. - Redraw most of islands and archipelagos, as well as putting Pacific Ocean Islands in correct place. Islands and archipelagos are now actually pretty! - New countries in South America: Aymara, Huanca, Nazca and Cuzco at game start. Inca in later starts. Inca can be formed by inca culture countries. - New countries in the pacific: Aotearoa, Tonga, Samoa, Marquesas, Tahiti, Rapa Nui and Hawaii. Chinese group, but don't worry no one can see you other than other pacific countries. New province in the pacific: Oahu. - New countries in Europe: Arborea, Lucca and Piombino. New provinces in Europe: Lucca, Piombino, Arborea, Logudoro, Syracusa and Teruel. - Other new provinces: Anguilla (caribbean) and Rodrigues (Indian Ocean). - Dharmic group and Taoist group merged into Eastern again. Zoroastrinism moved into Jewish group. - NIs are vanilla, for now. New installation guide for now, also in the downloadable readme:
    For now map modding in Divine Wind seems to not work properly in the mod folder. So here are the steps to work around it: 1) Make a back up copy of the entire Europa Universalis III game folder (recommended but not necessary so you can play vanilla) 2) Drag/copy all the stuff inside Terra Universalis folder to the new copy of the game directory. Let everything be replaced 3) Go to gfx/interface and rename icon_religion.dds and icon_religion_small.dds to something else 4) Start the game throug eu3.exe (and chose default) or eu3game.exe 5) ???? 6) Profit If things aren't right, erase all the files inside the map/cache folder. This should solve everything.
    Version - 9th September 2010 (for 4.1 beta) - HTTT Africa reworked, non-european tech boosted Download HTTT 1.0 version (2009-12-15) - Dei Gratia, SRI and Hiring Fair taken out (events, modifiers, decisions, etc). If versions for HTTT are made, I'll ask authorization from the authors to include them again. Hiring Fair advisor is not in my list to include, as the new advisor system works. However, due to its simplicity, if people want it again I'll include it again. NOTE: All Dei Gratia religions are used in this version (i.e. includes e.g. teotl, gnostic, etc) as well as SRI countries in Europe (i.e. includes e.g. Cilli, Frankfurt, etc). - All countries from any religion can declare an holy war against countries of other religion groups - Imperial City government from SRI was kept, and now can change to other governments - Updated map from HTTT, but keeping all provinces previously used - Leon now extends to Badajoz - Galiza is now part of Leon again - Now the Force Vassals' Religion decision costs magistrates too - Now Haixi Jurchens and Jinzhou Jurchens can also form Qing - Added decisions to convert to different religions, depending on the original religion (possible conversions includes judaism, zoroastrian, sikh, gnostic) - New countries possible to form: Austria-Hungary, Caliphate, Israel, Jerusalem, Greece, Sardinia-Piedmont, Srivijaya and Yuan Note that without SRI and DG events the game mechanics is much closer to vanilla 2009-8-31 (7th) version for IN 3.2 - mainly the upgrade of SRI and DG 7th Version for IN Proudly including: Sacra Romanum Imperium Dei GratiaHiring Fair Advisor -Upgrade to Sacra Romanum Imperium 4.1 as of August 31th 2009 -Upgrade of Dei Gratia as of August 31th 2009 -New colonial revolter: Siberia -Added a decision to allow the overlord to change its vassals religion to its own (in order to allow it to annex them later) -Changed the english flag to the Three Lions' one -Added a decision to allow the Jurchens to form Manchu -Now only Manchu can form Qing -Majapahit now sees all of its vassals -Jain and Sikh countries now appear in the historical starts with its religions corrected -The AI of Portugal or UK of Portugal and Brazil now doesn't ping pong the capital - it stays in Lisbon after the second change -Castille/Spain now won't go after Granada if Granada is christian -East Himalaya and Southwest Himalaya provinces' history polished - no more leftovers of Chagatai in 1821 and no more the weird Tibetan exclave 2009-5-6 (6th) version -Inclusion of Sacra Romanum Imperium (many effects - see this mod thread here) -Inclusion of Dei Gratia (many effects - see this mod thread here) -Inclusion of Hiring Fair Advisor mod -New country: Poland-Lithuania. It is possible to form with Poland or Lithuania, but it also exists in the historical starts. -New colonial revolters: California, Zaire (for now it works as the entire middle africa), South Africa, Madagascar and Australia. -Alaska and the ex-PTI provinces in north North America get a Canadian core -Lousiana cores extended -Portugal is now more powerfull: more provinces, better resources, more manpower and starts with an wharf, an university and a refinery. -Portugal now has the historical flag of 1399 and teh portuguese uniforms are now white and blue (but lower quality...), and Portugal color is now similar to Sardinia-Piedmont. -Pacific islands now can get sugar or cotton (now they can be interesting). -Wetar and Chatham Islands now correctly have a port. -The UK of Portugal and Brazil is now easier to form (less provinces required) -Flag frames changed a la Divide et Impera as I hate partially obscured flags. Now they are more visible. -New Adjacencies added. 2009-2-22 (5th) version - Dramatical change from previous version in map -East Asia mostly based on Divide et Impera's - adition of lots of new provinces and countries -Inclusion of accurate and diverse Sri Lanka and East African Coast (Swahili city states). Ceylon and Swahili are now a nation that can be formed. -Undid Portugal and France modifiers of previous versions - these countries start with different sliders instead, France more decentralized and serfom, Portugal more free trade and free subjects -All non-latin unit type groups will get equivalent "napoleonic lancers" and "napoleonic square" at land technology 63. But until then you are stuck to your crappy units. So westernize and run for land tech 63! -You can now westernize if you have a muslim or better tech neighbor. But you can't obviously get to latin with a muslim neighbor - all you can get is its tech group. Which, of course, is very good if you're indian or worse -African provinces can now get tobacco, cotton and coffee as tradegoods. -Castille/Spain Reconquista will finish if there is no muslim country in the Iberian peninsula, no more Portuguese/Aragonese pseudo-infidel reconquista. -Irian Tengah province now has a port -England/Great Britain is now an historical friend of Portugal and vice-versa Main characteristics (4th version): -Covers the entire world, there is no PTI (including dozens of new islands in the pacific, atlantic and indian oceans) -Boosted National Ideas -Portuguese and Maltese cultures now cannot form Spain (but new culture Leonese can) -Inclusion of Leon as a vassal and lesser partner in a personal union with Castille (1399-1516). Castille flag changed to reflect this reality. -New unifying nation, the United Kingdom of Portugal, Brazil and Algarve (reduced name to UK of Portugal and Brazil because of size reasons). It exists in the history of the game from 1815 and beyond (this mod allows to go up to the year 9999 but keeps the history as in 1821). -Portugal (or the UK of Portugal and Brazil) is always allied with England/Great Britain in the time span of the game. Changes in the 2nd version -The UK of Portugal and Brazil is now formed through decision and not event. -Easier to form the UK of Portugal and Brazil - now you don't need to have any african nor asian provinces previous required. Now you don't need to own Ceará, Rio Grande and Minas Gerais too. -French manpower cut by 25% and Land Forcelimits by 10%. -The resign crash seems to be gone. -Santana now correctly gets a Brazilian core in 1750. Changes in the 3rd version -Anobom, São Tomé e Príncipe and Porto Novo now get tradegoods correctly. -Now Portugal or the UK of Portugal and Brazil can move to/from Europe from/to South America through event, thus allowing the formation of the UK of Portugal and Brazil. -Portugal now has +75% Manpower and +15% Land Forcelimits (Portugal vs Castille balancing after Aljubarrota). It is only active if Portugal is smaller than 25 provinces-cities. Changes in the 4th version -Inner African natives now correctly being very aggressive. -Banda Islands now produces spices, can't use unknown because I can't make it work that way. -New Brazilian provinces now correctly getting tradegoods. -Fixed an important error in unit position in Zanzibar. -Minor changes in positions of cities. -Removed 3 pixels of Athabasca that were separated from the main province.
    Downloads of older versions:
    Code:
    Older versions:
    HTTT 1.0 - 9th September 2010
    (Without SRI, Dei Gratia and Hiring Fair)
    Download for 4.0
    Download for 4.1b
    
    7th - 2009-12-15
    For official 3.2
    Download
    For 3.2 beta
    Download
    
    6th - 2009-05-06 download
    For 3.2 beta
    From Rapidshare
    
    Version 2009-2-22 (5th)
    Rapidshare
    
    If you want a very old one:
    Version 2009-1-3 (4th)
    here[/SIZE]

    Thanks:

    Einfall must be considered an author of this mod too as he allowed me to base Terra Universalis East Asia in Divide et Impera's (BTW a mod that you must try). To him I send my biggest thanks.

    Many thanks to Helius, dharper and Azonalanthius for allowing me to use their great mods within my humbler mod. Thanks to Haftetavenscrap for allowing me to use his flag of California and South Africa of the WWM. Thanks for many people who contributed for this mod with anything, their names are in this thread.

    I would like to thank the guys of Positions Editor and Scenario Editor because these tools are very helpful, and of course, to the ones that created mod tutorials. My mod is free to be used the way you want, that includes be part of other mods - in case the part in question is originally part of other mods it's better to ask the original author.

    If you have any doubt feel free to ask. Please I want feedback and suggestions!!

    Known problems:
    - It's surely slower than vanilla.

    If you find another problems, please tell me. With the inclusion of another mods something strange/crash may happen. Please let me know if you find any. They surely exist...
    Last edited by Camara; 20-11-2012 at 13:53. Reason: New version

  2. #2
    General t0m's Avatar
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    This all looks very familiar but that is a lot of provinces! Well done.
    "I am a dummy-file.
    I'm here to ensure that the mod directory is created.

    I have done my task, yay me!"

    Haftetavenscrap's Whole World Mod (best mod in teh world!)

  3. #3
    General Camara's Avatar
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    Lol yes I know, the Whole World Mod kicks my small mod . I'm thinking in releasing this mod only as a map one, as my other changes are ridiculous...

  4. #4
    On Probation The Patrician's Avatar
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    Have you thought of joining the WWM? Hafte could probably do with a hand making the maps.

  5. #5
    General Camara's Avatar
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    Have you thought of joining the WWM? Hafte could probably do with a hand making the maps.
    I can, but everything I did he already did too...

  6. #6
    Captain aenariel's Avatar
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    Not exactly. A whole lot of those small islands are missing, although I must say I could've done it in the past (as I did contribute with a lot of new islands to WWM) but didn't for the simple fact most of those islands were historically insignificant and/or unsuitable for colonization.

    If you have accurate history files to accompany all those new provinces, it'd be kick-ass if you could contribute with them to WWM. But that's up to you.

    PS: bom trabalho!
    Last edited by aenariel; 29-12-2008 at 02:07.
    /aeni
    Currently addicted on MEIOU.
    Maker of the
    * Religious Migrations Mini-Mod *
    Event system that simulates religious minorities and migrations.
    * copy_culture Event Set *
    Copy any province's culture to another province of your choice.

  7. #7
    General Camara's Avatar
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    The history files do not have any relevant information (just the basic), but I can research the history of these islands to make a proper history file. Just say what ones do you want.

    PS: Obrigado.

  8. #8
    On Probation The Patrician's Avatar
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    A lot of those Pacific Islands had what should be playable nations in the 19th century, in particular Tonga which carved out a little empire of its own during this period so they would be good additions.

  9. #9
    Magrathean Engineer Haftetavenscrap's Avatar
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    I'm sorry if I stole your thunder, but I'm always in need of helpers and contributors to WWM if that's what you'd like to do...

    Never say everything's been done, because if I've learned anything in my time modding this game, it's that nothing is ever done.
    Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
    Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
    ----------------------------------------------------------------------------------------------------

    Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
    Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!

  10. #10
    General Camara's Avatar
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    Actualization. I want feedback, suggestions and corrections!
    Last edited by Camara; 31-12-2008 at 20:11.

  11. #11
    General Camara's Avatar
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    Second version released. I will not put the first version to download because the second is just a minor polishing of the first.

    EDIT: 3rd version released as bug fixing.
    Last edited by Camara; 02-01-2009 at 13:11.

  12. #12
    General Camara's Avatar
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    4th version with important fixes released. I'm sorry for these errors, but it seems 3.1 changed some small things I though weren't changed.

  13. #13
    Kohlgroßherzog KomodoWaran's Avatar
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    Thumbs up

    I just wanted to say how much I enjoy your mod. Great job!

    In fact I prefer it very much to the Whole World Mod because yours enables me to just play IN minus the PTI, without adding a score of additional countries and rule changes that I don't care about.

    So, keep up the good work.
    "A merely fallen enemy may rise again, but the reconciled one is truly vanquished." (On Grace and Dignity)

    "Der bloß niedergeworfene Feind kann wieder aufstehen, aber der versöhnte ist wahrhaft überwunden." (Über Anmut und Würde)

    - Friedrich Schiller

  14. #14
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by KomodoWaran View Post
    I just wanted to say how much I enjoy your mod. Great job!

    In fact I prefer it very much to the Whole World Mod because yours enables me to just play IN minus the PTI, without adding a score of additional countries and rule changes that I don't care about.

    So, keep up the good work.
    I'm not questioning your preferences, but I have to mention that there is a version of WWM called WWM Basic which does exactly what you describe: it provides the map and leaves the rest of the map unchanged. I just thought I'd mention it because your not the only person who's unknowingly said this.
    Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
    Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
    ----------------------------------------------------------------------------------------------------

    Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
    Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!

  15. #15
    Kohlgroßherzog KomodoWaran's Avatar
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    Oh yeah, I forgot:

    Kola Peninsula (2039) and Kam (2040) need to be added in "tradegoods.txt".

    Maybe like this:

    #######################################
    # FUR #
    #######################################

    province_event = {

    id = 9505

    trigger = {
    trade_goods = unknown
    citysize = 300
    or = {
    region = great_plains
    region = northern_america
    region = northwest_america
    region = greenland_region
    region = western_siberia
    region = eastern_siberia
    region = the_spanish_main
    province_id = 18
    province_id = 2039
    province_id = 2040
    }
    NOT = { has_province_flag = tradegood_picked }
    }

    mean_time_to_happen = {
    months = 6

    modifier = {
    factor = 0.5
    citysize = 500
    }
    modifier = {
    factor = 0.7
    region = northern_america
    }
    modifier = {
    factor = 1.5
    owner = { fur = 10 }
    }
    }

    title = "EVTNAME9505"
    desc = "EVTDESC9505"

    immediate = {
    set_province_flag = tradegood_picked
    }

    option = {
    name = "EVTOPTA9505"
    trade_goods = fur
    clr_province_flag = tradegood_picked
    }
    }
    "A merely fallen enemy may rise again, but the reconciled one is truly vanquished." (On Grace and Dignity)

    "Der bloß niedergeworfene Feind kann wieder aufstehen, aber der versöhnte ist wahrhaft überwunden." (Über Anmut und Würde)

    - Friedrich Schiller

  16. #16
    Kohlgroßherzog KomodoWaran's Avatar
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    Quote Originally Posted by Haftetavenscrap View Post
    I'm not questioning your preferences, but I have to mention that there is a version of WWM called WWM Basic which does exactly what you describe: it provides the map and leaves the rest of the map unchanged. I just thought I'd mention it because your not the only person who's unknowingly said this.
    D'oh!

    "A merely fallen enemy may rise again, but the reconciled one is truly vanquished." (On Grace and Dignity)

    "Der bloß niedergeworfene Feind kann wieder aufstehen, aber der versöhnte ist wahrhaft überwunden." (Über Anmut und Würde)

    - Friedrich Schiller

  17. #17
    General Camara's Avatar
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    Thanks, I'll correct it in the next update!
    Terra Universalis
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  18. #18
    Magrathean Engineer Haftetavenscrap's Avatar
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    Instead of adding new provinces to the event individually, it's probably a better idea to simply add those provinces to a region. That way, any event that applies to that region will apply to that province as well and it will save you trouble in the long run if you want to change things around.
    Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
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  19. #19
    General Camara's Avatar
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    Yes, I did that to the other provinces, however I forgot to add these somewhere.
    Terra Universalis
    (Latest version - October 2011) for EU III DW 5.1
    Another kind of whole world mod
    Magna Terra
    (Latest version - November 4th 2011) for EU Rome VV (2.35 beta)
    The way to be Imperator of all the Old World
    Umbra Spherae
    WIP, updated frequently for Crusader Kings II (1.06)
    Expand your faith and realm into all the Old World

  20. #20
    General Camara's Avatar
    Deus Vult!Finder of the Lost EmpirePenumbra -  Black PlagueVictoria: RevolutionsEU3 Complete
    Rome GoldEast India CompanyHearts of Iron IIIVictoria 2 BetaSupreme Ruler 2020 Gold
    For The GloryHeir to the ThroneLead and GoldMount & Blade: Warband200k Club
    Semper FiVictoria 2Divine WindCities in MotionSword of the Stars
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    The universe of the Portuguese Empire is coming soon....

    Terra Universalis
    (Latest version - October 2011) for EU III DW 5.1
    Another kind of whole world mod
    Magna Terra
    (Latest version - November 4th 2011) for EU Rome VV (2.35 beta)
    The way to be Imperator of all the Old World
    Umbra Spherae
    WIP, updated frequently for Crusader Kings II (1.06)
    Expand your faith and realm into all the Old World

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