
Originally Posted by
BetaFreek
Hit detection in combat is terrible. I swing through people's chests and nothing happens but if they swing three feet within me I get hit.
- What weapon are you using? I find this happens to me but only if I'm using a big ol' 2H axe and I've just swung the handle through them. If this is the case, you need to back off and hit them with the blade and yes I think not knowing your opponents distance is a handicap wheither it's a case like this or when using a ranged weapon.
There is little to no response to mouse clicks (yes I have a working good condition mouse and computer).
- I've found that I can click my mouse a lot quicker than the game can keep up with. Try the thought that after you click you have to wait for your shot to be thrown before clicking again. Because of the combat engine style this isn't a mindless button mash. Just pounding the mouse would mean all your shots would go to the same side and to do it right you need to throw your shots where he's not defending right / left / overhand / thrust etc.... all have their uses.
The game runs incredibly slow on a computer that runs other games very well at high frame rates.
- Parts of the game are a graphics hog. Plus different mod's seem to use different amounts but it does sound like you're playing the game with everything on high. Have you tried turning down corpses & ragdolls? Blood off? No grass? As you adjust items there's a Pct% number down in the lower right of the screen that will show the performance %. Play with it some to get your speed up.
When distributing your attribute points at creation it would be nice to have a - button
- Totally agree
Also, starting with more than 4 points to place in skills or attributes would be nice.
- It's not always 4 as your inital choices are what decides where your starting stats are and how many points you'll get.
Have all of the base stats at 0 and let people place them however they want.
- Would allow more toon variety, might be nice as I don't generally do bows / riding archery so why waste points there.
There isn't much story explanation either unless I have just been incredibly bored by it with the endless amounts of enormous text blocks that seem to ramble on and on about nothing (and now causes me to write like that about the game).
- +/- kind of true but would a half hour HALO intro really mean that much? Or is it enough to know 'must kill aliens'?
The whole point of a game is to have fun and for RPGs to be immersed into the game as your character. This game has neither aspect.
- Yes the game is listed as a RPG and as I understand it, the first version was heavy RPG but that seems to have morphed into a 'first person, action "shooter" with limited RPG'. Since it's not multi-player just how much RPG could you really do? Unless you talk to yourself I guess.
I could go on and on but frankly I'm disgusted that my hard earned money was spent on this game...
- It's too bad that you didn't check out the web about it prior to buying and then tried the free demo to see if you liked it.
- My son's and I have just the opposite thought on the cost value of the game since the way taleworlds works we only had to buy 1 key for the 3 of us and between playing Native and the 5?6? mods we like we feel we got one heck of a deal cost vs value-wise.
So unless I got some mythical worthless version of this game somehow written into the CD instead of the real game, my rating is a 1/10 for the music and for the effort and willingness to sacrifice this game and all past or future games of any companies involved in Mount&Blade to a list of games I will never buy and tell other people to never buy as well.
-Angered Gamer